
Build a space station. Command the tiny crew. Explore the galaxy. A meditative space strategy game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩啊,上一次玩还是我小学的时候我哥给我平板下的。好怀念啊,小时候打这个的时候非常刺激。很喜欢这个游戏,难度不小不会让我厌倦,画风也简洁,操作性也强。真好啊
A nice little midmorning snack, as Admiral Cain said. Has remarkably more substance to it than it might seem, plus, easy on the eyes and sounds nice. Doesn't last all that long and has its faults but all in all has a pretty damn good run.
Amazing. Simple, but extremely intense. Survival is impossible.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]tetris and rectanglez[/i]
Really cool and enjoyable game. Sucks, that the game doesnt have much content. Would love to see the game evolve into a full thing. Has great potential imo
What an amazingly simple but addictive game, so so clever. Highly recommended.
I come back to this one from time to time. Nice chill vibes, and a beautiful presentation. A light experience, fun for an evening or two.
The phrase "explore the galaxy" is punching way out of its weight class, but if you better understand what the game is actually about, you may find enjoyment here. This is a very simple, single screen, base building game with minions doing the logistical work while you direct them. The goal is to balance expansion towards monoliths with building defenses while you work against the ever shortening attack wave clock. You eventually lose. That's it. For the price tag, it is fair to expect the game to have more content. This feels like a mobile game with the familiar pattern of starting off way too slowly and ending way too frenetically. If you are hoping to explore space, engage in anything but the minimal definition of "tower defense" or find challenges beyond filling the meters at the 4 monoliths quickly and surviving to an arbitrary wave number, you will be disappointed. For what the game is on its own merits, my major complaint is the inadequate way minion tasks are handled: They will double up on the same task, only to stop and turn around when another minion got there first, wasting time. They will happily spread out their work, for example a minion on food service might distribute 1 unit of food to 2 different quarters instead of both to one, causing more wasted time instead of getting you a new minion. The inability to direct them is a design choice, but one I can only respect if the minions showed the slightest bit of intelligence in their decision making. You can assign one room as a priority for building, but that's the only real control you get over their behavior. Minor complaints include poor sprite z-indexing, building a loop of hallways only allowing construction from one side (50% chance of it being the most inconveniently long path), and a build-cancel-new-piece exploit. There also seems to be a bug where pausing the game does not appear to pause the game clock, causing you to fail the 45 minute challenge for no good reason. I found some fun here before these annoyances outweighed the enjoyment, and the lack of there being anything else to the game at all means I probably won't play it again.
For less than $2; it's great. I would happily pay more if there was more game to go with such an elegant art style.
I want to like it, but even for $1.50, this feels like a student project or an Early Access. The minion AI is unacceptably stupid, which is sadly the crux of being able to survive, and enjoy the game. I like the concept, it's a neat little game, but it feels like shareware of what could be a good game.
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Players by region
Where this game's players are, estimated from review languages.
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