
A weaponless psychological thriller. Become trapped in the dark simulation within Gabriel’s mind after surviving a deadly plane crash. Run, hide, and piece together your memories to wake from this dystopian nightmare before Protocol 66 is activated.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runway: 66 is a psychological horror and sci-fi investigation experience where reality itself is the primary suspect.
You play as Gabriel, designated Subject 66 a man declared dead after a catastrophic plane crash, only to awaken inside a classified, government-backed simulation. Something has gone wrong. The world glitches. Memories contradict themselves. And a protocol known only as “Protocol 66” is actively reshaping your consciousness.
You are not merely trapped.
You are being studied.
To escape, you must become the investigator of your own fractured mind uncovering who built the simulation, why your memories were altered, and what happens when a human subject begins to remember too much.
🔍 Evidence Gathering in a Fractured Reality
Explore seven distinct, atmospheric chapters from abandoned airport terminals to hidden military installations buried beneath layers of false reality. Collect classified documents, environmental clues, and experimental records that expose a government conspiracy and genetic experiments tied directly to the Malevolent Madness universe.
🧩 Cognitive Deduction & Simulation Puzzles
The simulation is imperfect and those imperfections are your greatest weapon. Identify logical inconsistencies, environmental glitches, and temporal loops to solve puzzles rooted in psychological trauma and corrupted system architecture. Progress requires actively connecting the dots between memory fragments and the world’s distorted logic.
📓 Fragmented Memory Analysis
Found notes, distorted recordings, and whispered voices act as your internal case file. Every shifting hallway and whispered name is a clue. Analyze the recurring presence of “Maryam” to understand her patterns and her unsettling connection to your identity.
👁️ Surveillance & Strategic Stealth
A dynamic AI entity observes, adapts, and manipulates the simulation around you. There is no direct confrontation. Survival depends on understanding the system’s rules, tracking behavioral patterns, and exploiting technical flaws through stealth and environmental awareness.
🎭 Decision-Driven Deductions
Your choices are not moral they are diagnostic. Each decision permanently alters Gabriel’s mental state and the simulation’s response, leading to multiple investigative conclusions:
Awakening, Truth, or Eternal Surrender.
Terminal 66 exists for one reason:
You chose to forget.
Will you uncover the evidence needed to remember who you really are
or will you remain forever cataloged as Subject 66 in a classified experiment that never ends?
Engagement
Reviews
Esta entretenido, juego cortito, con sustos y con varios finales. Aun hay cosas que tienen que pulir, pero lo recomiendo. Como ya he comentado anteriormente en otra reseña de otro juego de Nebula, volvería a poner la mano en medio de la pantalla al interactuar con un objeto, se entiende y se ve mejor que el circulo pequeño. Los dos enemigos que hay en el juego que te persiguen, en mi caso, se quedaron atorados con paredes y no se movían, habría que ver el tema de la IA, sé que lo han tocado recientemente, pero aun hay que pulirla. Un dato importante, si eliges el final de "Salir de la simulación", hay una habitación a mano derecha con ordenadores, hay un papel en una mesa con un café o bebida encima, si interactúas con ese papel para leerlo el juego te expulsa y se cierra, me pasó dos veces seguidas, para que lo revisen. Esto lo digo para ayudar a mejorar algunos aspectos del juego. Mucho animo!! ^^
UPDATED by 12/27/2025: So, I downloaded it again and installed it. I checked it out. The new menu is great, but sometimes there are problems with loading saves. A slight improvement in the visual. They added a little there, the lighting was redone a little here, in principle it is normal. Visual effects scripts don't always work. In the airport location, after loading the save, the script of the attacking character did not load. It's the same in the sewer location. So, I'll leave you a positive assessment, if only because at least something is being done. But overall, the project is not the most successful. But for the sake of experience, let it be. UPDATED by 12/26/2025: Okay, since the developers still haven't abandoned the project, and they're giving people feedback, and they've also done some optimization work, I'm changing my assessment to positive. I hope that the conclusions have been drawn, and in the future the studio will begin to please us with more thoughtful and prepared end products. And yes, the complaint was not that you use ready-made assets, but that there was little interaction with them from the stated. At your leisure, there will be time and desire, add a more detailed storyline about the main character, reveal the essence and causes of the activities that took place :) With best Regards. =========== OLD Review ========== Yes, it's a failure. Initially, it was a very good start, and the idea wasn't bad. But what do we end up with?: 1) Poor optimization of the first level (hospital) - the scene is very overloaded with objects, there is no dynamic unloading of them from video memory. 2) There are very few individual solutions for the scene, mostly it's just the placement of ready-made assets in Unreal, which are available on the Unreal Engine marketplace. 3) The plot is fragments of something there. In the end, it is unclear whether this laboratory is related to the plane crash or not. What were they doing there anyway? A superintelligence? In general, it feels like after a more or less normal first level, the developers' fuse ran out and the further development of the plot was simply sucked out of their fingers and quickly into production. There are only 2 enemies throughout the game. And this is not AI, it's stupidly scripted stuff. Toilet demon and xs something else, angular. It's just stupid to really go from the beginning to the end in 25 minutes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Danish, Indonesian, Dutch, Finnish +15 more
Hours played at review time, across 35 reviews with recorded playtime.
Runway 66 is a 54-minute experience that feels far longer than it should and not in a good way. What’s meant to be a short horror title ends up being boring, uneventful, and forgettable, offering nothing new to the horror game universe. The game fails to build tension, atmosphere, or meaningful scares. There’s no innovation, no memorable mechanics, and no moments that justify its place among modern horror titles. Instead of dread or suspense, it delivers repetition and emptiness, leaving the player disengaged well before the end. This is one of those games that feels more like a rough prototype than a finished horror experience. CPU: AMD Ryzen 9 7900X (12-Core Processor) GPU: AMD Radeon RX 7700 XT RAM: 64 GB OS: Windows 11
Gráficos bonitos com ótima fluidez. Trilha sonora boa, efeitos sonoros de ótima qualidade que criam uma boa atmosfera. Más esta com alguns bugs como ficar preso em escadas, boss ficar travado em partes do cenário em seu respectivo mapa, click em documentos, más nada implica na gameplay. Basta voltar ao menu inicial e retornar ao jogo. Encontrei um Bug critico clicando em um documento. Este fecha o jogo mas não implica no seu salvamento. Más ainda assim Runway 66 não deixa a deseja pelo menos ao meu gosto. Um bom jogo que vale a pena ser jogado. Cuidado com a imersão no play, tem alguns jumpscare sinistros nos momentos exatos. O jogo poderia ter pelo menos mais algumas horas de gameplay ,achei meio curto... com mais uma hora ou duas acho que não afetaria na proposta de run no game.Contudo parabéns aos desenvolvedores.
The game delivers a tense and immersive horror experience that keeps you on edge from start to finish. The atmosphere is thick with dread, using sound design and lighting to build constant unease rather than relying on cheap jump scares. Every step feels deliberate, and the environment does an excellent job of making you feel isolated and vulnerable.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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