
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mechanical Warriors Bossfight made me quit this game. Lost over 4 hours of progress because the game saved over my last previous savefile and now i am stuck there. Way to go devs.
Good rice farming and fun characters. I enjoy the exploration and battle system, but the controls are a little janky if you are using keyboard and mouse. Fun game overall and I'm looking forward to finishing the story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4.5/5 귀농체험게임이라고 해서 들어왔더니 생각보다 액션도 찰진게임. 레벨디자인을 잘해놔서 농사가 슬슬 지루해질 때쯤 엔딩이 난다. 인간놈들도 처음엔 기생충같지만 갈수록 기특해지는게 좋다. 참고로 고양이와 강아지는 동시에 들 수 있음.
和式变形记种田模拟器,神作中的神作,是最真实的种田,种田后就刷怪,剧情前期看似脑残,却让人物更加丰满,顶级的类银河恶魔城战斗系统,就有些关卡设计的不合理,动作丝滑却不顺手。20+过玩剧情、40+刷满,重开二周目又在某个瀑布迷路
好玩,真的是好玩的很。无论是前中期的折磨和思考。还是中期套路逐渐成型以后一边探索种地一边想办法刷高级怪,还是后期飞燕成型以后化身闪电,整个游戏流程都相当的舒畅。能很完整的感受和理解到制作组在每一个阶段的设计感,明明后期技能如此强力,却能在前面没有这些强力技能时同样给玩家设计出一套极其优秀的战斗系统。再加上技能和种地高度绑定,很好的设计了一个提升体系和鼓励机制。 虽然也有一点如地图同质化严重找不到路,宝箱位置刁钻判定不清晰,以及普通难度都有点玩不明白(为什么每个步骤都走好了香气没养好等我后面的十几个小时再摸索)的种地。但也能感觉到设计师的一份心意,探索和时间挂钩对玩家的地图探索维持着一个想见boss就得多走路少绕弯的预设,而后玩家就得多次经历重复的迷宫寻找宝箱,宝箱既是奖励也是设计师对玩家游玩时间的控制手段。虽然多少有些弯弯绕绕,但整体是好的。 最后夸一下优化,流畅的战斗,舒畅的体验,各种多重判定打击感十足的技能,都离不开这个优化。在飞燕成型前我觉得这游戏和哈迪斯差不多,闪现攻击闪现攻击闪现攻击夹杂各种技能招式。飞燕成型后直接化身超人。哈迪斯的灵活性都没法和她相提并论。
面白そうだけど米づくりがガチすぎるという事で、面倒そうでずっとやる気が出なかったけど、プレイしてみると普通にゲームで良かった。適当に稲作してもクリアできるし、ちゃんと考えて稲作しても面白い、それが連動してストーリー・ステータス・ダンジョンにテンポよく繋がるいいゲームでした。アクション苦手でも戦わずに稲作だけでレベルを上げればいいので、誰でも楽しめるんじゃないかな!
Aucunes options en français. :/
游戏有点小堆怪,前面剧情那群人类有点傻逼(真的是一帮cs,尤其是负责打铁的那个小孩,嘴真是欠抽,一点都不会尊重人,玩的想抽他),其他感觉倒没什么太大的瑕疵,每天打打怪种种田,玩得很开心
This is a truly heartwarming story with a beautiful Japanese theme, very much in line with the imagery and emotions of Okami. In terms of visuals, storytelling, and music, there is no reason not to get this game at all, especially if you have an affinity for Japanese culture. Now I will caution that it has a very large learning curve. I mean, the game does explain things, but this is one of those cases where the game introduces so many unusual mechanics that you'll be lucky to fully absorb them all without googling now and then. You don't level up by fighting, but by farming well. But to farm well, you have to fight, to collect the things you need. So you have to balance two entirely different genres at once as they rely on one another. There is an anime if you want to experience just the story aspect by itself, but part of the message is tied to the grind of hard work and rice farming.
Very fun, much more engaging combat than I expected. Lots of different skills to mess around with along with iframes and parry mechanics if you just want to straightforwardly beat bosses up. I didn't think I would get interested in the rice growing part of the game but it's surprisingly interesting. Extremely endearing cast of characters. The type of cast, setting, and story where you wish it would keep going forever.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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