
Find the missing pieces of the artifact and save the Roman Empire from its enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
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thought the graphics looked a little better than they do in game play, also no upgrades like most games, maybe the towers in a bit, but no general upgrades, thought the theme was awesome but needs better graphics and more game play options.
Ganz nett, etwas altbacken und schwer. Gefällt mir im Prinzip ganz gut. Nach ein paar Levels wirds aber richtig schwer, oder ich habe noch nicht den richtigen Workflow gefunden. Jedenfalls bekomme ich plötzlich ganz gut einen auf den Sack. Wer eine Herausforderung sucht, wird hier fündig. Wer mehr Casual spielt, sollte vielleicht mal nur antesten, mal Videos schauen, und evtl. dann doch noch rechtzeitig refunden. Grafik und Sound sind wie von einem alten einfachen Indie Titel, ist vermutlich wohl auch so. Dennoch macht das Spiel irgendwie Laune, weil es sich wie mein Lieblingsspiel Kingdom Rush anfühlt und auch so spielt. Ich werde wohl versuchen weiterzuspielen, mal sehen, ob ich noch etwas schaffe. Sammelkarten und Achievements wäre nett gewesen, aber das bieten ja wenig der Spiele, die ich zuletzt günstig geschossen habe. Schade. Fazit: gefühlt recht schwer, lieber kaufen, testen, refunden(?) UPDATE: Ich habe mich jetzt durchgekämpft. Am Ende spielt es sich wie Kingdom Rush, hat auch irgendwie viele gleiche oder ähnliche Levelaufbauten, aber es ist insgesamt etwas schwieriger zu meistern, denn einige Level sind etwas unfair, was die perfekte Balance an Türmen und Aufrüstungen betrifft, die für 3 Sterne Bewertungen kleine Fehler hart betrafen können. Auch ist der geschickte Einsatz der 3 Zauber sehr wichtig. Jedenfalls sind starke Türme wichtiger als viele davon. Und die 4 Angriffsarten als Farbkreise über den Köpfen sichtbar, plus der Würfel und das göttliche Symbol erfordern auch taktisches Geschick. Mir ist es jedenfalls oft genug passiert, dass man mal locker Einheiten wegballert, und dann plötzlich geht mal wieder fast gar nichts. Wie gesagt, ich habe das Spiel durch geschafft, aber alle Herausforderungsmissionen und 3 Sternebewertungen habe ich mir dann nicht mehr angetan. Da hatte ich dann keine Muße mehr für. Ich glaube das Level 5 war für mich am Schlimmsten, wer das durch hat, schafft den Rest auch. Versucht es einfach, am Ende hatte ich doch ordentlich Spaß damit und es stellte sich das "nur noch eine Mission" Feeling ein.
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Very basic tower defense game. Enjoyed it. Wiled away some hours for me. Some levels took a bit more strategy than others.
Picked up on 75% special and can have no complaints. Think it might be overpriced at normal cost, That being said, a competent Tower Defense title that will give you pause for tactical thought.
Rush on Rome is a historical-themed tower defense strategy game developed by Z-Software GmbH and published by familyplay that places players in the sandals of a Roman commander entrusted with a mission of great importance. Combining military defense mechanics with a narrative centered on a mysterious artifact, the game offers a blend of tactical planning, resource management, and battlefield decision-making set against the backdrop of the ancient Roman world. While it follows many conventions familiar to tower defense fans, its Roman setting and campaign structure help give the experience a distinctive character. The story revolves around a Roman prefect dispatched by the emperor to recover fragments of a powerful artifact scattered across dangerous territories. What begins as an archaeological and military expedition soon becomes a desperate struggle for survival as hostile forces repeatedly attack the Roman search party. Rival armies from across the ancient world stand in the way of the mission, forcing players to defend key positions while continuing their search for the artifact. The narrative may not be deeply complex, but it provides enough context to make each mission feel like part of a larger campaign rather than a collection of disconnected battles. One of the game's most appealing qualities is its use of classical antiquity as a setting. Many tower defense games rely on fantasy worlds filled with dragons and magical kingdoms, but Rush on Rome instead draws inspiration from ancient history. Roman soldiers, military formations, siege weapons, and rival civilizations such as Gaul, Carthage, and Egypt create a battlefield environment that feels different from the genre's more common settings. This historical flavor adds personality to the experience and helps immerse players in the role of a Roman military leader attempting to overcome impossible odds. Gameplay centers on preparing defenses against incoming enemy waves. Players must position troops strategically, deploy siege equipment effectively, and make careful use of special abilities to survive increasingly difficult assaults. Every mission requires balancing limited resources while anticipating enemy movements and identifying the most vulnerable points in the defensive line. Success rarely comes from simply placing units at random. Instead, players are rewarded for thoughtful planning and a willingness to adapt their tactics as new threats emerge. The progression of difficulty is one of the game's strengths. Early missions serve as an introduction to the mechanics, giving players time to understand the fundamentals of defense placement and resource management. As the campaign advances, enemy attacks become more frequent and varied, forcing players to refine their strategies. New challenges appear regularly, preventing the gameplay from becoming stagnant and ensuring that each stage introduces fresh tactical considerations. Enemy diversity plays a significant role in maintaining engagement. The game features numerous enemy types with different strengths, weaknesses, and battlefield roles. Some units focus on direct assaults, while others create unique threats that require specialized responses. This variety prevents players from relying on a single strategy throughout the campaign and encourages experimentation with different defensive arrangements. Learning how to counter specific enemy formations becomes an important part of mastering the game. The inclusion of siege weapons and special abilities adds another layer of strategic depth. Roman engineers provide access to powerful defensive tools capable of turning the tide of battle when used correctly. Meanwhile, special abilities act as valuable emergency measures that can rescue a failing defense or create opportunities during particularly difficult encounters. The limited availability of these tools means that players must carefully consider when and where to use them, adding meaningful decision-making to every battle. Another positive aspect of Rush on Rome is the amount of content offered. Beyond the main campaign missions, the game includes a substantial collection of challenge stages designed to test players' mastery of the mechanics. These additional missions provide extra replay value and often require more refined strategies than the core story content. For players who enjoy optimizing defenses and pursuing perfect victories, the challenge missions significantly extend the lifespan of the experience. Visually, the game adopts a functional top-down presentation that prioritizes clarity. The battlefield is easy to read, allowing players to monitor troop placements, enemy movements, and critical areas without confusion. While the graphics are relatively simple and lack the visual spectacle of larger strategy productions, they effectively support the gameplay. The Roman-themed environments, military units, and siege equipment successfully establish the setting and provide enough detail to maintain immersion. The game's greatest limitation is that it remains fairly traditional in its design. Players seeking major innovations or extensive strategic complexity may find its mechanics familiar. The progression systems are relatively straightforward, and the scope remains focused on tower defense fundamentals rather than broader empire management or large-scale warfare. Some veteran players may also wish for more unit types, deeper customization options, or additional layers of tactical control. Nevertheless, these limitations are partly offset by the game's accessibility and clear focus. What ultimately makes Rush on Rome enjoyable is its commitment to delivering a focused strategy experience. It does not attempt to overwhelm players with unnecessary complexity. Instead, it provides a steady stream of tactical challenges supported by a historical setting that feels refreshing within the genre. The combination of defensive planning, varied enemy encounters, and Roman military themes creates a satisfying gameplay loop that remains engaging throughout the campaign. Rush on Rome succeeds as a solid tower defense title that understands its strengths. Its historical atmosphere, challenging mission design, diverse enemy roster, and accessible mechanics make it an enjoyable choice for strategy enthusiasts who appreciate defensive gameplay. While it may not revolutionize the genre, it offers enough content and tactical depth to provide a rewarding experience for players willing to lead Rome's forces against overwhelming opposition. Rating: 5/10
no not even in sale for 50ct. the "setting" (rome) sounded nice and the pictures looked okay, but the game (play) itself is totally low.... its a clear "first game - tutorial made with some program game" all is really cheap. lacks everything most td games have "upgrade points, achievmeents and and and"
worst tower game ever
simple Tower Defense should be play for free on mobile games as the graphics look like a 10 years old mobile game may be in the early 90s this would a nice title if they would have invented "tower defense" games there
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