
Find the lost land of Singaria and embark on a new action RPG adventure, with rich story and freedom to explore the world. Raise animals in your farm, decorate your home and interact with teammates, manage your tavern and do whatever you like.
Modeled estimate, not a reported figure. How we estimate →
Media

About











Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
Edit: I've gone back to this game a couple of times now since I wrote this review, and both times I got bogged down in very tedious 20-30 minute dialog sequences where I could do nothing but hit Enter over and over to progress through it. I am not even pretending to read it any more. The sequences are usually interrupted by a fight scene or two, but they take 2-3 minutes maybe. The rest of the time I'm mindlessly hitting Enter to get thru it so I can save and quit. I'm going to leave it a positive review because when you can actually play the game, it's a lot of fun, fairly deep and you can tell a lot of work went in to it. I just don't really have the patience to watch people talk to each other for that long, so I'm most likely done with the game. End Edit -------- Edit 2: Well, I got really bored and powered through all of the dialog to get to chapter 18. I now apparently [spoiler] own a house, a farm, and a... Hooters? There's a Playboy Bunny running around and bandits in my pumpkin patch[/spoiler] and... maybe I should have read more of the dialog? End Edit -------- I've played this about 5 hours now, and it's a mixed bag. I still find it fun, but I'm not quite sure why. The basic idea seems to be: 1. Watch an extended cut-scene, where you make no decisions that I've seen yet. There may be a fight in there somewhere. 2. You are suddenly back in town and able to roam around, do a side quest or two, shop or craft. The side quests will have you go to an area outside of town and kill/collect X. 3. When you are done with that, talk to your mentor that is standing around waiting on you, and goto 1. The combat is real-time with pause. I only have one companion so far and I can't seem to control her. Maybe I'm missing something because the store page says you can switch between party members. I'm playing on normal and have not even come close to dying yet. I have drank a potion when I got to half health a couple of times. Fighting is pretty much clicking an enemy over and over, and maybe occasionally hitting 1-6 to do a special move. There is not a whole lot of strategy to it. It would be nice if you could click an enemy and it would keep attacking. The constant clicking prevents me from playing more than an hour or so at a time. Even holding down left mouse to keep attacking would be better. (Edit: It does have auto-attack, but you can attack much faster by manually clicking. This makes the auto-attack not very useful.) The crafting seems fairly extensive but I've not gotten too deep in to it yet. I did make a few items and they took 4 materials, with each material affecting the stats of the item. At level 5 I have several dozen different materials to choose from in my inventory. The story is...well, I kind of quit paying attention to the story after the first hour. I do read all the text but it barely registers. The dialog is painfully awkward and/or badly translated. The characters have annoying habits (e.g. saying "Hohoho" at the start of every sentence), everyone seems to be constantly telling others to "shut up!" and I just recently met a bad guy referred to as the "double-headed stupid guy". He may or may not have a proper name. I wasn't paying attention. Overall, it is still somewhat entertaining. I think $25 is probably too much, but it appears to have many hours of grindy-crafty goodness, if that is your thing.
Related
Related
Trends
Modeled estimate over time.
Addictive action rpg with great story and interesting plot twists, awesome crafting system where you can craft any kind of gear and weapon I'm really surprised by this game, I was excited for it and in a good way, played a few hours and didn't smoke so much this game rocks :)
内容和价格都很硬核
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Chinese Baldur's Gate + good story + crafting = 35+ hours of RPG fun. There are a lot of activities like farming, customizing home, collecting materials, upgrading equipment, and leveling up skills.
存档不传云端?我白玩了?逗我呢????
比较难以评判,如果以当下的眼光来看,或许这个游戏很难入大多数人的法眼。这款RPG可以说在方方面面都渗透着复古的气氛,很适合老玩家来怀旧,比如我九想到了七界封印这款游戏,不知有没有人玩过,从剧情、UI、设定、系统各个方面看,给人一种制作了十几年的感觉,但是对熟悉这种感觉的玩家来说,却能够不停的玩下去。不过游戏里有个比较明显的问题,就是打斗太累,判定还不如当时的碧血晴天或者秦殇。 离线没时长?
首先感谢[url=https://store.steampowered.com/curator/9730205-Keylol-Player-Club/] 其乐Keylol鉴赏家[/url]提供的游戏机会 前言: 《圣歌利亚》一眼看上去仿佛梦回十多年前,我第一时间想到了《传奇》,很难想象这是一款9012年的游戏。虽然这个画风放在现在足以劝退很多玩家,但对经历过那个时代的人说不定就是情怀了。 我自己并没有玩过传奇,但那时也玩过一些4399上的rpg游戏,类似这个画风,说不上是情怀但也不讨厌。贫瘠的画面表现反而会让我对游戏性有更高的期待。选这款游戏之前,我刚刚通关了猫咪斗恶龙,意犹未尽,希望能有一款长线的自由度更高内容更丰富的rpg游戏填补我内心的空白。当时我的心中大概有这么几个期望:1.非回合制 2.有丰富的装备系统 3.任务主导而非人物build为主导 4.流程够长。而《圣歌利亚》正好完美符合了这些期望,而且这种看上去很冷门但是好像很不错的游戏非常对我的口味。 游戏介绍: 《圣歌利亚》是一款国人制作的西幻风的即时战斗RPG,有60章主线和超过260个支线,剧情文本量超大,还外挂了模拟经营要素(农场,旅馆),以及战争模拟(城堡,我还没解锁)。目前游戏在steam上12篇评测全部为好评,还有一位外国的真爱粉发过一篇超详细的攻略,可见游戏还是有其受众的。 虽然支线众多但基本没什么影响,还是单一主线,支线有些是引导性质的,有些是和剧情有关联的小故事起到丰富人物形象的作用,但还有相当一部分没什么意义只是让玩家有点事做。 战斗是即时含暂停,类似永恒之柱,虽然我基本上都忘了暂停。操作反馈不是太顺畅,打起来比较拖沓一个小怪有时也能砍半天。(除了前期)一般队伍里同时存在三名角色,玩家操控一人,其他人由AI操作,玩家可以随时切换角色,玩起来有点魔兽真三的多英雄moba。(虽然我打的时候基本只来得及操作一个角色,ai最蠢的是不会喝药,boss一个技能,队友死光,我控制主角溜boss等药水cd,最终还是一个人扛下了所有.jpg) 农场就是种菜和收菜,旅馆就是资源调配和赚钱,通用一套合成体系,通过农场的产出来合成两者的升级所需物品,算是调节游戏节奏的小系统吧。 装备系统比较复杂,先说属性,武器盔甲这些装备有其基础属性,固有属性和词条,项链护身符技能书这些装备只有固有属性(这些名词都是我自己编的)。同部位的装备有不同的名字(比如这把剑叫爆发),代表其有不同的固有属性(如下图的技能增伤和Pow),具体的加成数值会有浮动,受装备rank影响但浮动较大。基础属性主要由装备rank决定,浮动较小(如下图的伤害和重量,装备名字也会有一定的影响)。词条类似附魔(如下图的暴击强化,攻速强化,命中及回避强化),词条和rank无关,一件装备最多三个词条,同一角色的同名词条是不累加的,所以装备最好带上不同的词条。至于Qua是个没太大影响的属性就不提了。 装备的主要获得方法是制作,说制作之前先说游戏中的掉落,通过打怪和搜刮得到的东西主要分为两种,一种叫“可用于贩卖的一般物品”(下称”物品”),一种叫“用于合成与制作的材料”(下称“材料”)。其实都是拿来制作的,区别是后者会带有rank和词条。制作也分为两种,一种姑且称为定制,只用到材料,定制的目标是名字比较”朴素”的装备,可以选择材料中的词条加到装备中。另外还可以将两个同类型材料提炼成一个,将需要的词条集中;将装备分解成一个材料,保留词条和rank;分解,定制,提炼都是可以通过不断使用来提升等级的技能,高级技能能提升成品rank,一看肝就隐隐作痛。还有一种姑且称为合成,用到图纸(也是一种掉落),材料和物品,合成的目标是名字比较“骚”的装备,词条是随机生成的,材料只能影响成品rank,所以一般来说不太用这种方法制作装备。另外还有强化,改造和镶嵌宝石的操作,我还没试过,影响的应该都是装备的基础属性。 这套装备系统是真的肝,我常常花一个小时的时间整理材料,做出一件心仪的装备。随着角色等级的提升,解锁更高级的rank掉落,之前的装备属性过时了,但词条又舍不得丢,只能分解成低rank材料,通过一系列的提炼操作来提升这个材料的rank。看上去有用的词条太多,如何取舍也让人分外纠结。虽然肝但我也乐在其中,只是做出一身看上去很吊的装备以后,发现队友还是秒躺,我还是得跑路等药水cd磨死boss,瞬间有一种虚度光阴的唏嘘感。 游戏的问题: 水平有限,游玩中我能注意到的更多是游戏的不足,体验良好的地方容易被我忽略。所以我在评测时很难描述游戏的优点,相反我往往会列举很多游戏的问题。这不代表游戏很差,只要你认为这些问题并不致命,那很大概率这款游戏能对你胃口。 1.游戏的学习成本较高,指引做得不够细致,许多信息需要自行查阅索引长达10页的名词解释,而且还经常会发现没有找到想要的问题答案,即使是这篇网友制作的超详细攻略也很难面面俱到。 比如任务让我收集三种加工食物,帮助告诉我在农场合成,但我一直没发现农场的工作台有个叫做合成列表的按钮所以我也不知道怎么合成;然后我终于发现了合成列表里加工食物的配方是“两种肉类农产品“,并且我终于在农场的商店看到了鳄鱼,狐狸,肥猪等,我想,这大概就是肉类农产品吧,于是我买了两个合成,结果出了个加工骨头,我懵了,是我运气不好吗?于是我又试了一次,这次终于做出了加工食物,又重复两次以后我的任务完成了,虽然奖励根本比不上我花掉的三分之一身家,但强迫症觉得能完成任务就很开心。然后终于有一天我发现,农场的动物不是拿来合成的,是拿来养的....... 我的心情倒不怎么愤怒,反而觉得挺有意思的。学习成本高换个角度来说是内容够丰富。但我愿意慢慢摸索一些游戏的要素,不代表所有玩家都有这个耐心。既然发布了任务让玩家去了解这些内容,不妨在任务中将做法写得更详细一些。 2.设计上可避免的玩家不方便体验。 1)17章以后,玩家读取存档都会回到主城中心,而不是存档时的位置。 2)每名角色有主要/次要模式各三种,比如主要模式分为攻击/强攻/攻速,可切换,但每种模式算一个可升级技能,一般只会升一个。游戏每次读档的时候都会切换回默认的主要/次要模式,如果那不是你主升的技能,你又忘记切换模式,就会影响你的战力。虽然实际上加成比较小但心情会很不爽。 3)制作物品时只能使用储存箱里的物品,合成物品的时候只能使用身上的物品,很迷。 4)缺乏合适的物品检索方法。储存箱只提供了一些排序方式,想要找到特定物品比较困难,也不知道自己是不是有这样物品。还有提炼材料的时候,缺乏筛选方式,只能拖动长长的列表找到想要提炼的类别。 3.boss几乎都会一个持续时间较长的无敌技能,这个时候boss基本也没什么输出,就是强行拖长战斗时间,意义不明。 4.一些文本错误,比如对话中角色名标错,还有错别字。bug的话之前有一些但最近游玩时几乎没有遇到了。 有争议的黄段子: 13章开始对话时常会有容易让人误会的内容,比如男主去找工作,遭到防具店大姐的调戏。 大姐:“我有一份夜间的特殊工作,最需要你这种小可爱~” 男主表示想找早上的工作,大姐说:“想早上就开始?真是大胆呢!这样也不错!”然后让男主给她带材料。 游戏中会加入一个妹系角色和一个兔女郎,关于这两个角色的剧情台词都有些糟糕。 设定上赛美娜的种族习性和兔子也差不了多少,因为连年失收,村里的草快吃完了就出来打工(wtf?连女主都忍不住吐槽:“那个...草也会失收?话说你们在种草!?”)。原来在宾尼俱乐部工作,因为不满意天天吃草,加入主角的旅馆当服务员终于能吃上胡萝卜了。基本是个宠物的定位,和男主的对话总感觉怪怪的很羞耻。工作中还会遭到男村民赤果果的调戏:“好像很好吃的样子,可是赛美娜的长tui更好吃呢~” 妹妹角色也差不多是这样打点擦边球。虽然我觉得这段剧情挺生艹的,还用了callback的喜剧手法,不过一些玩家可能会反感。说实话类似上面的调戏是有些低俗了。还有类似“美味roubang”这种物品名,究竟是幽默还是恶心读者就自行评价吧。 一些吐槽: 这部分内容是我在游戏中感到不合理或者说是滑稽的点。可以说是细节处失真,也可以当成一种幽默。 1.所有动物放到一个栏子里,这样真的不会出事吗?还有你这水都没有是怎么养鳄鱼的?为什么我薅老鹰能薅出鸡蛋?老鹰你究竟干了什么?为啥兔子身上能薅出羽毛?为啥山羊身上薅出了鱼骨头?为啥我从水井里捞出一瓶牛奶? 2.酒馆的经营也比较机械,我卖什么顾客就买什么,看到之前提到的外国网友在攻略中的吐槽我简直笑出声。 “There is also no disadvantage to using the more expensive food - your loyal waitresses will force the food down the throats of the costumers no matter the price of it.” 3.交完任务,物品不消失,血赚! 4.有时有不受控制的友军加入战斗,友军没有血条...虽然没什么输出但能在前面抗住boss。 游戏评价: 《圣歌利亚》最大的卖点是怀旧的风格,超长的流程和丰富的内容。虽然战斗体验比较拉胯,细节上不尽如人意,但玩家每时每刻都有事做,游玩过程很充实,适合消磨时间。就像是一间装潢老旧的苍蝇小馆,环境可能比较差,但很有味道,最重要的一点是量大管饱。 不过这样一间小馆子收费可不便宜,95元的定价,47元史低,相比同类色香味俱全的竞品吸引力要下降不少。但是没有关西!游戏demo的17章内容就可以玩上几个小时了,相当于免费鸡汤随意品尝,顾客大可以一试之后再做考虑。 在我心中的定位类似小说中的粮草,达不到玩起来是种享受的标准,但没事的时候愿意玩下去。推荐给对胃口的游戏荒玩家吧,以潜在的游戏时长来说物有所值。
攻擊回饋太差人物動作太慢 導致點擊不是沒反應就是不知道點了人物有沒有攻擊都不知道 技能CD表現也很差 商店物品最好自在說明做個細部分類 按鍵希望能自訂更改 走路跟攻擊跟分開兩個鍵實在很糟糕的設定.... 基本事就是一些控制上的問題讓人遊玩這遊戲會讓玩家不知道自己在幹嘛.... 不過遊戲系統不錯可以坐裝等等打怪給東西也不少不會讓人覺得很農 算是不錯遊戲
[b]Üstten bakışlı kamera açısıyla oynanışı gerçekleştirebileceğiniz bu oyunda; birçok diyalogla da karşı karşıya gelebilirsiniz. Oyunda; Singaria'nın kaybedilen yerini bulmaya çalışıp, bu arayış esnasında da birçok keşifte bulunabilirsiniz. Oynanışta ise içerikteki zengin hikayenin yanı sıra, zaman harcayabileceğiniz birçok unsurla karşılaşabilirsiniz.
Really fun so far, the english translation is far from perfect but the skills and items are interesting with lots of build variety.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |