
Dive into the darkness and discover the light in the narrative adventure of S.O.L SEARCH OF LIGHT! Explore a steampunk and dark fantasy world as you face hordes of enemies, manage resources and fortify your robotic village to survive in a dark, hostile reality.
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Languages: English, Spanish - Spain
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S.O.L Search of Light ist ein narratives Abenteuerspiel, das in einer düsteren Steampunk- und Dark-Fantasy-Welt angesiedelt ist. Als geheimnisvoller Protagonist, bekannt als “The Foreigner”, findest du dich in einer unterirdischen und scheinbar verlassenen Welt gefangen. Deine Aufgabe ist es, die Geheimnisse der Oberfläche zu enthüllen, indem du dich durch die verschiedenen Ebenen des Untergrunds kämpfst und dabei immer schwierigere Herausforderungen meisterst. Hier sind einige Hauptmerkmale des Spiels: Tiefgehende Erkundung: Tauche in den Untergrund ein und wähle deinen eigenen Weg, während du nach Ressourcen suchst, um deine Basis und deinen Charakter zu verbessern. Achte jedoch darauf! Du wirst auf verschiedene Rätsel, Fallen und zufällig generierte Feinde stoßen, die zwischen dir und den wertvollen Ressourcen stehen, die du benötigst. Ressourcenmanagement und Tower Defense: Ressourcenmanagement ist überlebenswichtig für “The Foreigner”, aber es ist auch entscheidend für die Befestigung deiner Basis. Errichte deine eigenen Verteidigungstürme und baue und verbessere Haushaltsroboter, die dein Dorf vor den Angriffen dunkler Bestien schützen. Anpassung: Verbessere deinen Charakter mit verschiedenen Ressourcen und zufälligen Gegenständen, die du beim Erkunden des Untergrunds entdeckst. Jeder Durchlauf bietet dir eine einzigartige und frische Erfahrung. Nutze die verbesserten Fähigkeiten, die du im Laufe der Zeit unter der Erde erwirbst, um Herausforderungen geschickter anzugehen. Fesselndes narratives Abenteuer: Tauche in eine dunkle Erzählung ein, bei der jeder Schritt dich näher an die Wahrheit über “The Foreigner” und diese mysteriöse unterirdische Realität bringt. Jede Herausforderung führt dich näher an die Enthüllung der im Schatten lauernden Geheimnisse heran. Das Spiel wurde von Trigger the Monster entwickelt und von Firenut Games veröffentlicht. Es ist seit dem 25. April 2024 auf Steam erhältlich. Wenn dich düstere Erzählungen, Steampunk-Ästhetik und Ressourcenmanagement interessieren, könnte S.O.L Search of Light genau das Richtige für dich sein! 😊 https://www.youtube.com/watch?v=gjEOGFEjeRo&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
Es un Roguelite/TowerDefense, donde a través de un agujero negro sales a explorar diferentes "mazmorras" para recolectar recursos y poder mejorar los edificios de tu base, conseguir habilidades y conseguir robots que te ayudan a construir y pelear contra las hordas de enemigos. Aunque tiene un ritmo más tranquilo que otros del mismo género no implica que sea fácil, no he conseguido pasar del nivel 11 en las casi 3 horas que llevo. CONSEJO: Administrad bien los recursos mejorando cosas o lo pasaréis mal xD
Un indie español lleno de encanto y muy adictivo.
This game is.... interesting. It looks AMAZING from the pictures and videos but in reality is very empty. It has an interesting system of, your currency is your health as well as what you should use to upgrade and build things and robots. This isn't bad overall BUT it takes a lot to get the currency, there is no dodge unless you unlock it, and your attacks are very short range so you get hit you lose your currency/health. The above mixed with the fact that you do not really get a LOT of the resource, enemies only have a chance to drop 1 of this resource if they do and then there are chests that will sometimes give you the resource in varying amounts 2-10? I think? I didnt count honestly. This game is mis-categorized. It's basically rogue like/lite. You lose everything if you die, you find npcs that are vendors and go through levels similar to the way you do in many other games similar to this. There is no story progression, there is nothing to push you forwards other than achievements and finding missing things from your vendor. There are also invisible mines that will randomly hurt you and that is annoying and frustrating. Overall I enjoyed the game but it did keep crashing on me so I called it after an hour.
When I first started the game, this game seemed to have a good premise: a mix of puzzle game, action, and base building. On the positive side, the game has nice graphics with a dark ambience supported by calm and mysterious music. If this is something you like, then give this game a shot. However, the game itself becomes repetitive after a few minutes. The puzzles repeat, so you have to solve the same puzzle even in a single level. The enemies' attacks can be predicted easily as everyone has the same attack: If you come too close, they do a melee attack; this even holds for bosses. Every enemy (yes, also bosses) is easy to defeat with air strike. With that I could have completely ignore building up my base. Enemies never got the base. Each level (called depth) currently is mostly one-dimensional by going from left to the right. I wished the levels would have a more complex structure giving a choice between multiple paths. This game currently feels like an early access version (I have not seen any indication that this is the case) and would benefit from having enemy types with different behaviour and attacks (e.g. long range), and a bigger range of puzzles and level designs.
S.O.L Search of Light es una mezcla de muchas buenas ideas que no acaban de funcionar bien por una serie de fallos que lastran la experiencia. En la parte de aventura centrada en la acción y puzles el alto número de bugs, la repetición de escenarios, rompecabezas y enemigos provocan que no divierta nada. En la parte de gestión de recursos y Tower Defense el juego funciona mejor y aporta mecánicas que se sienten bien haciéndote pasar un buen rato. Tras avanzar muchas profundidades descubres que el juego carece de narrativa, y aunque su ambientación lúgubre y el estilo gráfico hacen que resulte atractivo para el jugador, las cosas malas provocan que no llegue a engancharte ni a ser muy disfrutable. No tengo ningún género de duda, de que si los desarrolladores limasen los fallos en la jugabilidad, arreglasen los bugs y añadiesen contenido en forma de escenarios más variados y nuevos desafíos, el juego sería muy notable, pero en su estado actual, S.O.L Search of Light, es un juego que parece no estar terminado. Leer completo en Retro & Pixel Press: [url]https://retropixelpress.blogspot.com/2024/05/analisis-de-sol-search-of-light.html[/url]
I received a code from the devs through Lurkit. I enjoy this game. I loved the art style. It felt very Tim Burton-esk. I enjoyed what the game offered. I enjoyed the puzzles, the aesthetics of the enemies, and just the overall vibe of the game. If you like games like Kingdom: New Lands and other games like it, you will like this. It did fell better on controller, but also good with mouse & keyboard. I do have some critiques for the devs. Here they are: - Please fix the constructor & gathering bots ignoring when enemies attack. Please have them retreat to the last wall. - When purchasing upgrades ran into an issue where the purchase didn't go through, but the "lights" were spent. - I recommend an unstuck button when in a run, especially in the puzzle areas. I got stuck in a puzzle and had to exit out of the whole run just to reset. - Polish the combat mechanics. It was good, but could be better. I look forward to see what the devs have to offer in the future, and wish them the best of luck.
Juego muy bien trabajado, realizado por solo una persona, y ademas muy entretenido,
Recycles levels and you can easily get stuck, without being offered a way out (respawn, restart, rewind, s**cide all unavailable). The concept seemed pretty cool though, a bit of a watered down version of Trine with TD elements added through a "roguelike" type of overlay.
great base defense that has you exploring and gathering to bolster your defenses! only scratched the surface but theres def a good time to be had!
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