
Sam is a dog in a suit. Max is his naked rabbity partner. Together, they’re the Freelance Police. Jump into the not-quite-right world of Sam & Max via the wonder science of virtual reality, and join the multimedia darlings in their never-ending quest to slap the stupid grin off the face of evil.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sam & Max: This time it's virtual von Happy Giant ist eine Ansammlung von Minigames verknüpft mit einer, natürlich wirren Geschichte, um Sam & Max den beiden freiberuflichen Polizisten. Ich habe Sam & Max damals Mitte der Neunziger zum allerersten Mal auf dem Amiga erlebt. Damals traf es genau meinen Humor und ich gebe zu auch heute noch. Das Adventure von Lucas Arts Sam & Max: Hit the Road habe ich noch gut in Erinnerung. Wir verkörpern in Sam & Max einen namlenlosen Kadetten, der Mitglied der Polizeitruppe werden will. Wir absolvieren also viele kleine Minispiele, die als Attraktionen auf einem stillgelegtem Vergnügungspark stehen, damit wir am Ende unsere Ausbildung abschließen können. Unterbrochen werden unsere Bemühungen von weiteren Ereignissen in denen wir weitere Aktion in Form der eigentlichen Geschichte erleben. https://steamcommunity.com/sharedfiles/filedetails/?id=2872822768 Aber die eigentliche Frage ist: Was genau ist Sam & Max: This Time it's Virtual? Welche Zielgruppe wird hier angesprochen? Junge Menschen werden wohl nicht viel mit Sam und Max anfangen können und für ältere ist das Gameplay nicht wirklich fordernd genug. Nur die Nostalgie und der nette Humpor lassen mich z.b. nur daran denken, das Spiel evtl. doch zu Ende zu spielen. Happy Giant bietet uns eine Sammlung von Minispielen und Aktivitäten, die sich stark an den ersten VR-Spielen orientiet. Es gibt Zielübungen, grundlegende Interaktionen bei Rätseln, Kletterwände und so weiter. https://steamcommunity.com/sharedfiles/filedetails/?id=2872823642 Trotz der Tatsache, dass das Spiel versucht, die Minispiele in einen Kontext zu setzen, ist es leider nicht mehr als eine altbackene Spielesammlung aber mit coolem Design. Der Humor ist solide und obwohl man nicht so laut lachen muss wie bei "Trover saves the Universe" z.b. schafft das Spiel es doch, mir schon ein Lächeln auf die Lippen zu zaubern. Die Witze zwischen dem großen Hund und dem verrückten Kaninchen sind oft satirisch und lassen schon an die alten Lucas Arts-Spiele erinnern. Optisch ist Sam & Max jetzt keine Augenweide, es ist für die Quest ausgelegt und spielt in einer Comicwelt, was will man da erwarten? Die Arbeit an der Modellierung und den Animationen der beiden Hauptfiguren ist aber definitiv herrauszustellen. https://steamcommunity.com/sharedfiles/filedetails/?id=2872823393 Sam & Max ist nicht auf deutsch erhältlich, um den teilweise feinsinnigen Humor zu verstehen, sollte man schon etwas Englisch können, sonst ist das Spiel schnell langweilig. Schließlich gibt es, trotzdem das Spiel schon länger draußen ist, immer noch ein paar Bugs, vor allem beim Greifen und bei den Kletterwänden ist mir das Spiel abgestürzt. Sam & Max: This Time it's Virtual! ist ein nettes Abenteuer, das eher etwas für eingefleischte Fans der Serie ist. 👀[url=https://store.steampowered.com/curator/32170554/]Schokomilch[/url]🎊 auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] -----------------------------> Sam & Max: This time it's virtual by Happy Giant is a collection of minigames linked with a, of course, confused story about Sam & Max, the two freelance policemen. I experienced Sam & Max for the very first time on the Amiga back in the mid-nineties. At that time it hit exactly my humor and I admit even today. I still remember the Lucas Arts adventure Sam & Max: Hit the Road very well. In Sam & Max we embody a nameless cadet who wants to become a member of the police force. So we complete a lot of small mini-games that stand as attractions on a disused amusement park, so that we can complete our training at the end. Our efforts are interrupted by other events in which we experience further action in the form of the actual story. But the real question is: what exactly is Sam & Max: This Time it's Virtual? What is the target audience here? Young people probably won't be able to do much with Sam and Max, and for older ones the gameplay isn't really challenging enough. Only the nostalgia and the nice humpor let me think about finishing the game. Happy Giant offers us a collection of mini-games and activities that are very similar to the first VR games. There are aiming exercises, basic interactions in puzzles, climbing walls and so on. Despite the fact that the game tries to put the mini-games into context, it's unfortunately nothing more than a stale collection of games but with cool design. The humor is solid and although it doesn't make you laugh out loud like Trover Saves the Universe, for example, the game still manages to put a smile on my face. The jokes between the giant dog and the crazy rabbit are often satirical and are reminiscent of the old Lucas Arts games. Visually, Sam & Max isn't eye candy now, it's designed for the quest and set in a comic book world, what would you expect? However, the work on the modeling and animations of the two main characters is definitely to be commended. Finally, although the game has been out for a while, there are still a few bugs, especially when grabbing and climbing walls the game crashed on me. Sam & Max: This Time it's Virtual! is a nice adventure that is more for die-hard fans of the series. 👀[url=https://store.steampowered.com/curator/32170554/]Chocolate Milk[/url]🎊 on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
i love these gay anthropomorphic animals. now i get to walk up to them. 45252/10
I don't fully know what I was expecting with this, but this game isn't that. I'll start with the positive - as a fan of the series, there are things referenced here from every aspect of the franchise rather than just pulling from Telltale's work, with references to the comics, TV show, and Hit the Road. You will probably find something that makes you go "oh, that thing!" And now the bad - this is primarily a minigame collection. Most are at least competent, although I've found a few to be badly explained, and some are kind of glitchy - but even with the best of them, it's hard to shake the feeling of "I could be playing a different VR game dedicated to this specific concept and having more fun with the gameplay". There are some walk around adventure segments as well - but I'm 2/3 of the way through and some of the puzzles get very obtuse in these without the same kind of progressive hint system that Telltale's games had. The dialogue can be funny, but with Sam & Max primarily focused on encouraging/insulting the player, they lose something in terms of playing off each other (along with limited dialogue opportunities with other characters). It all adds up to something that isn't awful, by any stretch, but it is also something I would struggle to recommend; I don't know if someone that isn't a dedicated Sam & Max fan would put up with the less polished aspects, and a dedicated fan might have their issues with the difference in gameplay. As a note on accessibility: Full use of both hands is required (there's a surprising amount of rock climbing). If you are colourblind, there are story critical segments requiring quickly identifying colours and taking action within a few seconds; I did not see an option to skip these segments or to display a textual identification over the colour elements (admittedly I have not checked the options beyond the ones displayed on first boot). Subtitles are available in a fairly large font (no alternates/options to reduce size) - there are a few cases where these either miss things or differ from the spoken dialogue, but not too bad. Locomotion can be handled by teleporting or analogue control; turning is always done in steps. There are options for seated and standing play. I have played so far standing in a very small play space (Quest 1 with Oculus Link) - if this describes your play space as well, be very careful during the FizzBall minigame, as trying to do baseball bat swings in particular can result in you hitting something outside your boundary.
If someone really wants the Nostalgia of Sam and Max, this is an OK game. But it is riddled with bugs and bad design choices. It's very difficult to polish a VR Game, and even more with junior staff. And I feel this game could have been in the oven quiet a bit longer.
This nearly made me throw up all over the floor. I shouldn't play VR games. Love Sam and Max tho so 10/10
I love Sam & Max, but I'll have to not recommend this one. The dialogues between the two and the story were the only enjoyable parts of the game for me. The minigames, while random, looked fun at first, but the awful controls turned me away from them. Inconsistency on the direction where you throw the objects and where they go; items falling out of range on the floor; the object you're holding snapping to the other hand at random, making it very hard to do certain moves with the head bomb; the point and shoot minigames where the most consistent ones out of the bunch. It's a shame HappyGiant seems to have completely disappeared and left this game to be, without any patches to fix the bugs post release.
The major bugs I've faced on Quest 2 are during the bomb minigame that it's hard to grab the buttons without instead grabbing on another part of the head, getting stuck and unable to move at some points, and sometimes the screen fades to black and I have to walk away in able to see again. My dad and I would enjoy playing this if these issues were fixed.
I've played and loved the old Telltale games and knew I was in for a series of point and click adventures and mini games. When you realise that, the game becomes less of a worry about pacing and more an enjoyment of the duo's delinquent antics and simple VR mechanic games. Some of the mechanics could use some polish, but overall a fun adventure if you love the franchise.
I'm trying REALLY HARD to like this game, but it's tough. There are a lot of VR QOL features NOT in this game. For example, if you drop something on the floor, you have to literally pick it up, but it's impossible to do while in sitting mode. It wants you to reach lower than the ground in real life. There's a level I'm stuck on where you find items to add to your inventory, but you only have two slots, and the items keep disappearing or shrinking to minuscule size when I put them in my inventory. I've found three items, but only two slots. What the hell does it want me to do? This game feels like it was made 8 years ago when VR was new, but it's not. It was made THIS YEAR! I've wanted nothing more than to see Sam and Max: Freelance Police ride again, but this is disappointing.
I want to give this a good review, I WANT to love this game, but man, it's SO lackluster and short. It's NOT worth $30. It's honestly barely even worth like, $15. Seriously. It's that bare-bones. You basically can't interact with anything in the way that you would expect in MOST VR games. Food? Oh yeah, I can eat it, right? Nope. You can barely interact with food past just picking it up. Oh, I have a weapon: Let me try attacking the main characters to see how they react... Nothing. Even something as basic as just smacking them, I expect SOMETHING based on how interactive the old games were. The world is also really, really tiny. You literally only explore one tiny block in their main city, along with some even smaller mini-game locations. This wouldn't be an issue if there was ANYTHING to do past aimlessly walk around. You can't even run, as far as I can tell. You have to leisurely stroll. I will say, the boardwalk is very large, but sparse, so walking around it is very frustrating and boring. In the very few instances you get to work on puzzle solutions, half the time the solutions don't seem to work at first. Also: If you get any hint from a character, make SURE you pay attention, because they will NOT repeat themselves. The in-game menu hints are ridiculously vague and unhelpful, especially when you just need a simple reminder about what you're doing because you took a break. If the main character literally says "here is the solution", why can't that be what the hint is, not some vague "help Max __" How specifically??? (Also, not sure if it was just my game, but the 'blue' Shlurpee at the gas station area wasn't working at all. The red would fill the cup, blue wouldn't do anything.) I like the bones of this game, a lot, the vibe itself is really charming, but it feels incredibly... empty. Like someone else on here mentioned, it feels like a VR demo, like it's someone's first VR game they've ever worked on. It works, it functions, but it's really, REALLY boring. There's like, nothing to do basically other than listen to them talk. The original games were SORT of like that, but even their personalities seem toned down, ESPECIALLY Sam. Also you could interact with basically anything in the original games, whereas here you can barely interact with anything... Also, word of advice with minor spoilers: Do NOT take a break during the final boss battle with the Aquabear, when Max is a giant and you're doing the cuckoo clock, safe and ship wheel puzzles. I did that and came back, and I was floating so high up in the air that I couldn't interact with anything. I was basically softlocked. I had to redo the entire last stage, excessive climbing and all. If there's ever a major content update to this game (which I sadly have a feeling there never will be), I'll gladly re-review and update this with my thoughts.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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