
Our hero, an injured wolf boy, encountered a rabbit in red picking up flowers on his way escaping from a forest. The kind rabbit girl invited the wolf boy to her grandma's house for a treatment, yet... Standing in front of the house, the wolf boy felt... somehow, uneasy.
Modeled estimate, not a reported figure. How we estimate →
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About


Carroll the Wolf Boy. He looks... reckless.
Marcia the Rabbit Girl. She looks gentle and well-behaved.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Увлекательная игра с неожиданной концовкой. Милая и стоит того, чтобы в неё поиграть.
うさぎ(赤ずきんスタイル)と狼という設定が好みど真ん中すぎて購入 [strike]狼「おまえうまそうだな」的なストーリーを想像してたら全然違っ[/strike] ホラーゲームの様相を呈しているけど実際は意外とハートフル? 心温まるような、ちょっぴり切ないような… 日本語非対応だけど、セリフが勝手に進むようなシーンもほぼないので自分のペースで翻訳しながらプレイ可 ストーリー良し!キャラ良し!イラスト良し!ドット絵最高!! 細かく反応が返ってくるので部屋の中を隅々まで探索するのが好きな人はきっとすごく楽しい ストアページ見て少しでも惹かれた方は是非〜!!
Отличная игра на RPGMAKER. Первая игра в таком жанре, что я прошел. Минусов у игры лишь два, и то не сильно значительные (кроме достижений, но ладно) - достижения не все работают нормально и не работает оверлей стим, скрины не сделаешь, кроме как захватом экрана. Сюжет рассказывает про то, как обычный Волчонок Кэррол встречает Крольчонка Марсию и они идут в её дом. После этого происходит завязка и Волку нужно распутывать и понять, что происходит. Попутно встречая персонажей, Он исследует и открывает новые комнаты и предметы, информацию. Без спойлеров скажу, что сюжет говорит о семейной потере, с которой не удалось смириться (если слово подходит), из-за чего происходит много чего нехорошего. Главному герою предстоит это исправить, к тому же и воссоединив персонажей. И к тому же, в игре присутствует тема войн, использование растений, химии в качестве средств борьбы. Наверное можно считать за вторую мораль - дружба народов (типа). А первая - тема семьи, жизни и смерти, принятия. Саундтрек здесь, конечно, качества шакального, но это может быть из-за движка, но в любом случае музыка отличная и запоминающаяся, рисовка и арты также красивые. https://youtu.be/5IqOfAGRFIM (музыка из концовки)
我没玩完,但是我已经忍不住吐槽了 好早之前买的游戏,当时玩了一点后搁置了,现在又拿出来玩 画风是真的萌,但是也就只有画风萌了 游戏引导性真的非常非常差,这让我一下子就不想玩了,转转悠悠半天根本不知道下一步该做什么 而且有些房间和关卡设计的让我觉得确实是有点无聊了 如果以后有时间我可能边看实况边打完这个游戏吧
💋
パズル+ホラーゲー パズルはそこまで難しいものはなく、おつかいで物を取ってくるのが多い。一方で捕まるとデッドエンドの追いかけっこは5箇所以上ある。 ホラーもプライヤーをビビらせるようなものはない。特に前作と比べて恐怖度はかなり減っている。 各キャラクターに立ち絵がありCGも10枚以上あるのでイラストには力を入れている。主人公以外は女性キャラのみ。 後味の悪いバッドエンドもなくトゥルーエンドはハートフルなものになっている。 なので作品としては普通評価だが、前作Transparent Blackのようなバッドエンドしか無いヤンデレサイコホラー作品を期待してたので個人的には今ひとつ…
Получила ключ к этой игры от команды переводчиков, так как мы разыгрываем копию зина с ключом по просьбе переводчиков. Совершенно не знала об этой игре ничего, потому был высокий интерес к самостоятельному прохождению. Хочется поблагодарить переводчиков за такой подарок и их работу, невероятно атмосферная игра, в которой перевод только добавляет атмосферности к происходящему. Любителям подобных рпгшек очень даже зайдет
MAKE MORE! Please.
⠔⠉⠉⠢⣀⠔⠉⠉⠹⣦ ⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣿⠇ ⠡⡀⠀⠀ ⠀⠀⠀ ⠀⠀⣼⡟ ⠀⠈⠢⡀⠀⠀⠀⠀⢀⡾⠋ ⠀⠀⠀⠀⠙⠲⣦⠞⠋ ⠀⠀⠀⠀⠀⠀⢹⠁ ⠀⠀⠀⠀⠀⠀⢸ ⠀⠀⠀⠀⠀⠀⢸ ⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⢀⠠⠂⠉⣴⣿⠏ ⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⡠⠊⠀⢀⡤⠞⠛⠋⠉⣩⣿⡿ ⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⡠⠊⠀⡠⠞⠁⠀⠀⣀⣴⣾⠟⠋ ⠀⠀⠀⠀⠀⠀⢸⡠⠒⠉⠁⠀⠀⣊⣀⣤⣴⠿⠛⠋⠁ ⠀⠀⠀⠀⠀⣠⠊⠀ ♥ ⠀⠀⠀⢿⡆ ⠀⠀⠀⠀⠀⠙⣄⠀⠀⠀⠀⠀⠀⠀⣾⠇ ⠀⠀⠀⠀⠀⠀⢸⠳⢦⣄⡀⠀⠠⢴⣅ ⠀⠀⠀⠀⠀⠀⠸⠀⡔⠁⠀⠀⠀⠀⣀⣉⡻⢦ ⠀⠀⠀⠀⠀⠀⠀⠀⢁⠀⠀⠀⢀⡾⠉⠀⠀⠀⠻⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⡘⠀⠀⠀⣿⠁⠀⠀⠀⠀⠀⠹⠦⣄ ⠀⠀⠀⠀⠀⠀⠀⣰⠁⠀⢀⣴⣿⡄⠀⠀⠀⠀⠀⣨⣤⡿ ⠀⠀⠀⠀⠀⠀⠀⠹⠶⠖⠋⠀⠈⠻⢶⣤⣤⣤⠞⠋
Wolf & Rabbit is a compact narrative adventure developed by Sealtail Studio and published by LR Studio that embraces the simplicity of RPG Maker design while delivering a quietly unsettling fairy-tale experience. At first glance, it presents itself as a gentle storybook encounter: a wounded young wolf named Carroll collapses in a meadow where he meets a cheerful rabbit girl gathering flowers. Out of kindness, she offers to take him to her grandmother’s house to rest and recover. The premise feels almost folkloric, deliberately echoing familiar fables about wolves and rabbits, predator and prey, trust and danger. Yet from the moment Carroll steps inside the cozy countryside home, there is a subtle sense that something beneath the surface is not quite right. The gameplay revolves primarily around exploration and puzzle solving within the grandmother’s house and its surrounding areas. Movement is classic top-down RPG Maker style, with players interacting with objects, inspecting rooms, and triggering small environmental puzzles to unlock new spaces or story fragments. There is no traditional combat system, and the focus instead lies on atmosphere, observation, and dialogue. Progression unfolds through carefully placed clues and character interactions, encouraging players to pay close attention to seemingly minor details. The puzzles themselves are generally straightforward, relying on logic and exploration rather than complex mechanics, which makes the game accessible while still providing enough engagement to keep the experience cohesive. What truly defines Wolf & Rabbit is its tonal duality. On the surface, it presents warm pixel art, soft colors, and gentle music that evoke comfort and innocence. The rabbit girl appears friendly and helpful, the house feels quaint and welcoming, and the pacing is calm. Yet the narrative gradually introduces hints of unease—subtle inconsistencies, strange events, and story revelations that challenge the player’s assumptions. The game flirts with light horror elements, not through jump scares or graphic imagery, but through psychological tension and thematic ambiguity. It leans into the discomfort of not knowing whom to trust and whether kindness masks hidden motives. This slow burn of suspense elevates the story beyond a simple fairy tale into something more introspective and slightly haunting. Replayability is built into the structure through multiple endings. Player choices, exploration thoroughness, and the order in which certain events are triggered can lead to different outcomes, including several primary endings and additional dead-end scenarios. This branching structure encourages experimentation and revisiting the game to uncover every possible conclusion. While the full experience can be completed in just a few hours, seeing all endings adds depth and provides a more complete understanding of the narrative’s themes. The short runtime works in the game’s favor, maintaining narrative focus without overstaying its welcome. Visually, the game’s pixel art aesthetic is modest but effective. Character sprites are simple yet expressive, and environments are crafted with enough detail to convey mood without clutter. The limited scope of the setting—a single house and its immediate surroundings—allows the developers to concentrate on atmosphere rather than scale. The soundtrack supports this intimate design, using understated melodies that enhance the emotional tone without overwhelming it. Sound cues are subtle, reinforcing the quiet, reflective pacing of the story. Despite its strengths, Wolf & Rabbit is clearly a small-scale indie production. Players accustomed to more mechanically complex adventures may find the puzzles too simple, and those seeking high-intensity gameplay will not find it here. The interface and controls reflect the standard RPG Maker framework, which can feel somewhat basic. However, these limitations rarely detract from the intended experience. The game’s charm lies precisely in its restraint—its focus on storytelling, mood, and thematic contrast rather than spectacle. Ultimately, Wolf & Rabbit succeeds as a short but memorable narrative piece. It uses familiar archetypes to explore trust, vulnerability, and perception, weaving a story that lingers longer than its runtime might suggest. By blending gentle presentation with underlying tension, Sealtail Studio crafted an experience that feels like an interactive fairy tale with a darker undercurrent. For players who appreciate narrative-driven indie games with subtle horror elements and multiple endings, Wolf & Rabbit offers a thoughtful and atmospheric journey that proves small projects can leave a lasting impression. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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