
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Has potential. They have to fix readability and consistency in animations. The lore tells you that you dont belong to this world, and they make sure that you feel like it, in a bad way. Everything in the world looks that was built before you, and every change you make feels negligible. If you place your base somewhere enemies will still spawn around and inside of it like if the world just don't care of what you do. It feels like you are interacting with a world from a dimension they just don't have access to and when you come close they be like "Oh my god what's that thing(you) that just spawned in front of me?" in every interaction. Pros: Runescape You have a good feeling of progression, the game rewards you for curiosity a few times. The magic system I will miss in every game I play now on, they nailed it. Cons: - There's a lot of sprite reuse. - Characters don't have charisma, they lack depth. - You won't be able to have fun fighting against a higher level mob just by using your skills and game understanding(everything animation window is bad to read), the only path is to pick mage and kite. You have to play mage if you are single player, maybe mage tank, mage glass cannon or a mage in between, but you cant be a warrior that fight a horde of minions with your sword, you will just die. - You can't read animations, if something is on your feet it may or may not interact with you, you just don't know. - You can't read animations, if something hit you you may or may not parry timing the animation right, you just have to guess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #10, worst RU #90 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is good for beta. But in many ways some feature are weirdly designed : Menu-ing : Not scrollable hotbar, Inversed controls on divide item stack and transfer item stack. Items & craft : Gear item (rings) that passively lose durability, Crafting stations without output inventory slot, potions that unlock crafts. Gameplay : So few spells, no mouvement spells for close range class, block or dash often trigger with 1 second delay during combat, secondary quests without any direction to go to. Some industry standards are really missing for the moment. That said, mid game is really fun to play, beautiful game overall, construction is very well designed. Hope you will have the chance to differentiate from Enshrouded.
Most of the game is a blast, my main issue is the combat. Standard enemies are too strong, which means if you are fighting multiple at the same time, its incredibly difficult to win an encounter, which wouldnt be an issue if the map wasnt so densely populated that you are constantly running into big groups. It also doesn't help that you cant just run away because ranged enemies are extremely accurate and melee enemies can match your pace, and actually outpace you with their attack animations, meaning you need to actively dodge attacks you often cannot see because you are running away.
tijdsvermakend
Very fun with friends or just to build your base up and explore. Looking forward to see all the things that get added.
The actual hold this games has on me is insane. I havn't played a game this cozy, challenging, crafty, and challenging in a while. This game is perfect, double thumbs up.
I like this game, i just hate having locked in settings. i play this game solo, wich on standard dificulty means i'm playing with 2 friends apparently. got to the second vault before being stuck in deathloops using all my resources rince and repeat... i understand it might just be skill issue but having to delete my 5h character and world just to difficulty balance just deflates me.
Watching theburntpeanut on tv resulted in 1) Wife seeing game on tv 2) Wife buying both of us a copy 3)Getting a server 4) Grinding the game. Lots of stuff to do so far, cant complain
Oh no, not again Runescape. How many hours of my life have been spent playing Runescape at this point. Excellent game so far about a 4/5 in its current state. Pros: *Pricing - is excellent for the amount of hours / content you will get in game, Pretty sure it costs less to buy Runescape than it does to get anything from a fast food place nowadays, which is kind of sad to think about. Except, Runescape wont leave you fat and ashamed. So thats cool. *Design - Being able to play the same character on multiple servers is nothing short of amazing. V Rising, take notes, this is how you do it. *Combat - Genuinely excellent, there is dodging, blocking, parrying all streamlined together and it is consistently fun. The combat is so fun and unique for each different playstyle, Melee combat feels amazing and completely different vs Archers vs Mage's the game is incredible in this regard, easily the most well designed aspect is how good the combat is. *Content - Tons of content with what appears to be a bright future of content ahead *Soundtrack - The musical score is obviously taking notes from Valheim's thematically correct application, and Jagex delivers one of the most beautiful background soundtracks ive ever heard, its definitely going to be one that will invoke memories when heard in the years to come. Cons: * Slightly bottlenecked experience when you progress toward Bronze Gear because Bronze bars are in the same areas as Tier 3 enemies, who are fair to fight only when you are wearing.... Bronze gear haha. --> The obvious solution is that Bronze gear should be obtainable when you enter the swamps (Tier 2 area) so that you are ready for that Tier 3 area. So on so forth. *Melee combat suffers as a result of enemy hit tracking which follows your dodge, this is especially hell when you are fighting multiple enemies which is pretty much every single fight in the game once your out of the Temple Woods. --> The obvious solution is to make enemies unleash their attack in the area you were last located when their attack finishes charging its final animation. ESPECIALLY ARCHERS. Enemy archers will literally shoot you through their own allies bodies which will hit stun you and leave you exposed to being pummeled by 10000000000000000 dudes. This is something I'm surprised hasnt been Quality Assurance tested even prior to early access release. Does anyone even use a Quality Assurance team anymore or do they just ship it and let the players do it? As a melee main, who refuses to play anything else my combat is basically like this: (Attack once, Dodge, Attack again, Dodge, Attack one more time, Dodge) Because as soon as I get hit, its usually by multiple enemies at the same time which is a 1-2 shot kill in melee. My recommendation now is, do what I do and suffer until we are so good at the game that Dark Souls bosses will cry in our presence or, play a Ranged build or Magic build if you dont want to get good and suffer with the rest of the melee boys. Final Verdict: An excellent title that offers something for combat enjoyers, RPG enjoyers, Survival enjoyers, and plenty of content to look forward to that for the price would be insane to not pick up and play. Excellent game again 4/5 in its current state and they have a planned update coming on Sep 01, which is aiming to address the issues I identified and add EVEN more depth to an already great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24M | 23.2K | 61% | $39.99 | |
| $24.1M | 100K | 94% | $5.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 20.1K | 87% | $39.99 | |
| $23.9M | 28.9K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 552.7K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $123K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $835 | 2 | 0% | $19.99 | |
| — | 0 | — | — |