
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
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About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 821 reviews with recorded playtime.
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
333
I enjoy the game but I'm not removing this negative review until you fix the corpse running. Running 800 meters with none of my weapons from my hot bar to reach my dead body is insane. There is no value or enjoyment to be had with this mechanic. All you are doing is inviting someone to die, see how far their body is and turn off the game. If you want just materials to drop, fine. But dropping every piece of gear I have and ultimately making me even more worthless in a place I just died FULLY equipped adds no value. Another thing you should address is the recipe weapons. Often they are worse than the base item which is completely backwards. If I found a recipe for an item that requires bronze, it should be marginally better than the basic bronze weapon. The basic bronze gear should be a fallback to not finding a unique recipe. As of now they're just a wasted effort on both the devs and players. Monsters in a particular biome are just dying to the poison they are native to. The dragon doing drive-bys every 15 minutes is immersive but basically just annoying as you get one shot early on repeatedly. Survival slop that was lazily thrown together for the time being. Frequent updates are nice but don't buy this until 1.0. Early access is a plague upon gaming while indie developers are slaying with full releases. Do better.
just play the game is very good !
整體和朋友一起遊戲的體驗不錯,戰鬥方面是短板,操作手感不好,這部分修正之後是款好遊戲
Game has a main story quest bug that prevents you from accessing the last zone
Good enough!
im obsessed with this game... i usually do not like survival-base-building slop but this is so much fun
If you like Valheim you might get some fun out of this game. I can not recommend it because of how poorly is runs/optimized. Combat is NOT intuitive and really just sucks. Magic is OKAY at best. When I think "survival crafting game" RSDW does not come in on that list at all.
Esta muy bueno y entretenido. Lo estoy jugando con mi hijo y esta muy bueno
Playing solo on hard difficulty, so far it's been Valheim Lite®, but enjoyable in its own way despite its shortcomings. It streamlines a lot of the survival to be less interesting than Valheim's, the combat is weirdly balanced (and kinda jank), the building is more limited and the progression is equally linear in a disappointing way. And yet, it still works fairly well because the world is interesting to explore (if a bit empty in places), the quests and lore are good at pushing you to roam, and the areas are paced well enough that I constantly want to see what's next. Also the starting dragon constantly hounding you is excellent motivation, it makes you want to progress just to finally punch it in its stupid dragon face, and I'm very excited to find out what other annoying things I will eventually get to revenge-punch in their stupid face. Still needs a lot of work, but what's there is already good enough if you're looking for a more casual survival/crafter game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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