
Dive into an explosive new RWBY adventure! Instantly switch between Ruby, Weiss, Blake, and Yang, and use their weapons and Semblances to battle a mysterious new threat in this in-canon story set during RWBY Volume 7! Featuring a new song by Jeff Williams with vocals by Casey Lee Williams!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 301reviews | 72% | — | $218.8K |
| $29.99 | 262ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will always support RWBY because i wish so greatly for there to be a great game to release one day (rip amity arena you will be missed) its okay, kinda short and easy to cheese, but the story and dialogue is fun
Very fun I love how cute they all look!!
Amazing game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99 |
| 106ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure what WayForward are doing, but JFC this is the worst game out of the Humble Bundle so far ... I only got that for Shantae, but got all these crap games "gifted" on top ... now I know why. Because they're shovelware. Very basic combat system where you upgrade each of the 4 characters individually, but why you'd ever want to fight with anyone but Rose is beyond me, unless you briefly need to switch to another character for platforming or traversal ... Why? Because Rose is the only one with an inbuilt dodge, lol. And you need that dodge, because even touching an enemy will start a 2 to 3 second "stun" animation. Yeah, thanks for nothing. The graphics are mobile-esque, the level design is bland, the upgrade materials are "skill points" you find lying around in chests everywhere. The story, for once, isn't voice acted, and the comic style panels are also gone, replaced with something plastic-looking. It's like the further they go into the future the worse their games become? It reeks of low effort BS ... for almost 30 bucks! You know what you can get for 30 bucks? Any other game, sometimes 2 or 3 or 4 of them, especially on sale. The music in the first level is high energetic singing ... and gets repetitive after 30 seconds. MG Revengeance this is not. 2nd level then had some generic ambiance. Less annoying, but also less interesting, obviously. I just don't see the appeal here. There is also no directional attacking, and how I loathe that. Let me attack upwards and downwards, ♥♥♥♥♥♥♥♥♥♥ ...
Un juego sencillo hecho con mimo. No esperes un metroidvania del calibre de Hollow Knight. Si te gusta RWBY te va a encantar pero en si es un juego cortito que te llevará entre 5-7 horas
เกมไม่ได้แย่นะ ระบบนำทางก็โอเค รับเควสแล้วไม่ต้องจำแผนที่ให้มากไปตามที่แนะนำได้เลยสะดวกดี ความยากก็ไม่ได้ยากมาก ตัวละครก็มีเอกลัษณ์ดี รูบี้เป็น All rounder หยาง เอาไว้เล่นบอส ส่วนอีก 2 หน่อ ไม่ค่อยสลับเท่าไหร่ยกเว้นแก้ปริศนา
I was about to give it a thumbs down. I mean, the game has some pluses, some minuses. But it has one egregious minus that is in itself thumbs-down-worthy, that is enough to bring down any and all other good aspects that this metroidvania might have: It refuses to provide you a map. This design decision is beyond obnoxious for a metroidvania. Yes, metroidvanias have a fair amount of backtracking, by design. The need to revisit parts of the map because new abilities just got unlocked that let you enter into some new areas. This backtracking-by-design is in itself the reason many players shun metroidvanias. And well, like other metroidvania aficionados, I am fine with that. What I am [b]not[/b] fine with, is the game intentionally not providing you with a [b]map[/b] of all these areas. So you're endlessly roaming around [b]blindly[/b] across screens upon screens of constantly respawning enemies - where most of the screens look much the same - to locate where are the bits that you were unable to visit the last time. This happens in all metroidvanias, but [u]it happens with a map[/u]. In the case of RWBY Arrowfell, it's however painfully obvious why that design decision was made: to waste as much of your time as possible, so to hide how relatively little content the game has in itself. I had completed the game in 7 hours, and [i]nearly half[/i] of that was [u]blind[/u] backtracking. Yet at that point, I had found 63/64 team upgrades, which is super annoying for a completionist. Of course that you must find them all to 100% the game -- and that one upgrade was the [i]only[/i] thing I was missing. I spent about 2.5 hours more blindly backtracking, and decided that's it, giving this a thumbs down. But I went to the guides, and fortunately found this: https://steamcommunity.com/sharedfiles/filedetails/?id=2898820596 The comments also agreed that the last upgrade that everyone is missing is in the [b]Dust Mines[/b]. Fair enough, that was the one that I was missing as well to 100% the game. I'd have given it "neutral" - which I remember Steam was offering as an option at some point, but no longer so? So I'll give it a thumbs-up, as I appreciate a number of other things that went into making this game. But if you want to play this game, do yourself a favor and grab that map. You'll thank me later. That map will turn RWBY Arrowfell into a 5-hourish game which - having eliminated the irritating blind backtracking drudgery - actually has some nice bits. If 5 hours isn't worth $30, well, there's the occasional discount. But before going into whether the game is worth $30, first and foremost it must be confirmed if it's worth 5 hours. I'd say: it is worth 5 hours, but it's [i]not[/i] worth the "drudgery-extended playtime" of 9 hours that I ended up having. And having that map is the difference. On the plus side, the game has the original voice actors, and it seems that the original animation team assembled several key cutscenes. Those "OG team" cutscenes really stand out in terms of tone from the rest of the content of the game, which I assume was done by WayForward. The cutscenes seem right out of the original anime, in tone and everything. The other in-game scenes are tonally quite different, as if WayForward were going for some mix of Marvel-Cinematic-Universe kind of humor and Cartoon-Networkish super-sugary peppiness. You can have a taste of both in the trailer; the OG-team cutscene material vs. the WayForward drawings. Aaaanyway, the cutscenes were actually nice to see. The gameplay is not brilliant but it's quite okay. It's a fine short game, if putting aside that egregious decision about not giving maps.
RIP MO....
Simple platformer game, if you like RWBY then it's decent. Not much of a challenge. The first two bosses are super simple to cheese and the bosses that are hard can be trivialized with revive rings.
Its the epitome of "ok"
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Players by region
Where this game's players are, estimated from review languages.
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