
Join Johnny Gat & Kinzie Kensington as you tear apart Hell in a quest to save the Boss’ soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number & a whole lot more shenanigans await!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.8Kreviews | 75% | — | $3.5M |
| $14.99 | 56Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tudo e mais um pouquinho sobre: Saints Row: Gat out of Hell - "Vamos lá, mergulhar no inferno nunca foi tão divertido quanto em Saints Row: Gat out of Hell!" (Valxb21) recomendo. Vamos antes de tudo para a parte educacional: 1. Mitologia e Literatura: O jogo brinca com elementos da mitologia cristã e referências literárias, como a figura de Satanás e o inferno. Isso pode despertar a curiosidade sobre esses temas e levar a uma pesquisa mais aprofundada por parte dos jogadores interessados. 2. Sátira Social: A franquia Saints Row é conhecida por sua sátira social e política. Gat out of Hell continua essa tradição, oferecendo uma crítica exagerada e humorística de vários aspectos da sociedade. 3. Criatividade e Resolução de Problemas: O jogo incentiva a criatividade e a resolução de problemas ao desafiar os jogadores a explorar o mundo aberto e completar missões de maneiras únicas, utilizando os superpoderes disponíveis. 4. Conhecimento de Idiomas: Para jogadores não nativos de língua inglesa, o jogo oferece a oportunidade de praticar o idioma, já que está disponível com legendas em português. História: O protagonista é sequestrado pelo próprio Satanás, que tem um plano infernal de casamento para ele. Johnny Gat e Kinzie Kensington entram em cena para salvar o dia (e a alma) em um cenário que mistura mitologia, literatura e muita zoeira. É uma expansão independente, então não espere uma novela, mas sim um conto de fadas com demônios e tiros. Modo Multijogador: Poderia ter mas não tem. Jogabilidade: Se você já jogou Saints Row IV, vai se sentir em casa. Superpoderes? Check. Voar com asas de anjo? Check. Causar o caos enquanto completa tarefas? Super check. A jogabilidade é fluida e as mecânicas de voo adicionam uma nova dimensão à exploração do inferno. Conquistas: As conquistas são como pecados capitais: você sabe que não deveria, mas quer cometer todos. São desafios que vão te manter ocupado e, às vezes, frustrado. Bugs: Nenhum jogo é perfeito, e Gat out of Hell tem seus momentos de “bugância”, mas nada que um verdadeiro santo (ou pecador) não possa perdoar. Gráficos e Trilha Sonora: Os gráficos são um pouco datados, mas têm seu charme infernal. A trilha sonora? É como uma ópera rock no inferno, com direito a números musicais que vão te deixar com a música na cabeça por dias. Tutorial: Tem um tutorial que te ensina a ser mau – ou seja, a jogar. É rápido e eficiente, como um pecado em um confessionário expresso. Legendas em Português: Sim, tem legendas em português para você não perder nenhum detalhe da história ou das piadas. Nota: Eu daria um sólido 7/10. É diversão garantida, mas não espere a profundidade de um título principal da série. Crítica: O jogo é uma ótima distração e uma adição divertida à franquia, mas pode deixar um gostinho de “quero mais” para os fãs. Afinal, até no inferno, a gente quer mais do que só cinco horas de jogo, certo? E aí, pronto para causar o caos no submundo?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $3.75−75% |
| 282ratings |
| 72% |
| #249 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dobra gra, krótka ale dobra i powinno być jako DLC do SR4 !
I shotgun demons, crash Satan’s party, and fly through the underworld with fiery angel wings , all because a Ouija board said so. It’s basically Bible fanfic written by a caffeinated 12-year-old with a bazooka. Hell has never been this fun (or this dumb).
I understand that this game generally appeals to about 1% of the population. As a general fan of the Saints Row series, Vlad the Impaler, Blackbeard. and a lover of Shakespeare, it sometimes feels like this game was made for me. Your milage will vary with your overall interest in all 4 of those topics. Gat Out of Hell is much more arcadey than any other Saints Row game, and extremely small at that. I personally think it's well worth the $15, and isn't too much of a time sink, I was able to 100% this in 13 hours so you could probably roll credits in maybe 3/4ths that time.
If this was DLC it would be worth it but the game can be beaten to 90% easily in one day and then if you want to 100% you have to grind kills with weapons that arent even fun to use. Also one of the achievements seem to be glitched and despite it being a known issue since the game came out they never fixed it, avoid this is you care about your completion %
Just a bunch of minigames with little to no main story mission whatsoever
Short more then ♥♥♥♥ my best friend and weirdly easy :P
Yeah... this ain't it, chief. So listen up - I've been a huge Saints Row fan for over a decade at this point. And while I defend even Saints Row IV from haters, this game is a step too far for even me. And no, it's not because I'm just getting on the hate bandwagon; it's because there are solid reasons to dislike the game. I first played it when it came out years ago and unlike other SR titles, I didn't go back to this one over the years because even back then I disliked it. Recently decided to give it a chance again and this game still doesn't make any sense to me. It shouldn't exist. I know some of you might be thinking, "Why is he comparing this with other Saints Row games? This is clearly a spinoff" but dude, look at the title of the game, it literally says "Saints Row: Gat out of Hell". I have no idea who signed off on this game but they made a huge mistake. Sure, Saints Row games have never taken themselves seriously so I've always been very forgiving of them doing over the top things with their IP. But by this game, I think even the writers knew they were in over their heads and that they've milked the IP for all it's worth because with Gat out of Hell, they wrote themselves into a corner they just couldn't back out from. I just don't understand why the publisher didn't stop them. This would be great as a fanfic, but as a game? The engine and mechanics are all there and very polished but that doesn't mean just because you can do it, you should. And it's not just the name, when you dig into the game files, it becomes crystal clear that this game is literally just a skin for SR IV. There's a whole lot of unused stuff from SR IV files in this game. Which is a waste. Why? Read on: - My biggest disappointments are in the form of features and content. I defend SR IV from haters because it has the most content of any SR game. As explained earlier, this game is just built over SR IV. Except, they stripped contents and features down from SR IV just to make this game its own thing. That's a major point against it. - Sure, they added Viola and Kiki back in. They added 3 new characters in, and one from SR2. And yet, they are not connected to the story whatsoever. I don't even know what the point of introducing them was because they neither serve as homies, nor help you in any way in the final mission. In fact, you have to help them with their loyalty missions which are nothing but the same activities from SR IV. Oh. there are a handful of new weapons as well. But... that would work just fine as a DLC? What was the need to make this thing a canon game? - The game no longer takes place in Steelport (and I get fans were getting tired of that city) but honestly, hell isn't much better. Its a much smaller map. - As the name implies, unlike other Saints Rows, you don't get to design your own character in this game; rather you play as Gat. And Kinzie. Which is such an odd design/narrative choice to me. SR thrives on custom characters. And Kinzie? I don't know what happened but ever since SR3, the writers have completely written off Shaundi as a character and Kinzie, the newcomer in SR3, became their favorite. Obviously, she still doesn't trump the writers' fondness for Gat and it shows. Gat is the undisputed highlight of the game while Kinzie is now her second in command. I find it very unsettling that the writers threw even Pierce under the bus in favor of Kinzie. - No followers allowed, no stores, no customization (of character/weapons/cars) and less superpowers than SR IV. Which means they already had the engine and the mechanics; they just decided to strip that content just to make this game it's own thing. I mean, they even stripped out almost all of the vehicles save for a handful ones (with minor thematic accessory overhauls) that spawn forever damaged and have no radios to listen to as you drive around in them. - Even the worldbuilding is worse off than the previous entries. Despite the name and the theme of the series, your gang- the Saints is nowhere to be found since they all died back in SR IV. In hell, you just find a singular type of scrawny naked husks wandering around or driving around in damaged cars. You can neither save these cars, nor get undamaged ones (except the law enforcement vehicles). As for hell's denizens, its incredibly weird that your associates all retained their original character designs posthumously but everyone else was turned into these scrawny husks. Speaking of which, you can't even find any of the SR3 antagonists like Philip Loren, Killbane, Kia or Cyrus Temple in hell. Once again, lazy writing. - The depressing forever-dark lighting makes a comeback from SR IV but I guess they wanted to nail the feeling of hell. Still, for a studio that's known to do over-the-top stuff in the name of humor, I can't believe they took hell this seriously. - I even tried installing mods but even they failed to retain my interest in this game. There's not much to do here. You just spam the same activities with a bit of twist here and there and you get a DLC's worth of new cutscenes, a lot of which is slideshow. Disappointing. - The only positive aspect here is that the flying mechanic is an improvement over SR IV. That's literally the only positive I can think of. Oh, and they didn't make the weapon customization much worse, even if it lacks in content compared to SR IV. - There are 5 different choices for picking endings, except it doesn't matter because we already know the canon ending - reboot. The studio considers the reboot of the Saints into Agents of Mayhem (which also flopped and spawned yet another reboot of Saints Row); which is weird because the reboot ending is completely different from what we got as Agents of Mayhem.
sticking my gat out for the rizzler
You'll get 5 hours out of it. Buy on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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