
Runeborn is a dark fantasy roguelike that merges deckbuilding with a slot-machine-like mechanic. Forge your Runebook, crush enemies, and combine Trinkets of boundless power to destroy the forces of Malakar!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runeborn is a dark fantasy roguelike that merges deckbuilding with a slot-machine-like mechanic.
Forge your Runebook, crush enemies, and combine trinkets of boundless power to destroy the forces of Malakar!

Cast spells to attack enemies by spinning Rune Columns like slot reels.
Match results along five Spell Lines to deal damage.
Strategically lock up to 8 Runes in place while others spin for better control.

Customize rune columns in a deck-building experience to suit your strategy.
Add, remove, and modify Runes for personalized gameplay.
Enhance runes with amulets and auras for additional effects when cast.

Explore 150 Trinkets to discover synergies and crazy combos.
Increase damage and damage multipliers.
Trigger Runes multiple times.
Gain extra Rune holds.
Make Runes match with different elements.

Choose starting enemies with unique abilities, balancing risk and reward.
Earn coins for defeating stronger foes and spend them across five specialized shops.
Face extra challenges with elites and bosses for greater rewards.


Hundreds of options including Trinkets, Scrolls, and Enemies.
Every run is unique, offering a fresh gameplay experience each time.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having played during early access, its awesome to come back after the game is released and see so many features, great slot machine style game!
挺挫的,这玩意开头太需要运气了,然后删牌和置换手段又太少,根本爽不起来一点,,这越玩越憋屈。运气好和运气不好差异化太大。
Great twist on a connect roguelite. Learning curve takes a bit to really understand the scaling and patterns. Starts simple and gets complicated fast in a good way as you unlock more of the characters, relics, and amulets.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runeborn is a dark fantasy roguelike developed by iDream Interactive and published by Goblinz Publishing and Astrolabe Games that successfully combines deckbuilding concepts with an innovative rune-spinning combat system. In a genre filled with card battlers and traditional roguelikes, the game distinguishes itself through a combat mechanic that feels fresh while still retaining the strategic depth that fans of the genre expect. Instead of simply building a deck and playing cards, players construct a magical Runebook and manipulate spinning rune combinations to unleash powerful abilities against increasingly dangerous enemies. Set in a grim world threatened by the forces of Malakar, the game places players in the role of a powerful Runeborn warrior tasked with pushing back the darkness. While the narrative remains secondary to the gameplay, the setting provides a compelling backdrop for the adventure. Ancient magic, cursed creatures, mystical artifacts, and hostile landscapes create an atmosphere that supports the game's dark fantasy identity. The story serves primarily as a framework for progression, allowing players to focus on experimentation, combat, and character growth. The most distinctive feature is unquestionably the combat system. Rather than drawing cards directly into a hand, players spin rune columns that generate various magical combinations. Matching symbols across multiple lines activates spells, attacks, defensive abilities, and special effects. Initially, the mechanic resembles a slot machine, but beneath that surface lies a surprisingly strategic system. Success depends less on luck and more on preparation, rune selection, and understanding how different combinations interact with one another. A particularly clever aspect of the design is the ability to lock runes into place. This mechanic gives players meaningful control over future outcomes and transforms combat into a careful balancing act between risk and reward. Deciding which symbols to preserve and which reels to reroll creates constant tension during battles. Every turn presents new possibilities, forcing players to adapt while still pursuing long-term strategies. This balance between unpredictability and player agency is one of the game's greatest achievements. Customization is at the heart of the experience. Throughout each run, players continuously modify their Runebook by adding new runes, removing weaker options, and refining their strategy. Every decision directly impacts future encounters, encouraging experimentation with different approaches. Some builds focus on overwhelming damage output, while others prioritize status effects, defensive tactics, or complex chain reactions. The flexibility of the system ensures that players can develop unique strategies rather than following a single optimal path. The trinket system adds another impressive layer of depth. Powerful magical items collected during a run can dramatically alter how a build functions. Some trinkets enhance specific rune types, while others multiply damage, trigger bonus effects, or completely change combat priorities. Discovering powerful synergies between trinkets and runes often becomes the key to success. Few moments are more satisfying than finding an unexpected combination that transforms an average run into an unstoppable force. Replayability is one of Runeborn's strongest qualities. Randomized encounters, changing rewards, evolving builds, and a large variety of rune combinations ensure that no two journeys feel identical. Even failed attempts contribute to the learning process, encouraging players to rethink strategies and explore new possibilities. This constant cycle of experimentation and discovery creates the addictive gameplay loop that defines the best roguelikes. Enemy encounters remain engaging because opponents possess unique abilities that require different tactical responses. Some enemies focus on direct aggression, while others rely on debuffs, defensive mechanics, or disruptive abilities. Elite encounters and boss battles provide even greater challenges, forcing players to fully utilize the strengths of their builds. These tougher fights often become the highlights of a run because they test both preparation and adaptability. The progression system rewards calculated decision-making. As players advance through the game, they earn currency that can be spent in specialized shops. These merchants offer opportunities to strengthen builds through new runes, upgrades, and rare trinkets. Resource management becomes an important strategic consideration, as spending too aggressively can leave players vulnerable later while excessive saving may result in missed opportunities. Visually, Runeborn embraces a stylish dark fantasy aesthetic filled with magical effects, ominous environments, and distinctive enemy designs. The user interface is well organized despite the complexity of the systems beneath it. Information is presented clearly, making it easier to understand active effects, rune combinations, and combat outcomes. The visual feedback accompanying successful spell activations is especially satisfying, helping reinforce the impact of powerful plays. The sound design complements the atmosphere effectively. Magical attacks feel impactful, enemies produce memorable audio cues, and the soundtrack reinforces the game's dark fantasy tone. While the audio may not be revolutionary, it succeeds in enhancing immersion and maintaining the mood throughout extended play sessions. One area where some players may struggle is the initial learning curve. The interactions between runes, trinkets, and various effects can feel overwhelming during the first few runs. Understanding how to maximize synergy requires experimentation and patience. However, this complexity ultimately becomes one of the game's strengths because it creates a rewarding sense of mastery as players become more familiar with the systems. Balance is generally strong, though certain combinations can occasionally feel significantly more powerful than others. Some builds naturally develop more easily than alternatives, which may lead players toward familiar strategies after many hours. Nevertheless, the sheer number of possible combinations ensures that there is always room for creative experimentation. What ultimately makes Runeborn stand out is its willingness to innovate within a genre that often relies on familiar formulas. By combining deckbuilding principles with a rune-based spinning system, it creates a combat experience that feels distinct from both traditional card games and standard roguelikes. Every run offers opportunities for discovery, adaptation, and unexpected success, making progression consistently engaging. Runeborn is an imaginative and highly replayable roguelike that succeeds through its original mechanics, deep customization options, and rewarding strategic gameplay. Its blend of rune manipulation, build crafting, trinket synergy, and dark fantasy atmosphere creates an experience that feels both familiar and refreshingly new. While the complexity may require some patience from newcomers, players willing to learn its systems will find a deeply satisfying adventure filled with endless experimentation and meaningful decision-making. Rating: 8/10
Incremental and exponential game dependent on unlocks and luck. Skill is irrelevant. Would refund if I could. On my 7th or 8th run and still in the first 3 chapters. My build is the best it could be (all dark synergy, 4 extra holds and a good bit of wilds). I can score the entire board nearly every life (set of pulls). I'm on the final boss. My second life (of 6). I score 2.5M per row. That's 12.5M per life. I do some quick math and realize I am not killing the boss (I'll be 5-10M short). The only thing that would have made it possible is the Phoenix Rod (two extra life) and that was not an option. It's at this point I realize I just need to keep slogging along. No reward for having an awesome run. NOT fun.
Game has no aura or sauce
Après 80h pour débloquer tous les succès, j'peux dire que l'addictivité est ouf ! J'avais aimé Balatro, mais Runeborn est encore plus prenant, beau, un poil complexe au début à prendre en main, mais au bout d'une heure c'est parti pour "une petite dernière" à l'infini. Foncez, moi j'y retourne !
"Balatro" but with magic elemental slot machine. Surprisingly fresh. I respect it when games that wear their inspiration on their sleeves, and boy does this game ever. If you've played and enjoyed Balatro you are already most of the way to enjoying this game. You have a 5 column slot machine that has a balanced inventory of 7 elemental color runes. There are 5 different lines to match runes on with a single pull of the slot machine. With that established... Balatro Migration guide: - each triggered line has a base damage (blue) number and a base multiplier (red) number. they get multiplied to do damage. - instead of 4 suits and 13 numbers, you have elements (which are both the base damage and matching component. - instead of jokers you have trinkets - instead of card packs you have scrolls - instead of seals you have amulets - instead of editions you have auras As with Balatro you pick your poison along the way, choosing challenges and rewards. Your task is to continually invest in making a more consistent and broken scoring engine. It inherits a lot of pros/cons of Balatro Actual pros of this game as its own thing: - surprisingly good aesthetics; the same concept could have been done much uglier. - having the runes in an elemental loop makes it more fun to convert them up and down as you go for homogenous rune pools. - meta progression is well tuned and encourages you to play a variety of starting loadouts and strategies. Cons: - the joy in a slot machine is generally the randomness as you do several pulls hoping for a jackpot. In this game your best strategy is to remove almost all that joy by engineering a slot machine that reliably gives a jackpot. There's more nuance to it than this for sure, but like Balatro it's got a base game that you optimize the fun out of. And from there you need to try and optimize it even further. - more line variety could be fun idk. So far it's a handful of books with the same line patterns and 4 books with unique line patterns. Overall it has much more in common with Balatro than it does with other roguelite slot games, and there's room for everybody. It does things differently than Luck be a Landlord or Slots and Daggers.
Solid roguelite fun for lovers of Balatro and Cloverpit!
Not bad, but the UI dark patterns need to be removed (e.g. needless hold to press, needless friction starting a new game (with a new seed) after one's ended, fade-in fade-out delays, the sham "8x" game speed, displaying the same boss monster art over and over again, etc. etc.).
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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