
Rusted Moss is a twin-stick shooter metroidvania where you sling around the map with your grapple, blasting your way through witches and rusted machine monstrosities alike. This wasteland once harboring mankind has since fallen, and Fae long forgotten now knock on humanity's door...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A great Metroidvania with a funny grappling hook you can use to zip around espically after you figure out the tricks Protip you can rocket jump works best if you do it while crouching.
The game is extremely underrated for how good it is. It has amazing movement, fun story and cool set design. Some bosses are a pain in the ass but other then that - amazing game
The movement was really fun, but I think the game would've worked better as a traditional platformer instead of a metroidvania. The sense of exploration was a bit lacking anyways and the combat isn't anything special. Also, I felt that the platforming was at its best before you got some of the upgrades like the rocket launcher, shotgun, and grappling hook pull. Having such easy ways to gain height made the platforming a lot less interesting. Actual playtime for nearly 100% base game exploration + a bit of the DLC: 08:52:30. May come back for the rest of the DLC later.
This game is quite fun! The art is gorgeous, the movement is smooth, and the combat is pretty satisfying. The game is pretty challenging, so it might not be for everyone, but if you like a physics based challenging combat platformer, this is definitely worth your time! Can't wait for Iron Bramble!
Beautiful pixel art with clunky float-precise platforming. The game simply demands too high a level of precision from the floaty, janky controls. You can do the same jump a hundred times and get a different result every time. Sometimes the grapple wont grab the terrain you've marked, instead going for an enemy or ungrappleable terrain. Often the grapple will get different heights and angles from small changes that can't be reliably controlled by hand, so you just have to do it over and over until you get lucky, hence the game giving infinite health for pretty much every platforming challenge in the game. Rocket jumping refuses to work reliably too, if you aren't jumping a tenth of a second prior to shooting a rocket you wont get any height. The grapple could be enjoyable, and when you get into the right kind of level it certainly can be, but it's just too ♥♥♥♥♥♥♥ finicky and restrictive to make it work reliably, nevermind the miniscule size of the camera that never shows what you're about to land on. I believe the grapple should be unlimited use, the pull feature should be integrated to the grapple from the start, and it should be made reliable by any means necessary. There are lots of places the grapple is clearly intended to be used that I simply never did because I couldn't trust it to function as I expect it to. Because even when I do try to use it in combat, I find I'm pretty much always always worse off for it. The combat feels like an afterthought and all weapons but the rocket launcher are garbage. You're stuck at a walk the entire game, you cannot run, block, or dodge at all. The rail(gun?) has at least two trinkets dedicated to it and it's still trash because it gimps your movement when charging, the pistol outperforms it pretty much everywhere. The shotgun is about as weak as the rail, the harpoon launcher takes forever to reload, and the sniper doesn't do enough damage to make up for burning mana. Bosses bum rush you to make up for their clear lack of AI so they can nail you with spread shots, screen-wide attacks, and sometimes contact damage all stacked on top of each other. It's common for every platform and dangle spot to be fully saturated with bullets. And yet they can be trivialized by hooking them on terrain or outside the fighting area where you can shoot them to death with impunity, I've killed two bosses like this. One boss even lets you stand inside it and shoot it to death, it really feels like they didn't test them hardly at all. The platforming is too fiddly and frustrating to bother with and the combat doesn't fare any better.
Un juego que me sorprendio bastante por su dificultad en el plataformeo y en su combate, original en cuanto a su mecanica principal que es el gancho, es un juego facil en ciertos sentidos con varios bosses no se me complico mucho, siendo que varios te insitan a usar el gancho que en mi caso en algunos no llegue a usar y otros si, la curva de aprendizaje es lenta si no llegas a comprender bien como se usa el gancho, que se siente mas como traer una liga, mas que como una cuerda y eso lo hace un poco tedioso, pero una vez llegas a aprender a usarlo, es una delicia hacer plataformeo en este juego, mas en su contenido adicional, varias cosas que no tiene el juego bases que me gustaria que tuviera, lo agregan en el contenido adicional, enemigos mas divertidos y dificiles, plataformeo es aun mas dificil si buscas mas de eso, mejores bosses y mas mecanicas diferentes en las distintas zonas que agregan, lo intensifican y vuelve el juego aun mejor, me encanto el juego bases, dentro de sus defectos y cosas que le faltaron, pero eso se ve reflejado en el DLC, zonas muy bonitas esteticamente, un OST muy delicioso a los oidos y si mencionar el jefe final de la zona que este si me costo mucho mas que los del juego base, mas tomando en cuenta el jefe secreto que la verdad esta bien pero te enfocas mas en hacer una subida mas que pelear con el jefe, vale totalmente la pena esta experiencia y se convirtio en uno de mis favoritos dentro del genero metroivania, solo toca esperar su siguiente entrega para el 2027, que lo espero con ansias :D
Rusting my Moss
Um metroidvania incrivel, os chefes são bem diversificados, a trilha sonora é muito boa, as áreas são bem diferentes e a maioria tem mecânicas únicas, esse jogo te desafia bastante seja nas salas de inimigos quanto no plataforming já q algumas áreas exigem uma precisão bem grande mas atravessar as áreas com essa física é muito gostosinho, a história é legal mas eu provavelmente n eu entendi todas as nuances (culpa minha), os personagens são interessantes e alguns bem carismáticos. Poucos metroidvanias me prendem por tanto tempo e eu sempre procuro aqueles q tem algo diferente neles, as mecânicas com a física n devem ser exatamente originais mas juntando tudo q esse jogo faz eu diria q ele é tem uma personalidade bem única. as dlcs adicionam umas boas horas de conteúdo muito boas e cheias de desafios, áreas, chefes e inimigos novos. A GRANDE ESCALADA é algo q me fez lembrar muito o "THE PATH OF PAIN" the Hollow Knight (e todo silksong), é um desafio q requer q vc masterize a movimentação e física do jogo, ele te dá uma colher de chá espalhando alguns pisos q te curam antes e depois de algumas salas, mas n todas, contudo esses pisos n salvam seu progresso e se vc morrer vc volta no último checkpoint q as vezes é muito longe, é sofrido, é difícil e as vezes vc pode pensar q é injusto mas é um sofrimento q lava sua alma quando vc conclui cada pedaço da escalada (tipo fazer o true ending de siksong) e quando vc chega no topo, é lindo, como chegar no céu depois de passar pelo inferno, por isso eu achei muito boa essa dlc, SEA OF SORROW VAI TER Q BATER ISSO AQUI SE NÃO DOU NOTA NEGATIVA PRA SILKSONG (brincadeira) um contra q eu consigo pensar dele é q n tem tanta variedade de inimigo quanto eu gostaria e as vezes o jogo tem umas variadas de dificuldade q deixam a desejar MUITO ANIMADO PRA IRON BRAMBLE
its like if a metroidvania was good
amazing metroidvania i love the movement mechanics and the fact that you get a lot of save points and ways to heal the weapons feel great to use and seem pretty unique to the genre (other than the pistol and sniper, i dont really like those) the bosses and platforming sections aren't too difficult, yet some still provide a decent challenge (the lab ♥♥♥♥♥♥♥ suckss tho) one thing that i dislike about the game is the lore though, it didn't really stick with me much looking forward to getting all achievements, doing dlc stuff and playing as maya
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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