
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 20.1Kreviews | 89% | — | $8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
魂味滿滿~太好玩啦~(owo)~
Beautiful game. The platforming is janky, especially on controller, but art, music, lore and fights are A tier. I've finished this game for the first time 7 years ago and to this day I remember it fondly. This is not the best metroidvania on the market, but it's one of my favorite, simply because of how memorable it is. Fire and sky/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool armor and weapons
Powered by faith, steel, and cooking spices to banish monsters back to the abyss
Difficult but fun and responsive platforming action rpg, i played the whole thing through 100% on ps4 and look forward to doing so again. Currently playing on a Legion Go and its crisp. Perfect handheld game to earn thousands of xp/salt and then lose it all to a floating skull while on the airplane.
2D类魂神游
много крови класс))))))))) я счастлива
动作稀烂,伤害判定诡异,流程也不长,画面昏暗,大部分场景都雾蒙蒙或者黑乎乎,看着费眼睛。地图设计倒确实不错,兜兜转转都会回到熟悉的地方,但是没有小地图可以查看就很恶心,不知道哪里自己没去过,容易找不到路。技能锁设计得还可以,但是跳跳乐手感属实不怎么样。打骨折又实在没游戏玩,可以体验一下,但凡有别的能玩,就不用浪费时间了
dish souls
游戏是好游戏,但是没有地图,也没有指引。你看看同类游戏哪个没地图?一些区域是有明显pattern的倒还能认路。但是某些区域直接就是一大坨。 尤其是 Hager's Cavern 这个区域。这个区域包含游戏中一个又臭又长的关键路径:你必须在 Mire Of Stench 才能拿到开红墙的道具 --> Hager's Cavern 是去 Mire Of Stench 的唯一入口区域 --> 你需要拿到钥匙才能开门 --> 你需要打败区域boss才能拿到钥匙 --> 你需要开一个闸门才能进boss房 --> 你需要走一个非常隐蔽的路线才能找到这个闸门开关。在此之外,Hager's Cavern这个区域是典型的几乎不存在可记忆地图特征,这将导致你不停地迷路。并且这个区域还充斥着各种粪怪。 如果要把它跟黑魂三的法兰粪坑比较,法兰粪坑起码还能告诉你要点三个火,我知道要去三个塔,并且每个点火后会有显式的动画指引。而 Hager's Cavern 则满足了三无:一无指引,二无目标,三无特征。不看攻略你只能乱撞——哦对看了攻略你也只能乱撞因为两步就迷路了,纯纯吃了一大坨。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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