
Remake history and race your opponents for a complete and glorious timeline in this lightning-fast card game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Great little game for a great price, though the UI could use some polishing. A few more game modes wouldn't go amiss as well. Suggestions for the devs: - no way to leave a game without closing the program. - needs a card list, and it needs to be accessible mid game. - when you're prompted for a choice(discard a card, etc) there's no way to examine the prestige tokens or anything except your own cards. - prestige tokens should have the icons of the tags they're associated visible somewhere. Having to hover over the icon a bunch of times is unoptimal. - Make card tags more distinctive, Seems like there's too much overlap there, which makes it hard to remember which card goes with which tag. E.g.: discovery/exploration, knowledge/philosophy/inspiration, etc. - Card tag balance. Some tags seem extremely weak. Art for example has no leader or other card synergies and is in only 1 prestige token? Is that right? - The difficulty of quick game needs to be re-jiggered. It really depends on too many factors for you to nail down accurately, and as it is it's just confusing. My impression is that beginner can be harder than Mastermind depending on which civilisation you're playing. IMO you should reclassify it as stages rather than difficulty. - Speaking of which, I recommend you take another look at some of the translations. E.g.: "Play a game versus [adjective] civilisations: [Civ 1], [Civ 2], or [Civ 3]" implies the civilisations listed are [adjective]. You just know someone out there is offended that their civ is classified as "Easy", or "Tricky"(especially that second one *cough*).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
I really like the game concept, but the execution is pretty weak. Wins are determined more so by RNG than any real strategy. There are some cards that are in the wrong era (Atomic Theory is Medieval), and modern cards are pointless waste of hand space because you will never be able to play them anyway. Because of the pure RNG the difficulty levels in this game are pretty pointless as well. I'm playing "Beginner" which is the first in 10ish or so levels and I've played around 50 games and have won less than 10... The UI is broken in many circumstances, and you can't even get to the main menu once you start a game. I've enjoyed other works by this dev team, but this one feels pretty rushed and not quite a complete thought.
Changed my mind. The gameplay could use some more polish, but for a casual game it's entertaining enough and not quite like anything else I played.
Have played through all the 'difficulties' as of this review. This game is an attempt to make Through the Ages play in 5 minutes or so, but ends up just being about getting lucky. You cannot play cards before reaching a certain age, so if your starting hand is full of modern cards you've lost already, victory conditions are both determined randomly and hidden at the start so you're playing totally in the dark. There's no real strategy here, if you have a card and can play it there is no reason to not play it 99% of the time because the game ends whenever a single player has played 8 cards.
[b]Last played on: March 2023[/b] Looking at the tags on this game, I had high hopes I would like it. This seemed to check every box: a civilization, deckbuilder, strategy game: wow. But I came out disappointed. The reason? RNG Many of the game's concepts and mechanics are fun and interesting. But the one thing that can make or break a game is the randomness. Starting with cards that you cannot play while your opponents add cards after cards to their timeline means that you just cannot win. On the other hand, getting the perfect flow of cards naturally means that you cannot lose. Pros: [list] [*] Original concepts and mechanics [*] Achievements unlocked naturally during gameplay [*] Very fast games [*] Well-balanced difficulty levels [*] Simple yet effective art [*] No messing around: no cutscenes, CG or anything to distract you from playing the game [/list] Cons: [list] [*] Too much randomness which leads to [*] Not enough strategy [*] Not much difference between civilizations [/list] Ultimately there was too much RNG and too little strategy for me. Your mileage may vary so you should give it a try!
This is a fast and strategic card game that requires you to think ahead and adapt to the changing situations. Games are only 3-6 minutes long which is refreshing for a strategy game!
Worth it. Don't wait for a sale. Get this game. It's an indie "labor of love". Fine attention to detail, balancing, even the music is finely tuned / feels right! Reviewing after playing for 48 minutes, which is about 10 games! Quick and fun and stimulating/engaging, but won't take up your evening. Plus learn a thing or two about history; not mindless "shoot & loot". Just a great experience in a "small package"!
Шедевр! Короткая версия Цивы/сквозь века. Играется легко и быстро, партия реально занимает 3-5 минут, но менее увлекательной от этого не становится. Разные стартовые нации задают разные стартовые показатели, а рандом в картах каждый раз заставляет придумывать новую тактику. А если еще и включить фантазию, смотря на карты, и придумывая истории....)
Fun little card game that you can play for five minutes or five hours. Great for when your wife just left you and you don't know what to do with yourself, or for when you get ready for work ten minutes before you have to leave.
Extremely simple game that's far from easy. The number of cards means that after a few play throughs you've seen them all and they keep re-appearing. Although there are 20 civilisations with (marginally) varying starting conditions, they all play the same way and that with the number card designs available means variety and longevity are unlikely to be as great as may be hoped. This is however a tremendously innovative card game with emergent complexity and if further cards are made available in a DLC I shall be buying.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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