
Rusted Moss is a twin-stick shooter metroidvania where you sling around the map with your grapple, blasting your way through witches and rusted machine monstrosities alike. This wasteland once harboring mankind has since fallen, and Fae long forgotten now knock on humanity's door...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 9 → 1.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 1.7Kreviews | 89% | — | $267.9K |
| $19.99 | 84ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i can see how the platforming could be frustrating for ppl but i personally found it energizing cuz i'm a freak like that. i also got really drawn into the setting and fern and puck are great protagonists. i found the ending i got a little disappointing but maybe that's cuz i unintentionally sequence broke and skipped one of titania's pieces. definitely want to try for another some time
A pretty simple and charming metroidvania. The movement in this game is addicting and easily the best part about it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 24.5/day in the week to Jul 17 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very mixed bag, but i wouldn't have anything to criticize if i didn't like the game. on one hand the base story is pretty good and the controls are fine throughout the base map, on the other hand the bonus levels have incredibly captivating designs and characters that immediately make the flaws of the movement apparent. the experience for the main story felt really well put together and thoughtful, with weapons and mechanics being introduced at a gradual but steady pace that feels rewarding. the writing itself is incredibly charming when taken in small pieces and moving when pieced together, making the smaller parkour challenges for lore tidbits feel rewarding. the soundtrack makes for nice ambience, although admittedly it can be a little hard to hear at times. smaller details like fern's idle animations also really add to the game's feel, and have actually been helpful reminders for drinking on at least one occasion. the environments vary wildly, and all but one of the ones i've found so far feel like they mesh together to give a little bit of insight into the surrounding world. the art style itself isn't the most "out there" but it doesn't have to be, and the devs make REALLY good use of the simpler style with a more complex aesthetic. gunplay can be a bit clunky at times, with some weapons feeling a bit pointless, but all-in-all each weapon still has a use throughout the base game with some tapering off later on. the map itself is also a treat to explore, and while there are some hidden and more complex routes they aren't "punch around for an invisible wall" annoying to find and can make for a pretty fun challenge. with that said, the bonus levels are incredibly fun mechanical tests at their best and tedious timesinks at their worst. and with more mechanics being introduced, certain flaws can start peeking through. slopes have incredibly odd interactions when you're at speed (sometimes maintaining momentum and other times killing it) and the grappling hook spawns inside your character, making some shots with it much more finnicky. horizontal propulsion with the rocket launcher makes certain areas go by a lot faster but it doesn't mesh well with the grappling hook's bungee cord nature (oddly enough) making it less consistent to make certain jumps compared to just superjumping with the rocket launcher and slingshotting off the bottom of some terrain. certain mechanics aren't explained until the bonus areas (like scouting), which in itself wasn't all too detrimental to the experience but was certainly frustrating. i imagine it was probably a dlc thing. iirc shotgun momentum boosts aren't really mentioned until the final segment of the base game for how useful they are. outside of the movement, the mechanics of enemies and bosses throughout the game range from fun difficulty bumps to outright frustrating. most of the base bosses are enjoyable and feel well thought out, but the minibosses *cough* pestilence *cough* can feel like they punish you for using your movement tools. the sniper evasion segments on the mountain can feel horrid to go through at times, compared to the larger enemy evasion segments feeling exhilarating. overall it's a really fun game that has some physics quirks and the occasional annoyance, but is absolutely worth giving a shot. the bonus levels aren't for everyone, but the stories that go alongside them make it feel rewarding. 8.5/10 and would be a solid 9 if some of the quirks are ironed out pertaining to parkour consistency. 10/10 if i get to marry froy
海腹川背は一切プレイできなかったがこれはどうかなと買ってみたら操作が煩雑な海腹川背だった。ゴムヒモが全く操作できずチュートリアルの序盤でプレイ断念。このゲームの特殊な操作形態になじめず、どうしてもジャンプボタンでリリースしようとしてしまう。キーボードが良いと聞いたがフルキーのあっちこっちに使用ボタンが散らばり、またキーの説明もないため、ちんぷんかんぷんから一切脱出できなかった。 そんな有様だから「うまいこといった時も全部運が良かっただけ」なんだよな。これではバクチやスマホゲーのガチャと同じで運勢だけの勝負ではないか。わしはガチャゲームはやらんのだ。 このゴムヒモをコントロールできる人はわしのかたきを討ってくれ。タノム。
I never expected a gun-based metroidvania to be so good! The movement is exhilarating, speeding through the screens faster than I thought I could. The early movement, especially before the rocket launcher, is a great introduction but doesn't sell the true speed you can go. I personally found the speedrunning achievements a touch too hard - I used a guide - but it did let me go through the game enough times that I could do the full route from memory.
Didn't expect to like this so much, it's just addicting. The movement and bosses are so much fun. Most of the bosses anyway. There's a bit of a learning curve, and many things I feel like I figured out way too late, but that's skill issue maybe? I particularly enjoy how you are intended to be able to sequence break the game. The story is really charming. I like the sister rivalry, the coalition, and the fae. I just wish that the story had more time to breathe. I really like the endings, particularly the true one. Post-game content is enjoyable, and gorgeous. Very excited for Iron Bramble. In the meantime I will attempt to 100% Rusted Moss. -'Till then.
It's just so peak
ok
peak
its like if a metroidvania was good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $267.8K | 423 | 79% | $19.99 | |
| $267.6K | 585 | 86% | $14.99 | |
| $268.2K | 825 | 56% | $9.99 | |
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| $267.5K | 442 | 83% | $9.74 | |
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