
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 755 reviews with recorded playtime.
Reviews
Themes across 750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No idea why this game is not at 90%+ positiv reviews. It's great.
If you like OSRS or any version of Runescape, then you will like this game. It is a fantastic mix of OSRS/WoW/Minecraft (building) with Dark Souls combat. Would highly recommend. Game will take off as soon as Rune or Ancient Magicks are announced/released. $30 is a steal.
Absolutely phenomenal! I created my first runescape account in 2004. I was sold for the next 12 years or so. If that version of me ever got to even see this game, I would be insanely happy. Very well done!
Huge Runescape franchise fan, even after being scammed in the wildy!
Many areas of the game feel unpolished or never tested. Extremely repetitive gameplay loop and enemy encounters / movesets all around. Leveling up feels urewarding after the early 20 lvls : almost no significative gains and almost all bonuses are passive. The balance between fighting skills doesn't make any sence : while magic deals enormous area damage from afar with flexible damage type and utility, range does no damage to a single target. The worst part of the game definitely is the fire cape trial; cleary untested and very lazy design. 2 hours of copy / paste of the same mob with different stat lines into a boss fight that has already been cleared before. Wait for the finished product before playing this game. It might be worth it in a few years, after many balance patches and a reduced price.
[h1]Heartbreaking[/h1] It's been a long time since I've had a game make me genuinely smile. So it pains me when I say that this game is among the most infuriating of all the survival titles. Upon entering the game it feels... oddly familiar if you've played any survival game in the last 2yrs... but easily ignored because it is beautiful, runs smooth, feels cohesive and well thought out in it's world design and story. Something that is lacking in this genre... it really stands out in that regard. It's charm will get you in the first few hours. Seriously, it will. When I first encountered the use of the magic system in the game is was a delight. Using it to handle basic chores was such a cool concept that I had always wanted from magic in these games. "Finally someone gets it" I thought as I cut down my first trees with magic. I genuinely smiled. SMILED! Do you remember that part of video games? I was so excited to dive into the game. But, that smiles faded quickly as I started to notice that outside of a few things you encounter early... the rest of the systems are so poorly thought out they become more and more maddening the longer you play. You will struggle to figure out the logic behind the terrible game design choices as you constantly battle the item requirements, miniscule inventory space, UI and animations. The most unforgivable is the forced radial wheel for in combat spells and actions, made all the worse by long locked in animations that guarantee you get hit by numerous enemies before completing said spell/action. Enemies do not act intelligently, (flanking and maneuvering to find a opening, which would give you time in between attacks) no, they all charge you at the same time and follow you like a swarm of bees. Zero thought was put into this. Unless you want to play with a sword and shield or massively manipulate the custom settings forget about being a mage or even a useful ranged class. The game wants you to be all classes at once, but doesn't give you the [b]UI, INVENTORY SPACE, or QUALITY OF LIFE[/b] features to make it worth your time and certainly not your enjoyment. Constant absolutely maddening design choices. I can use magic to cut down trees and cut up logs, but I have to have a watering can (that needs to be [b]manually[/b] filled) to use my magic, to water my garden. I won't go into many things because they have all been stated before, but this game will fight you. Not the goblins... not the dragons... this game. It's like the dev teams were not allowed to talk to each other through out the design process as so many of the design choices and systems in this game fight each other. They also must have the feedback printer lined up with their paper shredder because so many pain points have been brought up since day one and they are completely ignored to stick to the "roadmap." Which, is ironic because this game feels kinda half baked outside of looking and sounding good. I actually don't know how they couldn't figure this one out, the genre has practically made these games for them at this point and they already have the lore and world building done for them with Runescape. All they had to do was design new UI and systems around it... and they couldn't do that? This one actually hurt me. I was so ready to finally play something good. Sorry Jagex but this isn't it. I'll give it another try in September but this still needs a lot of love and thought put into it before I'll ever recommend it.
probleme de connection avec des amis steam..
better than valheim
不好玩,玩的人急眼,交互差劲,一直死,麻烦的要命,任务系统垃圾,上来玩半天看不到一条龙
This game is great if you need a break from OSRS.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| EA SPORTS™ WRC | $17M | 11.3K | 62% | $49.99 |
| SONIC X SHADOW GENERATIONS | $17M | 15.2K | 97% | $49.99 |
| Northgard: Definitive Edition | $17.1M | 68.5K | 85% | $9.79 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| Going Medieval | $17.1M | 21.2K | 89% | $29.99 |
| BioShock™ | $16.9M | 32.1K | 94% | $19.99 |
Related
| Valheim | $54.1M | 538.4K | 94% | $9.99 |
| Grounded 2 | $14M | 22.4K | 81% | $29.99 |
| Grounded | $59.5M | 95.1K | 90% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Nightingale | $10.9M | 18K | 66% | $29.99 |
| The Lord of the Rings: Return to Moria™ | $7.4M | 12.2K | 81% | $29.99 |