
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fait en 2026 pour la 1ère fois, je me suis régalé, le système RPG est excellent le jeu est vraiment bon !
Very fun soulslike game, it's long enough for a satisfying first playthrough but short enough to be able to speed through it on future playthroughs if you know what you're doing. The mechanics are surprisingly fleshed out, giving you more freedom than you might expect, and provides a mostly fair challenge as you progress. Definitely recommend it for any fan of the genre, especially at the price point. There is a surprising amount of build diversity, even though each category only has a few weapons there are various choices and you can usually specialize based on your skill spread or gameplay preferences. They are all relatively balanced amongst each other, obviously some are better than others but it doesn't feel like anything is completely useless. Even daggers are viable through the end of the game. Armor has much less diversity though, you have a split between light and heavy armor that both require skill investment but for the most part there are only very minor differences among them. An upgraded robe from the start of the game will be better than any other light armor you find for the rest of the game, unless you also upgrade those for a minuscule increase. You could consider this a good thing, as there is little downside for prioritizing fashion over function. The story and world-building are pretty typical for the genre, there is a vague existential threat that consumes people and either drives them insane or leaves them as amnesic husks. You are the protagonist that is ostensibly the same as the rest of them, but obviously works their way up to defeat the big bad and provide salvation or ruin for the land. You meet some interesting characters along the way, and the setup for everything is paced well. The physical world is very reminiscent of dark souls 1, where you have varying biomes that are all interconnected through many loops and shortcuts. My only real issue is that there is no in-game map, and you don't even get to see the name of the location you are currently in. It makes fast travel from sanctuaries a bit annoying until you memorize the entire game map. The difficulty is mostly spread out pretty well; you are introduced to various types of enemies that test different skills and make sure you don't get carried by cheesing the same thing through the entire game. In many cases, it does feel like it is entirely your fault when you die and that it could have been avoided. However, the controls are a little bit clunky, especially with heavier weapons, which can lead to some frustration from time to time. The hitboxes for larger enemies can be a bit silly due to the fact that they push you away from their "center" point, meaning some really large bosses can prevent you from rolling away from an attack or getting close enough to hit them because you keep getting pushed away from where you are trying to move. There are thankfully only a few instances of this though. For a few other noteworthy things: the game looks really beautiful. The game world is mostly 2D, but uses the foreground and verticality very cleverly to get as much value out of it as they can. The way that brands are spread out encourages exploration, backtracking, memorizing secrets, etc. Unfortunately, inventory management can get rather annoying, especially in ng+ and onwards, because there is no real way to sort it aside from manually dropping things and picking them back up
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра с неплохой вариативностью прохождения. Можно пройти игру хоть с голыми руками, все зависит от твоего скила
跳跳乐扫穆了
Pretty solid combat mechanics, traversal mechanics come a bit too late into game and feel a bit dated compared to modern metroidvanias. Overall fun game.
一般
Amazing combat but some of the platforming sucks
打了20分钟乱摸一遍键盘终于找到了喝药的键位 那你为什么什么都不告诉我 地图又不给我当我很有耐心吗 第一次见到初始体力槽两下翻滚就清空的 被打一下躺地上半天站不起来 主角和boss两人打架慢悠悠走向对方给我玩笑了 我知道你前期什么都没有机动性差一点手感不好 我真没想到渎神和莉莉那种被广泛批评手感不好的游戏我都能撑得住这游戏打半小时我就受不了了 再也不吃同学安利了 提前买的抱着期待打开游戏然后失望退场 还退不了款 或许有什么键位是我不知道的可以优化游戏体验 不过我也没耐心了解
好玩啊!
垃圾长颈兽
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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