
A short psychological horror game, where you attempt to gain root access into an unethical superstructure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 7 → 8.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 24 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"s.p.l.i.t" is a short narrative driven horror game, with a focus on raw terminal hacking using various commands.
Throughout the game, you chat with your fellow technicians in order to plan and execute a malware attack. Regardless of the outcome, your story won't be told for decades.
Will you hold up your end?
First person gameplay with diegetic & immersive UI.
An IRC chat where you gain intel, and learn more about the facility.
A terminal where you run software, navigate directories, and execute commands.
Detailed command prompt hacking puzzles with an emphasis on traditional inputs.
Original soundtrack.
The facility you and your crew infiltrate is a superstructure of unethical electronics.
The daunting task is only made possible by careful planning, and vulnerabilities hidden deep below legacy code and engineering.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 4Kreviews | 93% | — | $405.7K |
| $2.99 | 12ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game but so short especially since I am used to using a terminal so zero struggle but I wish it had tab autocompletion. :D
s.p.l.i.t is a computer-science game that delves into server hacking and How Computer Science Ruins Your Life. The concept of split is very interesting! I'm very bad at games like these, I tend to not be able to figure out these puzzles without some help. But, otherwise, I like how deep this game delves. It's very unfortunately short, with me completing in less than an hour, but it has a LOT of potential to have a bigger game surrounded by its concept! Would you rather choose a screwdriver, or a noose? [spoiler] I wish there was more for Ending 2 to see what happens to Axel, since it just ends after the two guards in the truck finish talking. It might be elaborated on in future games about what this company does, what being put into the machine means, but who knows. Mike has always been vague. Maybe there was something from the other games he's made that I forgot about. [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.8K | 1K | 45% | $9.99 | |
| $405.5K | 3.5K | 96% | $5.99 | |
| $405.4K | 957 | 96% | $9.99 | |
| $405.3K | 1.4K | 93% | $17.99 | |
| $406.1K | 706 | 70% | $24.99 | |
| $406.1K | 645 | 64% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $945 | 24 | 88% | $2.99 | |
| — | 0 | — | — | |
| $7.5K | 21 | 90% | $9.99 | |
| $171 | 1 | 100% | $4.99 | |
| $0 | 27 | 74% | Free | |
| $0 | 0 | — | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 465 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Realmente te faz se sentir como um hacker e é bem legal ver que esse jogo se passa no mesmo universo de Tartarus Engine, só é uma pena ele ser curto (vai depender do quão rápido você consegue resolver os "Puzzles").
For me, what makes a great game, is when you finish that game and directly wants to make your own game. s.p.l.i.t. is one of them. This is a superb psychological-horror game, if you have experienced with coding and networks, you might finish it quite quickly. If you are a newcomer into that world, you might struggle a little bit at the beginning. Overall it should not take more than 2 hours to finish one ending, and it's worth the price. Congratulations to Mike Klubnika for making this game, it has its own unique atmosphere and I will remember this one all my life. Best €2 spent in 2026 so far!
I would buy a vinyl for this soundtrack, and also wish I could play this game for the first time again
My only complain is how short the game is. There are some terminal things that would have made the game more in tune with a real shell, but nothing to complain about. The game has a great atmosphere, but it just ends right when you think it's setup for big things.
Очень добротная, коротенькая игра. Словил много удовольствия за тот час времени, что она на себя требует
интернет атака на сайты порнухи
♥♥♥♥♥♥♥♥♥ THIS IS REALLY COOL
This was such a genuinely horrific game and I'm still reeling. I got both endings because I'm that kind of gamer, but I really enjoyed this game. I was really excited to see Klubnika's name after being a huge fan of Buckshot, and I'm very glad I decided to buy the game and try it for myself. I really really liked it. It built a fabulous sense of dread. I'm not used to this kind of interface at all, nor the linux UI, so this was a true puzzle for me. It was really cool having to sort of figure things out as I went and learning more about how that works, haha. Greatly recommended.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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