
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game’s lore makes it clear that players are entering a world where the original inhabitants were stranded and ultimately wiped out by monsters and the dragons. The ghosts and lore books describe a once‑functioning society that collapsed long before the player arrives. Because of that, the game’s core design is built around isolation, survival, and restoring a ruined world, not around NPC‑driven MMO structures. While NPCs could make certain tasks more convenient, the game isn’t primarily designed as an MMORPG. It’s closer to open‑world survival games like Minecraft or Valheim, where multiplayer is optional and the main experience is surviving on your own. Complaints about combat difficulty often come down to skill and adaptation rather than a flaw in the game’s design. By experimenting with different classes and carrying backup weapons, players can handle close‑quarters situations even when playing solo. NPCs might be added later for higher‑level areas, but if they are, they’ll likely be sparse and lore‑appropriate rather than transforming the game into a traditional MMO. Overall, the game’s world, story, and mechanics all point toward a solitary survival experience where online play is an optional enhancement rather than the foundation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #10, worst RU #90 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ghjgjg
nice game
很上头,不过真的想吐槽一下宝箱……能不能往里面塞点好东西啊!现在开宝箱经常感觉期待半天,结果全是一些没什么用的东西,不光没惊喜,还特别占背包格子。开多了之后我现在看到宝箱甚至都有点懒得过去开了烦了,游戏整体还行,喜欢建造类的可以试试,但是想要西幻啥的不建议,没太多西幻要素
Great Game, Great Design GG
this game is already very good but it has even more potential. sometimes the building is buggy but it isn’t unbearable. i love the art style. it seems like the map might be pretty big i’m not so sure yet. i just get lost building random things. very excited to be able to watch this game start from the beginning
夠平衡好玩
divertido
9.5/10, Amazing game. What's really impressive to me is how responsive the developers have been during Early Access. Frequent updates and community driven improvements make it clear it's a project built with passion and long-term support in mind. Like adding new environments and skills to further progress in the game, and your character. No game is perfect, especially in Early Access, but Dragonwilds already delivers an experience that's incredibly fun, and polished. The progression is one of the game's greatest strengths. Gathering resources, crafting better gear, unlocking magic, and slowly becoming capable of taking on increasingly more difficult enemies creates a satisfying sense of accomplishment. The magic system is especially creative, adding a twist that makes exploration and resource gathering feel exciting instead of repetitive.
我都会魔法了为什么还要自己动手浇水施肥种田,能不能自动化一点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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