
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix the game i cant even play the sanbox solo maps because im stuck on the loading screen meanwhlie crashing so give me a reason to play
Unfinished, and no playerbase. The only games that really go hard are legit Tycoons you could find on competitor platforms. If you're going to have F2P slop platform, you should just be free. Especially while trying to make most of your money from cosmetics anyways, would it really make a difference? I regret paying for my ticket of entry.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UPDATE(6/12/2026): still playing around with the engine, they added an orthographic view for specifically making 2d platformers and such with added a day or two ago i think it was, looks like it would work well for games like zomboid as well. im having a BLAST with it now that i can screw around with source physics in 2d, i played a ton of mario maker 2 in the passed so this is right up my alley haha yesterday i made a rope component that generates a rope with how every many segments, whatever width you want, elasticity and all that, your player can move it all around and jump on it was really cool! thinkin about using that to make a bungie cord game where you jump off a bridge maybe some skyscrapers who knows. about a couple days ago, i messed around with the water tool someone made, it generates a whole ocean and you can make big waves and theres little demo boats that come with it that are fun to cruise around on, was thinking about some sort of water type of mario kart game, give dashes and some water effects to the boats, add a few selections of boats, add a bunch of different items you can get during the race weapon/ util wise.. idk theres just sosososos much you can do that people are just turning a blind eye to becuase sausage model micro transactions etc etc... SUPER shame man. it deserves more.... thats why i wanna make something super fun haha always loved the source engine since i was a kid playing cs 1.6, it has as special place in my heart haha note: i did find some REALLY cool and polished games under the "new" section, im assuming thats where youll see alot of stuff you havent before, dont get me wrong theres alot of junk in there for sure becuase its all new stuff. there are some gems though. i found one that literally couldve been its own standalone game for 5 to 10 bucks as an indie game. between the polish and the music it was incredible, i was stunned tbh haha. i cant remember the name for the life of me though, you start with a ring and have these balls you pop up in the middle and get upgrades and such, not normally a game id play but between the music (for real tho it was absolutely phenomenal) and watched the physics of the balls jump around from where i placed them as well as getting upgrades...... before i knew it i had been sitting there for over an hour lmfao ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original review (a date in the passed sometime): ok, so far ive done alot of the things people said/ i saw in videos that you couldnt do / didnt work in the sandbox mode. some of these include: the reload sounds, physics of the bodies not working when dying from explosions (the body would just respawn on death and fall the ground instead of being sent flying throught the air) also there are entities you can spawn to shoot each other-friendly army guys and regular army guys you can spawn (though i know thats nowhere near the amount of entities you could spawn to fight each other in garrys mod but atleast its a step in the right direction i guess.) also im pretty sure i saw explosions not working at all which seems to be completely fixed from what i can see along with the sounds. The frame rate and performance seem to be completely fine for me so far in the games ive played and in the editor (though i havent played any multiplayer games since i dont feel like playing mow the lawn lmfao... or DXRP which are the only two choices when it comes to multiplayer atm) that being said if your getting this for ANYTHING other than the sand box mode or the editor to make games i straight up wouldn't bother, EVERY SINGLE game on there right now is stuff you would see on the app store on your phone, not even good stuff on your app store either like the spam apps you scroll by and idle stuff is all thats on there right now. im sure there will be games on there eventually as time progresses and more people mess with their editor/ more documentation comes out. FYI you CAN get the editor for free through github but you have to change the app id in one of the files to 480 becuase otherwise itll keep saying "where's steam?" every time you launch it. as the normal ap id S& box uses your steam account wont have access to since you havent bought the game yet, heres how below: "To set your Steam Application ID to 480 (the universal Spacewar developer ID used for testing), you need to modify the AppId in the Application.cs file. 1. Navigate to your sandbox project folder and open \engine\Sandbox.Engine\Application.cs. 2. Locate the AppId variable (currently set to a placeholder or a different number). 3. Change the value to 480. 4. Save the file. 5. Return to the main directory and run Bootstrap.bat. This will configure your game/sandbox to connect properly using the Steamworks SDK." after changing it to 480 it works fine(itll just say your playing SpaceWar on steam instead of S& Box becuase of the ap id change), i mainly just got this to have for the future/ wanted to atleast look at the games on there to see what people were doing with the engine since thats what im more interested in atm. TLDR: if your getting this to play the games that are on the platform, HOLD OFF FOR NOW!! If you are getting it for the editor just know you CAN get that for free from github (see above)
That was the most pointless thing i've experienced in my life zero player base, cant even play any if you wanted to.
Die Spieleranzahl ist tatsächlich sehr gering gerade einmal 900 Spieler täglich. Man merkt deutlich, dass ein Spielmodus fehlt, der die Community nachhaltig wachsen lässt. Das Potenzial ist vorhanden, doch es wartet quasi die gesamte Community darauf, dass jemand einen Gamemode entwickelt, der die breite Masse anzieht. Zum Vergleich: Garry's Mod verzeichnet täglich über 30.000 Spieler. Wer kein Gamedev ist und das nicht aktiv ändern möchte, sondern einfach nur spielen will: Wartet noch ab. Zum aktuellen Zeitpunkt rechtfertigt das Spiel den Kaufpreis schlicht nicht. Empfehlenswert ist es derzeit vor allem für Hobbyentwickler oder alle, die gerne etwas eigenes erschaffen möchten.
I wish the player base of Garys mod was here but only time will tell... so far this game is amazing just needs to be built up
so sad this game kinda sucks
its not the best, but there are some hidden gems lmaoo
слоп с ии играми урааа это же гаррис мод 2
this game doesn't seem to be going for any obvious charm of its own, and creators already have the incentive of monetization and maximizing playtime, which i don't personally believe leads to the most unique and fun things being made. i would love a new game platform to succeed but this one's not looking the greatest
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
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| $102 | 3 | 67% | $0.99 | |
| — | 0 | — | — |
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| $2.3M | 34K | 96% | $2.79 | |
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| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 2.4K | 70% | $24.99 | |
| $2.3M | 15K | 85% | $5.99 |