
Sam is a dog in a suit. Max is his naked rabbity partner. Together, they’re the Freelance Police. Jump into the not-quite-right world of Sam & Max via the wonder science of virtual reality, and join the multimedia darlings in their never-ending quest to slap the stupid grin off the face of evil.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Teddy Tocks exists
As a Sam & Max addict, I knew I had to play this game. I played it on Occulus and loved it, but I only recently got to play it on Steam. I'll admit it plays a bit better on Occulus, but I still enjoy the game overall - the visuals, music, and voice acting are on point as usual, getting to interact with Sam & Max's world is great, and the minigames are pretty fun... though I have a bit of a skill issue with some of them (ESPECIALLY Fizzball)
Too much jank and the puzzles don't make a lot of sense. There's fun to be had here, and I love the sense of humour.
All the reviews of this game not being up to snuff are not wrong in the slightest. While the novelty of a first person Sam & Max game is something I adore, actually experiencing it is another (and less exciting) story. The plot of the game is relatively uninteresting, the new characters don't strike me as memorable (I could barely remember Helios aside from him being "Greek guy from Sam & Max"), the action is dull and the gameplay is monotonous. The worst is some bugs and the unclear level design. The convenience store level (which doesn't feature Bosco or the Snuckey's employee for some reason? Big missed opportunity) had me stumbling around until I needed to look up a walkthrough. The "bop-it" style minigames were the WORST, though. Constant missed inputs, occasionally breaking, and even got to the point where I had to restart the entire mission just because the actual in-game model bugged. All of this culminated into me accidentally exiting the long-winded final act and booting myself back to the office. While the idea of a VR Sam & Max game seems enticing and fun, this game was not it, and misses a lot of marks as to what makes Sam & Max fun. It's not the worst VR game by a long shot, but so far it's the least enticing Sam & Max experience by far. On the positives, Fizzball is finally playable! And it's actually one of the more fun minigames the game makes you play.
i had this game bug out so bad i had to replay the entire game, act 3 didn't start correctly but i was still able to do the mini games, so i completed the last 3 just to see sam an max staring at me, not starting the dialogue; soft-locking my game at the final. this game is not worth $30, hell even the $15 i payed for it during the winter sale feels too much for what this game is.
Voller Fehler, kaum zu steuern. Nicht mal mehrfaches speichern ist möglich, soll aber ja noch kommen.
sam and max this time it's soft locked
I love Sam & Max
Was a rough tutorial for Sam&Max VR. Just a lot more mini-games than puzzle solving. Also really tough time with Steam Index controls, not sure if it's because it was more optimized for another VR set? Also, pretty disappointed that the convenience store was not the Snuckey's with nostalgic music....
"Hey guys, what if we take a our loveable Point and Click protagonists and instead make a series of VR arcade games where Sam and Max say the same half-baked lines over and over again?" If you're absolutely foaming at the mouth for more Sam and Max content you could run through the main game in about 3 hours, and it is admittedly nice to see the iconic office in 3D, but what you're left with after that is bland, nauseating minigames that only make vague references to previous titles. Act 3 actually does introduce a unique location with mildly interesting puzzles, and I only wish that could have been the entire game instead of what we got.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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