
Imprisoned hyperion 2 is a dark fantasy first-person rpg with immersive sim. elements. Explore the dark and dangerous dungeons, survive and fight to learn the secrets of this dark world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Polish
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EDIT: the super cool dev has informed me there is an actual quest log and I somehow totally missed it lol. This one is tough. On one hand, I kinda knew I was in for jank with a solo indie Russian dev, and I was correct. It definitely evokes the feeling of "wait huh?" I got when I first played Arx Fatalis, which is kinda what I'm here for. Some of the translation is stilted, which is, again, expected. I get that this would probably turn some players off entirely, but I'm here to wade through to swampy jank to get the good ♥♥♥♥. My big critique is, with a game that has a bit of a stilted translation, with a ♥♥♥♥♥♥♥♥ of text, I almost NEED a quest log of some kind. I didn't see a keybind for it, and the little Morrowind style "press a buttom for every window to open" doesn't have a log in it. I feel like I could easily get past ANY other issues with a quest log. The real reason I bought this though, is the rats. I am a man who loves rats. My patch jacket has like 2 patches related to just rats on it. I play Skaven religiously in Total War. I feed wild rats just because I think they're cute and cool. So a game where you play as a giant rat man really does seem specifically designed with me as the target audience. Any devs who want an instant sale, put rats in your game, I'll buy it.
Off to a solid start. This game is already a a step up from the original in most categories..especially the combat. One area I do think they let slide was the voice over area. This game could definitely use voice acting. Would bring the story to life. I do liek the exploration aspect. Just wish there was more to find in some nooks. Maybe there is? I haven't gotten too far but am intrigued to play more. Thumb up as I want to see more indie RPGs succeed. Gameplay Impressions: https://youtu.be/Y7QFB7Hx3Os
I'll start off with my direct impression of the game: It's a flawed gem that ends too soon, and not in the sense that I wanted more, but in the sense that the end feels abrupt. Gameplay: 5/10 This game has an overall solid framework for how it plays, the movement is just in the right spot where walking feels good and running feels even better. This, coupled with the fact that running does not consume stamina at all, means that you don't have to carefully manage your stamina at all times. (That said, running does not allow your stamina to regen. More on that later.) The skill system lets you customize your character to fit your play style, with a skill-based system that requires the acquisition of Behemoth Bones to earn a skill point, but these bones are very few and far between, case in point when I beat the game, it was with six points total. Make of that what you will. This does mean that combat is largely avoidable. It's not entirely pointless, as enemies can drop items that have some use- though Enchanted Armors and Devastated Wizards drop nothing, making defeating them largely pointless unless they're guarding something. Combat is also very bare-bones and doesn't require much strategy, even early on. You block an attack to stun an enemy and then hit them. Alternatively, you kick an enemy and then attack them. Rinse and repeat. (Or you can spec into magic, get your hands on a magic tome, and go wild. Magic is kind of strong.) There's also weapon crafting, it was neat the one time it was used in Might & Magic: Dark Messiah, it's kind of neat here, but largely superfluous. Relatedly, the game does not hold your hand. There are no waypoints, there isn't even a map. You either have to be good with finding your way, or you live with getting lost. This is both a good and bad thing. It's good in that it incentivizes you to explore, though that incentive is largely marred by a distinct lack of overall loot in the world. You do have a journal, but it only offers the most barebones explanation of your given objective without any further context. Read everything, you won't get a repeat. Lastly in this category, the inventory system. I have to question why in the world the developer thought 12 inventory slots with a maximum weight of 30 was sensible, on top of many items having a maximum stack limit of 10. Open-world sandbox games do not mix well with inventory management akin to Resident Evil. Overall, the gameplay is just very basic in many respects, what it gets right it does well, but what it gets wrong just drags the experience from largely enjoyable to kind of mediocre. Sound Design: 5/10 One thing that is done well is the audio mixing. What sounds there are is just loud enough at default volume to enjoy, and avoiding the use of music in the large portion of the game, barring Rattown and Endgame Spoiler sets the mood quite effectively. This said, this is very much a game that would have benefited from voice acting. Granted, VO can be rather expensive if done professionally, and amateur VO can really grate on someone's nerves if it's particularly bad. YMMV here. Level Design: 7/10 I think this is the one part that shines the most, even with a lot of flaws. Locations largely make sense and by and large can be navigated in spite of the lack of a map, once you get your bearings. Each location has character to it, it tells a story that underlines the distant tragedy of the past, and justifies the Ratfolks' fear and paranoia of the surface. It almost made exploration of every room worth it. Almost. Creature Design: 10/10 The shining example of the game, every creature you see in the game looks good and looks like it fits. I call particular attention to the Ratfolk, who the developer was not shy of making them look realistic enough. It's honestly a shame the inventory doesn't show more than a vague silhouette, or even a fully rendered image of the protagonist. Story: 3/10 The story has a good concept behind it, and the setting is interesting enough that I want to explore it, but where the game ends it feels far too short of a game to really tell a good story. It feels like it's building up to something, and then you're treated to a cutscene where you succeed at a goal you've only just literally been told about. The way the endgame information was presented, I was expecting and getting hyped up for quests to lead Ratfolk to the surface and establish a settlement. I was expecting you reaching that point to result in a massive change of the world from winter to spring and to work toward rebuilding on the surface, rather than subsisting below. I was expecting more, but story-wise, this is an unfinished game that needs more love. Overall: 4/10 I cannot recommend this game to anyone, but that does not mean it's a bad game or unenjoyable. There's clear love and passion from the developer, and if in the future the game were to get an update that gives it more room to breathe and be the excellent game it should be, I would be ecstatic.
Old school as hell, reminds me a lot of the first time I played Vanguard or Everquest (mmos). Combat is janky and clunky, but honestly the lack of handholding is a breath of fresh air these days. Try it if you're into that sort of feel.
It reminds me of Skyrim at first. It's cool that we play as a rat, but I would like more rat action. For example, to run on four legs or something like that. In the temple in the winter location there is a second floor with a hole in the wall. I did not know how to get there and used crates. it worked, but then I also found the key to this door. I guess you can use different ways to get to your goals. I liked the weapon crafting looks interesting, but I would like more variety and some fantasy materials. Magic looks much stronger than sword fighting, so I decided to play as a mage. So far only got to the city of rats. I'll try to write more when I get through the game, but so far I like it.
Во первых, чтобы не разочароваться, не стоит считать что это продукт профессиональной студии. Это инди игра. Она по духу напоминает старые-старые игры из далёкого прошлого. Кривые, косые и неказистые. Но с духом приключений! Если относиться к этой игре как чему-то 20 летней давности, но с адаптированной под современность графикой, то вы получите удовольствие. У меня ушло 7 часов на полное прохождение. Спойлер: [spoiler] Навык взлома лучше не использовать, т.к. за любую дверь можно попасть несколькими путями, или найти ключ [/spoiler]
Игра очень понравилась!!! Всем советую!!!
Не плохой проект, не большой но приятный. Рекомендую немного побегать и расслабиться всем кто любит старые игры и кого не отпугнет кривоватая боевка. Я же кайфанул от игры
Игра класс, затянула прям, не заметил как два часа уже пролетело.
Спасибо за игру! Очень понравилось, всем советую!
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