
S.T.A.L.K.E.R.: Clear Sky – standalone prequel for the acclaimed S.T.A.L.K.E.R.: Shadow of Chernobyl, which tells you story about the Clear Sky group, that want to research the Zone and understand it better.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.6Kreviews | 85% | — | $11.1M |
| $19.99 | 1.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Та залупа, от реально. Кінцівка ♥♥♥♥♥♥, стрільба ♥♥♥♥♥♥, хіла ніде нема.
Це прозвучить дивно, але я всіє душею люблю цю частину. Я обожнюю тутешні локації, фракції, Ґанджу, Чисте Небо і навіть прокляте болото. Максимально вайбово було проходити, хоча функціонал мені менше сподобався, ніж у Поклику Прип'яті. Але кінцівка це треш, хоча й розумію, що це просто приквел і закінчився він коротко та ясно, та все ж якась пустота на душі лишилась. Розумію, чому хейтять, але хейт часто несправедливий. Оскільки це частинка лору Сталкера, то рекомендую пройти. Дякую за увагу.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Ukrainian*, Italian*, Polish**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game I've ever played
BUEN JUEGO. NO APTO PARA CASUALES. ACECHADORES NOVATOS ABSTENERSE
A S.T.A.L.K.E.R.: Clear Sky egy igazi különleges darab a túlélő-FPS játékok között. Az egyik legnagyobb erőssége a hangulata: a Zóna egyszerre gyönyörű és nyomasztó. A ködös mocsarak, elhagyott bázisok és veszélyes anomáliák olyan atmoszférát teremtenek, ami nagyon kevés játékban működik ennyire jól. Sajnos rövidebb mint az első rész vagy a harmadik rész. A játék egyik legjobb újítása a frakcióháború rendszer. A különböző csoportok – például stalkerek, banditák vagy katonák – folyamatosan harcolnak a területekért, és a játékos ténylegesen beleszólhat ebbe. Ez nagyon élővé teszi a világot, mert nem csak te mozogsz a pályán, hanem minden frakció próbálja megszerezni az irányítást a Zóna felett. A fegyverek és felszerelések fejlesztése szintén sokkal mélyebb lett. A különböző upgrade-ekkel teljesen más karaktert adhatsz egy fegyvernek, így a játékos saját stílusához igazíthatja az arzenált. Ez különösen jó érzés, amikor egy jól tuningolt fegyverrel mész be egy nehéz tűzharcba. Grafikailag a játék a maga idejében nagyon erős volt. A dinamikus időjárás, a napszakváltás és a fények nagyon sokat hozzátesznek a Zóna hangulatához. Egy vihar vagy egy sűrű köd teljesen meg tudja változtatni egy küldetés hangulatát. Összességében a Clear Sky egy olyan játék, ami a hangulatra, a felfedezésre és a túlélésre épít, bár gyengébb a nyilt világ mert mégis olyan érzésed van hogy le van korlátozva a mozgásköröd. Ha valaki szereti az olyan játékokat, ahol a világ veszélyes, kiszámíthatatlan, akkor ez emlékezetes élményt tud adni a S.T.A.L.K.E.R. univerzumán belül. 2560x1440 ultra beálliotással játszottam fix 90 FPS
Сталкер заходит в бар на болотах: — Дайте мне, пожалуйста, самое надёжное оружие, броню покрепче и карту без аномалий. Бармен спокойно отвечает: — У нас тут «Чистое небо». Держи гранату — и молись, чтобы выброс случился не прямо сейчас.
огонь игра!
FREE MISERY
Am I in Chernobyl or the ♥♥♥♥♥♥♥ western front
I feel like S.T.A.L.K.E.R.: Clear Sky is a punishment from GSC Game World for enjoying Shadow of Chernobyl. There are some clear improvements in certain areas: weapon and armor upgrades/repairs is a much needed addition to the STALKER formula. The Faction Wars, while buggy, adds a secondary roleplaying element that SoC was missing. Squads and villages having Guides which acts as a fast travel system was sorely needed. The artifact hunting system getting an overhaul and requiring detectors was also a major gameplay shake up, adding a new challenge to anomalous zones and artifacts alike, providing dozens more hours to your playthrough if you like walking around and hunting artifacts like me. Unfortunately, with these good things come a lot of bad, baffling design decisions and poor implementation. For example, when you're able to leave the swamp for the first time you're greeted to a military machine gunner nest that will open fire on you no matter how hard you try to sneak by. There is another entrance into the Cordon from the Swamp that's safe, but the developers intended you to run past this machine gunner since they put you there in the main quest. Why? ♥♥♥♥ you, that's why! The Faction Wars quickly becomes unfun when just being near an outpost means your PDA gets blown up with SOS messages while 4 squads stand around doing nothing while squad 5 (1 dude btw) gets eaten by dogs. Or you get what happened while I was in the Swamps; you get endlessly attacked by renegades because they never stop spawning even after you wipe out their base. The icing on the cake was Limansk - a 3 level master class at how to punish players for thinking outside the box. Take out the sniper at the wrong time? Oops, Monolith from nowhere just blew your dome smooth off even with an Exoskeleton. Try to engage the enemy from a distance? Oops, ultra-accurate grenade spam from 20 dudes. Final boss of the game and people are shooting at you? Oops, here's 2 heavy ass guns and one is mandatory, oh and you're on a timer. Move through a portal to reposition? Monolith spawns behind you and immediately throws a grenade at your feet before you have time to realize what's happening. You should only play this game if you NEED more STALKER or if you hate yourself and enjoy self flagellation. TL;DR: S.T.A.L.K.E.R.: Clear Sky brings a lot of needed improvements to the STALKER gameplay loop, but its design and implementation are so poor that it actively feels like the developers are punishing you for enjoying their first game. You can safely move on to Call of Pripyat if you fall off this game, I don't think anyone else would blame you. 5/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 31.4K | 96% | $19.99 | |
| $23.8M | 48.2K | 95% | $19.99 | |
| $357.4M | 469.7K | 78% | $49.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $4.5M | 18.3K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.7K | 86% | $29.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 20.3K | 76% | $24.99 |