
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really love this game. love user generated content and all the conversations i have with every one
Its exactly what you'd expect I suppose... Creative mode rust and all that implies.
its really good because it scratches a few itches. I quite like the community(s) that are starting to develop; not as strict and puritanical(and I mean that in the sense of the puritan libtards of degeneracy, but the pendulum swings both ways) and in that aspect it honors Gmod quite well. I was able to "roleplay" on a RP server as a "racist" and the staff backed me up on the most popular one- for roleplay reasons, which I dont care about the means, but I do care that I can say the hard R in voice chat frequently.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not much to do for 20 bucks. hold off till there's more.
รีวิวเเบบไม่อวย คาดหวังให้เหมือน Gmod เเต่ได้ roblox version เสียเงิน 400 บาท มันคุ้มจริงๆใช่ไหม
Awesome engine, plenty of fun minigames, great potential, terrible playerbase.
идеально
potential is huge
auf dem damf deck ist es scheise gewesen
As you can tell from this review, I haven't played this game too much. There's a very good reason for that: it's not fun... yet. Everybody knows the main issues with the game right now. Performance, AI ♥♥♥♥ all over the main page and lack of sandbox content. To me, all these issues are still very much prevalent and I'll go over my experience with them. I'll start with performance. I personally have a pretty good computer and even I get frame drops every now and then. Loading times have also been obnoxiously long, though a recent update did make them much faster. I don't expect this to be an issue for too long as the developers have stated many times now that they are very much aware of performance issues, but it's still a problem in the game's current state and deserves to be mentioned. Next I wanna talk about the lack of sandbox/workshop content. Garry's Mod gets compared to this game a lot and it's easy to see why, but I honestly don't think comparing gmod's workshop to s&box's is fair. Gmod has been out for over 20 years now and has had plenty of time for people to create tens of thousands of crazy ♥♥♥♥ for people to use however they please. S&box is still quite new (to a wider audience) so it hasn't really had enough time to get a workshop size even remotely closet to gmod's. It's definitely a noticeable flaw, but I don't think it's fair to criticize the game for it. Finally, the AI. I'm not really a big hater of AI, but I do really think that all this AI slop ♥♥♥♥ covering the games main page is horrible and should be dealt with by the games developers. It's a massive turn-off for many people including myself. I would love to open the game every day and see tons of new and exciting looking games to play, but everywhere I look I see nothing but just AI game thumbnails that look sloppy and not even a half bit appealing. Like with performance, the developers have stated they are aware of this issue so hopefully it won't be one for long, but it's a very big flaw right now. Now I wanna talk about one more issue. It's one that I've only seen a few people here and there bring up and to me it's pretty bad. Microtransactions. Why do they even exist? Let me remind you that this is a paid game. The developers are already getting money from every person who chooses to play the game by forcing them to pay for it. I'm not saying I have an issue with paid games, I don't at all, but I have an issue with games you already paid for having even more things you need to pay for in the game itself. Like why are so many cosmetics locked behind a paywall? Isn't this supposed to be a sandbox game where you can do anything you want and make anything you want? Why lock so much of the character customization, one of the games core features, behind additional payment that nobody in their right mind would ever actually go through with? To clarify, this isn't a huge issue with the game. As of right now, only cosmetics are locked behind microtransactions, so you can play the game the exact same way regardless of whether or not you spend extra money in it. It's just disgusting to see them limit players ability to represent themselves in such a way and I pray that one day they stop selling cosmetics for real money entirely. Overall I just can't recommend this game in it's current state, however I have a good feeling that in the future it will become more worth it's cost. Once the developers fix performance and AI, and the sandbox workshop gets more content, I could easily recommend this game to anybody assuming you can look past the microtransactions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 2.4K | 70% | $24.99 | |
| $2.3M | 15K | 85% | $5.99 |