
Unearth your forgotten childhood memories to reveal the secret of the ancient labyrinth.
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Languages: English**languages with full audio support
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[b]Sable Maze 1: Sullivan River CE[/b] (IHOG) [i]2013 review updated after playing Steam version in 2019[/i] Options include separate sliders for Music, Sound and Voices, plus Custom Cursor and Full-screen. Choice of Casual, Advanced or Hard mode. You can also view your trophies from the options menu. [b]Story[/b]: Fragmented memories of the past have invaded your dreams, and the only way to make them stop is to face your fears and return to camp at Sullivan River. What happened here all those years ago? https://steamcommunity.com/sharedfiles/filedetails/?id=1820656756 The story progresses nicely through a combination of short cut-scenes and frequent additions to our [b]Journal[/b]. There are a ton of articles, notes and diaries to read through, something I love. I don't think you'll be terribly lost if you prefer not to have a lot of reading in your games, but it sure does enhance things! [b]Gameplay[/b]: Something that I really appreciate is that we keep useful items and use them more than once. We also use some things in inventive - but believable - ways, which I love! I'm the queen of finding ways to get things done with a limited amount of items on hand, so this really made me smile. That's not to say that there isn't some "game logic", but it kind of balances out. If we try to use an item somewhere and it's not going to work, the game tells us WHY. For instance, maybe the tool we're using is too fragile for the task at hand. We have a nice, jump-to [b]MAP[/b]. It does not show where active areas are, but I don't mind that a bit -- it just adds to the difficulty in a good way~ [b]HINTS[/b] are rechargeable, and using one during the adventure portion of the game will either pinpoint something nearby or show you which direction to go. All discovered locations are available throughout the game, though you have a limited number of scenes you will be working with at any given time. The Hidden Object Scenes are lightly interactive, and sometimes you'll see gears as an indication, sometimes not. https://steamcommunity.com/sharedfiles/filedetails/?id=1821338682 Mini games are doable, although some of them really take some time to complete! The main game was excellent, and I enjoyed it very much! You can also re-watch the ending of the game by clicking on the Play button after you've finished. [b]Sights and Sounds[/b]: The music and sound effects are beautifully done, setting the stage for this spooky experience without being annoying or overstated. I especially loved the ambiance of the graphics. So perfect for the environment they're trying to portray! https://steamcommunity.com/sharedfiles/filedetails/?id=1820657513 [b]CE Content[/b]: [list] [*]Integrated Strategy Guide [*]Bonus Chapter [*]12 Music Tracks, which can be saved (one at a time) to your hard drive [*]7 Wallpapers [*]10 Concept Art [*]In-game Achievements (Trophies) [/list] [b]Bonus Chapter[/b]: The bonus gives us answers to questions we might not have realized we had, telling us [spoiler]what happened to the nurse, Alyssa. Our quest is to free her from the Dryad.[/spoiler] Your full journal stays available during the bonus play, which is great if you'd like to review the story. There are eight brand new locations (not including zoom-ins), and three new hidden object scenes. Each HOS in the game (main and bonus) is played twice. The extra chapter took me an hour to play, and it was very well done -- not just a "tack on" at the end of the game. [b]Verdict[/b]: The graphics are beautifully environmental, the story interesting and bonus chapter added to the story nicely. Overall, this is a truly enjoyable game.
You are having nightmares about what happened years ago at Sullivan River Summer Camp. On advice of your psychologist, you return to the scene of the nightmare and face your fears. The camp is now closed and in a dilapidated state which makes a creepy environment for this game. It is a very short game....took just over 5 hours for both main game and bonus chapter. So buy on sale. You have a map which teleports but doesn't state if there is activity required there. Graphics were suitable for the theme, so they are quite toned down. I personally found it bland, but others will enjoy the creepiness. Story was ok, but got convoluted at times, as I got confused who was what. The journal was very helpful explaining things. Music and sound effects were well done and added to the ghostly feeling. There are no bugs. Two of the trophies didn't open for me despite me achieving the objectives, but that is a minor quibble. HO scenes were well done. Puzzles ranged from easy to difficult. Putting aside my dislike for creepy games, this is a pretty average game. Others will love the ghostly atmosphere, but I got bored after a while. Very little replay value. Meh..6/10
[b][u]Game Information[/u][/b] "Sable Maze: Sullivan River" Collector's Edition is a Hidden Object Puzzle Adventure game. The game was developed by Daily Magic Productions and published by Big Fish Games Studio. "Sullivan River" is the first episode of "Sable Maze." Since this is a collector's edition game, it comes with extra features that are not available in its counterpart; the standard edition. [b][u]The Game Review[/u][/b] Game Visuals I want to mention that the visual for the game is nicely done. The visuals can be adjusted in the game's option menu. Game Audio I want to mention that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well. Gameplay There are three different game difficulty modes to choose from: Casual; Advanced and Hard. The notebook keeps track of the progression in the game. Such as story events and clues. There is an interactive map in the game. It allows the player to fast travel between each location quickly. It also indicates that there are certain tasks that need to be completed at certain locations within the game. The interactive map is not automatically given at the start of the game. There is no padlock feature that is available to lock the inventory panel in place. The inventory panel is stationary. The hidden object scenes consist of the following: Traditional word lists. Some of these hidden object scenes may require little or no interaction. The puzzles are fairly easy to solve without having the need to skip any of them. Since this is a collector's edition game, there is a bonus chapter, but it can be accessed only after the main story is completed. Miscellaneous There are extra features in the game: Bonus Chapter; Game Strategy Guide; Soundtracks; Concept Art and Wallpapers. Most of these extra features can be accessed only after the entire game is completed. Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I recommend this game, but not at the game's full price value.
Sable Maze : Sullivan River est l’un des hidden les plus pénibles qu’il m’ait été donné de faire et pourtant je commence à en avoir au compteur (des jeux… pas des jeux pénibles… quoique ^^). Pourtant, la thématique des cauchemars qui reviennent régulièrement et qui vous amène à revenir dans un lieu (ici, un camp de vacances abandonné) me semblait très bon pour une aventure « creepy » … mais non… Autant dire, sur tous les points ce jeu est abandonné. Commençons par l’histoire qui se perd dès l’arrivé dans le camp… On apprend que des enfants ont disparus et que les parents auraient des autres seraient venus chercher leurs chers bambins dont notre héroïne mais cela n’explique pas les visions qu’elle a et l’histoire ne donnera rien pour le comprendre. De même, on retrouve le squelette du directeur du camp dans son bureau dans son uniforme. Pour quelle raison, on ne le sait guère hormis le fait que c’est plus facile à dire « tu vois c’est le directeur du camp » et c’est tout le long comme cela… On est aussi à un moment bloqué par 3 arbres sur le chemin… ok mais on est dans une forêt, rien n’empêche de passer à côté, il y a largement la place… est-ce un syndrome post traumatique type «Le buisson Pokemon » ? Je me pose la question… De plus, si le camp a été abandonné, rien n’explique tous les d’objets hétéroclite qui trainent partout comme si on avait fait une grande rave party sauvage ou une décharge sauvage à la place… surtout que les lieux sont hantés par une entité….elle aime peut être amener toute les poubelles qui trainent dans le coin? Je dois avouer que je n’ai pas trop lutté avec le scénario, c’était cause perdue dès les 5 premières minutes… La problématique comme j’ai déjà commencé à le dire se retrouve dans les scènes, les unes et les autres qui deviennent de plus en plus illogiques dans les compositions et bizarre dans le côté visuel. Le jeu utilise un mix de photomontage et de dessin… et le tout est plutôt moche voire très moche… Ca en devient pénible sur les SOC. On a parfois du mal à reconnaitre un objet qui est sous nos yeux. Et les SOC ont les mêmes soucis que les décors, ils sont plein d’objets hétéroclites qui n’ont rien à faire là… La logique du jeu fait aussi défaut, à l’image de la cisaille à main qui ne permet pas de couper une touffe d’herbe mais qui autorise de trancher une grosse branche… essayez avec une vraie cisaille et pas sûr que cela fonctionne… A vrai dire, les développeurs se sont tapés un délire version point’n’click des années 90 avec une utilisation bizarre des objets… un délire bien à eux mais qui m’a personnellement laissé plutôt froid sur ce coup là… Avoir une multitude d’objets et ne pas trop quoi en faire ça m’horripile un peu… beaucoup… Les puzzles sont du même acabit que le reste parfois très très… durs à l’image de ces pièces qui faut interchanger d’un côté à l’autre et qui même avec la soluce intégrée est vraiment « relou » à terminer et d’autre très très… simples… Le chapitre bonus est encore pire que l’histoire principale car là on n’a ni logique, ni narration (ou très peu)… On est dans le ridicule le plus total et les développeurs ont dû fumer dur pour finir leur délire… Autant dire que personnellement, je ne conseille guère ce jeu qui m’a pris 5 heures (chapitre bonus compris) mais où j’ai non seulement galéré pour essayer de saisir la logique (merci la soluce) mais qui m’a semblé long…looong… Un jeu doit rester un divertissement mais là, cela a été tout sauf ça. Alors oui c’est un jeu très creepy pour le joueur qui y joue… c’est un cauchemar qui vous marquera pendant au moins des années… au moins ^^
Хорошая игра в целом, для своего жанра. Только одна проблема - подсказки показывают не то, что в данный момент возможно сделать. Это сбивало с толку.
This game would be a fairly decent hidden object game if it had bugs fixed that prevent progress and obtaining trophies. The graphics of the cutscenes are low quality still pictures, but the simple story is still intriguing. I like how instead of just finding items from a list, you are actually exploring - opening items that need items to unlock it's prize. The items needed are from the various places you've already visited. Before you start the game, you can select a difficulty level for how much help you'd like to receive. Whatever difficulty level you chose, there is a step-be-step guide included, which is especially helpful at the puzzles. The puzzles have no direction as to the final goal to know the objective. You also can earn badges/trophies for puzzle/object accomplishments. Pros: -Increasing complexity in puzzle/object collection -Included step by step walk through guide with photos - no watching youtube or reading forums -Hint button for which you can use or not use - it's recharge rate is in the game difficulty choices -Collectible trophies & artwork (found in the game) -More than one player can have a "save" and player is easy to switch -Low computer system requirements -Play in windowed mode and do two things at once -Ability to skip puzzles -Only a mouse is needed for gameplay Cons -Low quality cutscenes -No "undo" option for a puzzle, and often no "reset" option to use when you discover the puzzles objective; however the puzzles seems to reset when you fail or are out of moves. -No tip for the goal of a puzzle -Some puzzle pieces turn "dark" when placed correctly, increasing the difficulty of picture/color solving -To replay the game, you have to play as a new player name apparently -Attempts at jump scares, still child appropriate -Some of the click zones are very large while some of the click zones to use objects are very tiny and sensitive to unlock -The trophy to find 3 items in 3 seconds wouldn't unlock for me although achieved multiple times -The trophy for completing a HOP with no incorrect clicks did not unlock for me -A HOB didn't activate for me, preventing progress; no steps missed according to the guide and following the "hint" button lead me in circles to different map areas with nothing to solve. After entering and exiting the area 5-6 times, the HOB suddenly activated for me when I had done nothing different. -2 of the guide steps did not match my game This is definitely a purchase on sale with expectations of problems completing the game that may require a restart.
no bad
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