
S.T.A.L.K.E.R.: Shadow of Chernobyl tells a story about survival in the Zone – a very dangerous place, where you fear not only the radiation, anomalies and deadly creatures, but other S.T.A.L.K.E.R.s, who have their own goals and wishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
zuka
Really Good Game But i forget to save lol so when i die i revert back to the flash drive mission
Дуже супер
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Russian*, Ukrainian*, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну шо? Прокидаюся, потім якийсь дід мене відправля працювати на нього, туземці пристрелити хочуть, якщо щось не так, а ще собаки та кабани покусали, про свиней взагалі мовчу. І уявляєте? Це був перший день в селі у бабусі, лише після цього всього мені пощастило пограти в Сталкер)
IMBA
ONE MORE ANOMALY ON MY SSD
c'est un excellant jeu juste faut pas jouer a la version enhenced ou jsp quoi c'est vraiment moins bien que le jeu original et aussi ils faut pas oublier a sauvgarder de temps en temps sinon c'est possible d'etre soft lock a cause des assez nombreux bug ou sinon vous pouvez telecharger des mod qui peuvent eviter les crash et les bug et bon vue que c'est un jeu de 2007 il marche bien sur presque tout les ordi
Excelente, sin mas que decir
Another one of these games that I had heard a lot of good things about, picked it up on sale once and then let it sit in my library for a while. When I finally played it I was almost angry at myself for not trying it earlier. This game is very much up my alley as an Elder Scrolls fan, as it's very open. You basically do what you want whenever you want. There is a main narrative and some side content, and even just exploring the world with no specific objective in mind can be fun and rewarding. The side quests are super basic however, it's just "kill this guy" "fetch this artifact" "clear out this bandit camp" over and over. Well and there also some more interesting ones here and there. But I actually did quite a few of those very boring ones as well, because I just enjoy running around in the zone. But what makes this world so satisfying to just exist in? The two main things that come to my mind are immersion and world design. What I mean by immersion is design choices like the PDA, a little handheld device that functions as the in game menu. With it you can look at the map, your objectives, who is close by, and you even have a little lore wiki that you can browse, with short descriptions of artifacts, mutants, factions, history of the zone in general, and probably a bunch more that I'm forgetting right now. The fact that they didn't just make a menu but explain the existence of that menu in universe, combined with the fact that the game doesn't pause when you're in that menu or looking at your inventory makes the game very immersive. Good world design to me means a world that doesn't really feel like it was created for the player, even though it was. A world that feels like it could actually exist and you're just invited to check it out, not a theme park with a series of attractions specifically intended to give the player a dopamine kick in regular intervals. Shadow of Chernobyl nails this. It even sometimes feels hostile to the player and awkward to get around, which supports the setting and makes the world feel organic. There are also some more linear sections during important story missions where the developer's skills become obvious, as the environments are clearly designed with shootouts in mind, yet still look like they could just be some underground lab. There are also some scary sections in some of these labs that really hit for me. The game is a little bit unpolished. I played with Zone Reclamation Patch, basically a comprehensive bug fix mod, (like Unofficial Patch for Skyrim, Oblivion) and I had only a few issues. The game crashed sometimes (still less than Oblivion though, I think) and sometimes I got shot through walls or floors which could be pretty annoying. I would recommend the patch. I almost forgot to mention the fighting itself. It's really fun. I played on the highest diffculty which was still not that hard in my opinion (and I'm not a very good player, I'd get torn to shreds in any online shooter) except for some of the story missions. This game is kind of tactical shooter-esque with pretty convincing AI so you'll have to be kind of slow and methodical about it, which I enjoyed a lot. Something I didn't realise before playing this game is that youre fighting against other people with guns 90% of the time. The horror aspect of the game is a lot less pronounced than I thought. My one complaint is with the variety or rather the balancing of the guns. About halfway through I had found the rifle that I would use until the end of the game. Only in the very last mission did I find some guns that might have been better but at that point I had seen enough of the game, atleast for the moment. Somebody has called this game "Morrwowind with guns" and I think thats not a bad description. It's of course a much smaller game than Morrowind (which I've played for 300 hours and I haven't even done all of the questlines) but luckily for me there are two more S.T.A.L.K.E.R. games that I will play sooner or later. Okay, see you
Shadow of Chernobyl
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.9M | 28.9K | 88% | $29.99 | |
| $23.6M | 44K | 91% | $49.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $24.1M | 31.1K | 81% | $29.99 | |
| $24.1M | 106.2K | 94% | $5.99 | |
| $24.2M | 18.1K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 31.4K | 96% | $19.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $50.6M |
| 142K |
| 92% |
| $19.99 |
| — | 7.8K | 94% | — |
| — | 0 | — | — |
| $53.2M | 136K | 90% | $29.99 |