
Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
Modeled estimate, not a reported figure. How we estimate →
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About

Dark Envoy brings classic RPG mechanics with a skill-based combat system built on classes and specializations, and blends it with diverse tactical options of approaching your battles. You control a party of relic hunters in a tale of destiny set in a conflict-torn world.
What unfolds when you combine the forces of Technology and Magic? A conflict which can have only one winner.

Enjoy the complete freedom of combat without the risk of it becoming monotonous or repetitive, as it continually offers fresh and exciting challenges. There are five different difficulty options, with the highest setting demanding you to effectively break the system.
Delve into a world of diversity as you explore our extensive roster featuring four core classes and a remarkable twelve distinct specializations, each offering a playstyle so unique that there's simply no comparing them to one another.

An extraordinary RPG system with such an expansive design that it nearly resembles a vast sandbox, it offers players boundless opportunities and creative freedom to explore and enjoy.

We don't simply tell; we illustrate choices that possess genuine significance, choices that bear substantial weight, shaping both the story and its conclusion.
They didn’t want to be pulled into all this, but others made this choice for them. Gather your unique party of companions. Your goal may not necessarily be to save the world but each other.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't think this game is bad, but I do think that it is selling itself as a lot of things that it is not. The game is not particularly tactical, as there are a lot of builds that just eviscerate the enemies without it being a lot of fun. I built a glass cannon build on a gunslinger that would always crit and could kill almost any enemy in 2 seconds, even the final boss. Beyond that, the story is pretty boring; it feels like the characters are dragged around by the plot, not active participants in it.
It is an interesting game. The combat is more fun than expected, scratching that same itch as Icewind Dale or old-school tactical RTS titles like Commandos. I especially liked the "bullet-time" pause, which allowed me to precisely micro-manage the characters. The character builds seem permissive enough for some fun experimentation. One nitpick that I have is that the dialogues can feel a bit wooden at times, but the game is definitely worth a look if you’re in for a fun indie title.
What a terrible game! The writing is awful, and the story makes no sense and always progresses in the same way: 'Trust me, bro. I'm your big sister, i know everything". This game promises deep tactical combat with choices and consequences. It lies. Your choices don't matter at all, and you have no control over combat. Characters spam their abilities at will, you just click on mobs and watch the show. Most of the time, when you click on an ability, it does not register, or your character has already used all of the mana on something else. Every mission is the same, and it feels like everything in this game is randomly generated. The animations are poor, the graphics are bad and the game's performance is ridiculously poor. There's definitely a memory leak somewhere because the longer you play, the worse it gets. Once, after a few hours of gameplay, my game dropped to 20 fps and started using 16 GB of RAM. Restarting the game always helps. Overall, avoid this game. It's hardly an CRPG genre, for me, it's a poorly made single-player MOBA game with broken combat and terrible class balance. I quit after the third chapter when I realised I was doing the same reskinned mission for the fiftieth time.
A fun and underrated game. The character progression system offers a lot of flexibility and you can really feel your growth as you play. Combat is dynamic and the world has a nice atmosphere. Definitely worth checking out if you enjoy RPGs.
Verschwendetes Potential! Das Spiel fing gut an, die Charaktergeneration weckte Erwartungen. Ich denke, den Entwicklern wurde nicht die Zeit zu geben, tatsächlich etwas zu entwickeln. So rennt man ständig durch die ewig gleichartigen Karten. Sie wirken fast wie zufallsgeneriert, ohne es zu sein. Bei solchen Karten gibt es dann auch keinen Grund zurückzukehren. Und aus dem Rollenspiel wird ein reines Slash&Hack mit einigen Story-Entscheidungen, die offenbar nur zum wiederholten Spielen anregen sollen, ebenso wie die zahlreichen verschiedenen Enden. Das wird allerdings für mich in Monotonie ertränkt. Das Spiel verliert dabei jede Tiefe eines Rollenspiels. Man hätte so viel anders machen können, aber es wäre dann wohl auch ein anderes Spiel geworden. Story, Weltgeschichte, Skillsystem und Chars hätten so viel mehr bieten können.
Play Tower of Time from the same devs instead. Dark Envoy is downgrade from that.
Pointless, repetitious and extremely dull.
Without a doubt a good game, but it has no shortage of flaws. Difficulty from overwhelming to non existent at the end and bugs even after DC. That being said, i'll certainly play any other games from these guys, this is a good "early days" game.
Это скорее диаблойд с функцией тактической паузы, не знаю, у меня такое впечатление сложилось Персонажи чересчур нереалистичные, несмотря на мрачность происходящего вокруг, всё будто бы пропитано ванильностью. Акт 3 до безобразия затянут, на волевых проходил, просто чтобы закончить игру, скучно. Разработчикам надо было брать пример с Dragon Age первой + добавить что-то свое, а сейчас эта игра в принципе играбельна, но че так скучно то а?
Poor UI - can't control characters in combat. Try to move? Fire ability. Try ability? Target cancelled.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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