
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期玩着很上头 但是从打完第一条龙开始 你就准备开始坐牢吧,后期地图又大有空,内容不多,采集材料要跑断腿,如果你刚好还是联机,没开自定义,恭喜你,做装备的材料能肝到你死,你以为做完装备就好了吗,不,做完你用不了多久,新装备和新的肝又来啦,反正后面我们基本都是只做个和怪物匹配的等级的武器,护甲无所谓了,反正做还是不做都是一两刀被砍死的份,打怪全靠卡地形 虽然更新路线图很清晰,制作组也很有诚意,但是这个模式真的很累人,在目前的战斗模式和装备成长模式不修改前,我大概率是不会改评价了
挺好玩的,不过也挺复杂,得找上朋友一起玩
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Latest in each market: best CA #14, worst KR #95 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
where is our half shaped foundations..... give us rounded foundations dang nab it LOL castle builds would be so much better if we had them great game though im enjoyin the hell out of it like a fat kid love cake
除了引导不行,其他还行
Watching theburntpeanut on tv resulted in 1) Wife seeing game on tv 2) Wife buying both of us a copy 3)Getting a server 4) Grinding the game. Lots of stuff to do so far, cant complain
Oh no, not again Runescape. How many hours of my life have been spent playing Runescape at this point. Excellent game so far about a 4/5 in its current state. Pros: *Pricing - is excellent for the amount of hours / content you will get in game, Pretty sure it costs less to buy Runescape than it does to get anything from a fast food place nowadays, which is kind of sad to think about. Except, Runescape wont leave you fat and ashamed. So thats cool. *Design - Being able to play the same character on multiple servers is nothing short of amazing. V Rising, take notes, this is how you do it. *Combat - Genuinely excellent, there is dodging, blocking, parrying all streamlined together and it is consistently fun. The combat is so fun and unique for each different playstyle, Melee combat feels amazing and completely different vs Archers vs Mage's the game is incredible in this regard, easily the most well designed aspect is how good the combat is. *Content - Tons of content with what appears to be a bright future of content ahead *Soundtrack - The musical score is obviously taking notes from Valheim's thematically correct application, and Jagex delivers one of the most beautiful background soundtracks ive ever heard, its definitely going to be one that will invoke memories when heard in the years to come. Cons: * Slightly bottlenecked experience when you progress toward Bronze Gear because Bronze bars are in the same areas as Tier 3 enemies, who are fair to fight only when you are wearing.... Bronze gear haha. --> The obvious solution is that Bronze gear should be obtainable when you enter the swamps (Tier 2 area) so that you are ready for that Tier 3 area. So on so forth. *Melee combat suffers as a result of enemy hit tracking which follows your dodge, this is especially hell when you are fighting multiple enemies which is pretty much every single fight in the game once your out of the Temple Woods. --> The obvious solution is to make enemies unleash their attack in the area you were last located when their attack finishes charging its final animation. ESPECIALLY ARCHERS. Enemy archers will literally shoot you through their own allies bodies which will hit stun you and leave you exposed to being pummeled by 10000000000000000 dudes. This is something I'm surprised hasnt been Quality Assurance tested even prior to early access release. Does anyone even use a Quality Assurance team anymore or do they just ship it and let the players do it? As a melee main, who refuses to play anything else my combat is basically like this: (Attack once, Dodge, Attack again, Dodge, Attack one more time, Dodge) Because as soon as I get hit, its usually by multiple enemies at the same time which is a 1-2 shot kill in melee. My recommendation now is, do what I do and suffer until we are so good at the game that Dark Souls bosses will cry in our presence or, play a Ranged build or Magic build if you dont want to get good and suffer with the rest of the melee boys. Final Verdict: An excellent title that offers something for combat enjoyers, RPG enjoyers, Survival enjoyers, and plenty of content to look forward to that for the price would be insane to not pick up and play. Excellent game again 4/5 in its current state and they have a planned update coming on Sep 01, which is aiming to address the issues I identified and add EVEN more depth to an already great game.
This game is sooo cool <3
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The wife and I absolutely love this game, It has come so far! I can't wait for the future of Dragonwilds.
idc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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