
This is a simulator of life in the Russian countryside, where the player will be engaged in the garden, picking mushrooms and berries, collect firewood, hunting and fishing, brew moonshine and much, much more.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 85% | — | $602.8K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Можно нажраться водки или самогона и пойти убивать местных нпц из ружья или топором, но к сожалению всех убить нельзя, что выглядит не реалистично.
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Russian Village Simulator is a slow-paced open-world life simulation game that focuses heavily on rural survival, farming, exploration, and the routines of countryside living. Instead of building its identity around dramatic storytelling or fast action, the game creates an immersive village atmosphere where players spend most of their time performing everyday activities such as planting crops, fishing, hunting, gathering resources, and gradually building a comfortable life in an isolated rural community. The experience succeeds primarily because of its relaxing atmosphere and commitment to simplicity, even though its technical limitations and repetitive structure occasionally hold it back. The game places players in a quiet countryside environment surrounded by forests, rivers, dirt roads, and small wooden homes. From the beginning, survival and self-sufficiency become central parts of the experience. Players must gather food, maintain resources, improve their property, and slowly establish routines that support long-term survival. Farming is one of the most important activities, allowing players to plant vegetables, harvest crops, and preserve food supplies. However, the gameplay expands well beyond agriculture by including hunting, fishing, gathering berries and mushrooms, chopping wood, crafting supplies, and managing small-scale production systems. One of the game’s strongest qualities is the atmosphere it creates through its slower pacing. Russian Village Simulator rarely pressures players with strict objectives or constant urgency. Instead, it encourages players to settle naturally into village life and enjoy the repetition of simple routines. Walking through forests at sunrise, fishing beside quiet rivers, or tending crops during the evening creates a calming rhythm that becomes surprisingly immersive over time. The game works best when players allow themselves to relax into its slower lifestyle-focused structure. The variety of activities also helps maintain engagement. Even though many systems revolve around resource management, there are enough interconnected mechanics to keep the experience from feeling completely one-dimensional. Players can gather materials from forests, cook food, trade goods, improve their home, care for animals, and experiment with small economic systems involving crafting and production. Brewing homemade alcohol, preserving food, and selling gathered resources all contribute to the feeling of building a self-sustaining rural existence. Progression is gradual but satisfying. Money earned through farming, hunting, crafting, and trading allows players to upgrade equipment, improve living conditions, and expand their property. The progression systems are not especially deep compared to larger simulation games, but they work well enough to create a rewarding sense of advancement. Watching a small and underdeveloped homestead slowly evolve into a more productive and comfortable environment gives the gameplay loop long-term appeal. The social elements add additional charm to the world. Villagers can be interacted with regularly, offering tasks, trades, and small moments of community interaction that make the setting feel more alive. These relationships are relatively simple mechanically, but they help reinforce the game’s central focus on everyday rural life rather than isolated survival. The village itself gradually feels familiar and personal as players spend more time interacting with its residents and routines. Visually, the game captures the atmosphere of remote countryside living surprisingly well despite obvious technical limitations. Forests, open fields, rivers, and village roads create several peaceful and visually relaxing moments throughout the experience. The environmental design succeeds primarily through mood and scenery rather than graphical detail. Quiet mornings, foggy forests, and sunsets across farmland all contribute heavily to the game’s immersive tone. However, Russian Village Simulator is undeniably rough in several areas. Animations are stiff, character models lack refinement, and many systems feel somewhat unpolished. Movement can occasionally feel awkward, interactions lack smoothness, and technical issues become noticeable during longer play sessions. The game clearly prioritizes scale and activity variety over technical polish, which creates moments where the experience feels more ambitious than refined. The pacing may also become repetitive for some players. Much of the gameplay revolves around repeating the same daily routines over extended periods of time. Farming, gathering resources, maintaining supplies, and completing chores are intentionally slow processes, and players searching for faster progression or constant excitement may eventually lose patience with the deliberate structure. Tutorials and interface systems can also be frustrating at times. Certain mechanics are not explained particularly well, forcing players to learn through experimentation and trial-and-error. Inventory management becomes cumbersome once players begin handling larger amounts of resources and crafting materials simultaneously, especially during later portions of the game. Despite these flaws, the game succeeds because it fully commits to its peaceful countryside identity. It never attempts to become a highly cinematic farming simulator or an action-heavy survival game. Instead, it focuses entirely on recreating the slower and more repetitive rhythms of rural life. That sincerity allows the atmosphere to remain immersive even when the technical roughness becomes difficult to ignore. What ultimately makes Russian Village Simulator memorable is the comforting lifestyle fantasy it creates. Simple activities such as gathering mushrooms in the woods, fishing near calm rivers, maintaining crops, or relaxing after a long day of work give the experience a peaceful and grounded tone that many larger simulation games fail to capture. The game finds enjoyment in ordinary routines rather than dramatic spectacle. Russian Village Simulator is an ambitious and atmospheric life simulator that captures the quiet charm of countryside living through farming, exploration, crafting, and survival systems. While its repetitive pacing, awkward mechanics, and technical imperfections prevent it from feeling fully polished, the relaxing atmosphere and large variety of activities make it a worthwhile experience for players who enjoy slower and more immersive rural simulation games. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Italian, Portuguese - Brazil, Portuguese - Portugal, Hungarian, French, German, Ukrainian, Spanish - Spain
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]🎮 Reseña de Russian Village Simulator[/b][/h1] [h2]Resumen del Juego[/h2] Russian Village Simulator es ese tipo de simulador de vida rural en primera persona que te dice: “relájate”, mientras te avienta agricultura, pesca, fabricación, exploración y supervivencia como si fueran mandados del día… en una aldea donde la economía también existe para recordarte que ser campesino no es un mood, es una condena con checklist. La propuesta mezcla simulación con aventura casual e indie, con un toque de rol (progresas, mejoras, farmeas) y estrategia ligera (priorizar recursos, optimizar rutinas). ¿Acción y carreras? Están en la lista como ese primo que jura que “sí entrena” porque una vez corrió para alcanzar el camión del pan. Primera impresión: tiene vibra de mundo abierto “realista” y de juego para desconectar… siempre y cuando tu definición de desconectar sea trabajar gratis en el campo, cazar para no morirte y coleccionar logros como si fueran estampitas de “mira mamá, hoy sí fui productivo”. [h2][b]Lo que da Vodka y lo que da Cruda[/b][/h2] Lo Bueno: ✅ 🌾 Simulación de vida rural con actividades claras (agricultura, pesca, caza, fabricación) que enganchan por rutina. ✅ 🗺️ Exploración en mundo abierto en primera persona: inmersivo para perderte “un ratito” y volver 3 horas después. ✅ 🏆 70 logros: perfecto para quienes convierten su autoestima en porcentajes de completado. ✅ ☁️ Steam Cloud + 🎮 compatibilidad parcial con mando: cómodo para sesiones largas sin miedo a perder progreso. ✅ 🧩 Cromos de Steam: porque sí, también puedes “farmear” fuera del juego. Lo No Tan Bueno: ❌ 👥 Solo un jugador: todo el trabajo del campo recae en ti; ni un vecino para cargar el saco o echar chisme. ❌ 🕹️ Compatibilidad parcial con mando: “funciona” no siempre significa “se siente bien” 😬. ❌ 🧍 Comunidad diminuta (3 jugadores actuales): el pueblo está tan vacío que hasta los lobos se aburren. ❌ 🎭 Mezcla de géneros demasiado ambiciosa en papel (acción/carreras/estrategia): suena más épico de lo que normalmente termina siendo. ❌ 🧠 Con tanto enfoque en “relajación”, la exigencia puede sentirse plana si buscas reto real de supervivencia/IA. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Ciclo de tareas sólido, pero más rutina que sorpresa.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más “gestión tranquila” que desafío; la tensión no siempre aparece.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Varias actividades (agricultura/pesca/caza/fabricación/exploración) bien para horas.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidores; el HDR suma, pero no esperes postal de lujo.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]La narrativa suele ser “sobrevive y produce”; poca chispa argumental.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buena vibra rural “realista”; se siente el lugar, para bien y para tedio.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Funcionales; rara vez impresionan.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña sin estorbar… y sin quedarse en la memoria.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Poco protagonismo; no es un juego que viva del doblaje.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Variedad de tareas sí; variedad de experiencias, más limitada.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable para un indie; nada que vender como milagro.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repetible por progreso y logros, aunque el loop puede cansar.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.4[/b][/td][td]Un simulador cumplidor, con alma de checklist y poca épica real.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Russian Village Simulator funciona cuando lo juegas como lo que es: un simulador de vida rural para perderte entre tareas, optimizar tu granjita, pescar “para relajarte” y terminar administrando recursos como si tuvieras una auditoría mañana. Tiene suficiente contenido para sostener horas y los 70 logros son gasolina para el completionist. Ahora, lo controversial: la aldea se siente más viva que su comunidad. Con 3 jugadores actuales, esto es casi una experiencia arqueológica: tú, tu granja y el eco. Aun así, 855 recomendaciones totales indican que, para su nicho, sí cumplió… solo que ese nicho claramente no está haciendo fila hoy. [h3]Recomendación de Compra (En descuento fuerte)[/h3] Puntuación Total: 5.4/10 Número de jugadores activos al momento de hacer esta review: 3 Descuento máximo registrado: -70% Veredicto: [i]Recomendado solo si te gustan los simuladores de vida/agricultura y vienes por el loop, no por la “acción”.[/i] Si lo tuyo es la relajación productiva (sí, suena a contradicción, pero aquí aplica) y disfrutas progresar a base de tareas, vale la pena considerarlo, especialmente cuando aparece con rebaja agresiva. Si buscas historia potente, desafío serio o una comunidad activa, mejor sigue explorando: este “pueblo” no está muerto… pero tampoco está precisamente de fiesta.
Сама по себе игра прикольная и затягивающая. Куча классных отсылок, душевный сеттинг и реально есть куда развиваться. Огромный плюс разработчикам за то, что не стали душить игроков бесячей системой веса и ограничений на перенос лута. По началу у меня возникли проблему с производительностью, игра постоянно лагала и фризила. На моем железе (Intel Core Ultra 9 275HX, RTX 5070 Ti, 32 ГБ ОЗУ) на СРЕДНИХ настройках выдавало всего 30 FPS с просадками до 10-15 кадров. Играть в таком режиме было физически больно. Но мой отрицательный отзыв разработчик помог разобраться как это починить - DirectX11 + перезапуск игры. Игру рекомендую, особенно тем, кто скучает по атмосфере русской деревни.
Управление автомобилями и лошадью а особенно трактором, это полный пи..ц!!! Балалайка за долбала, на нервы стала действовать, музыку отключил. Яркость экрана, вообще не работает настройка. Ну и расстроило, что Машка после свадьбы стоит как кол осиновый в комнате, думал хоть какое то взаимодействие с ней будет))). За 110 рублей, пойдет. Китайцы одиночки, лучше делают игры.
Игра очень интересная и затягивающая,советую
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В деревне можно хорошо провести, время. А главное без последствий 😁
Много всяких дел можно поделать в этой игре. Но долго в нее не поиграть, не оптимизирована. Не хватает каких нибудь квестов, и диалогов побольше.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.7K | 1K | 76% | $19.99 | |
| $602.9K | 801 | 81% | $19.99 | |
| $602.9K | 892 | 90% | $18.99 | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $603.5K | 895 | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7K | 73 | 75% | $15.99 | |
| $19.3K | 61 | 70% | $15.99 | |
| $9K | 13 | 62% | $19.99 | |
| $1.1M | 1.7K | 81% | $29.99 | |
| $4.2K | 13 | 100% | $9.99 | |
| $3.4K | 11 | 45% | $8.99 |