
Runeborn is a dark fantasy roguelike that merges deckbuilding with a slot-machine-like mechanic. Forge your Runebook, crush enemies, and combine Trinkets of boundless power to destroy the forces of Malakar!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runeborn is a dark fantasy roguelike that merges deckbuilding with a slot-machine-like mechanic.
Forge your Runebook, crush enemies, and combine trinkets of boundless power to destroy the forces of Malakar!

Cast spells to attack enemies by spinning Rune Columns like slot reels.
Match results along five Spell Lines to deal damage.
Strategically lock up to 8 Runes in place while others spin for better control.

Customize rune columns in a deck-building experience to suit your strategy.
Add, remove, and modify Runes for personalized gameplay.
Enhance runes with amulets and auras for additional effects when cast.

Explore 150 Trinkets to discover synergies and crazy combos.
Increase damage and damage multipliers.
Trigger Runes multiple times.
Gain extra Rune holds.
Make Runes match with different elements.

Choose starting enemies with unique abilities, balancing risk and reward.
Earn coins for defeating stronger foes and spend them across five specialized shops.
Face extra challenges with elites and bosses for greater rewards.


Hundreds of options including Trinkets, Scrolls, and Enemies.
Every run is unique, offering a fresh gameplay experience each time.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ehh its fun for a few hours, but I didnt really find any real strategy other than "go for 1 color so lines go brrr" It's whatever.
Balatro slot game. Okay concept IMO, but unless you manage to snowball with a viable combination of trinkets in the early game, it's really hard to get your gold up to buy scrolls with which to remove symbols and mitigate the RNG factor, which is why I believe some reviewers are complaining that it's too random. Still recommend it though. Update 21/04: I have refunded the game as it's not very fun. It has lifted a lot of its systems from Balatro and tried to apply them to slots which just doesn't work very well. The randomness and bad RNG is fine and expected from a roguelike, but the developer should look closer at how CloverPit stole from Balatro and consider taking a page from their book. Also, maybe consider adding active item and/or ability mechanics, as the gameplay overall feels very sterile to me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's.... fine. I wouldn't recommend buying it unless on pretty heavy sale, but it just hasn't chosen particularly good mechanics to try to incorporate into a slot machine type of game. On a more subjective note, it just doesn't have any "sauce." The menus are fairly simple, animations are light, and the end screens for battles as well as the combo VFX are incredibly underwhelming. It may not *seem* like a huge deal but in a game this random it basically has to feel rewarding when things do hit or else it doesn't feel like the payoff was good enough.
Really fun game. The only downside is that it gets a bit grindy to unlock the last levels, because you need to win the game with almost every book (=character) several times.
On pourrait croire qu'une machine à sous n'est que hasard et chance, et pourtant… ce jeu tord la main du dieu du hasard avec brio. Au cours de parties d'une durée d'environ une heure, vous vous retrouvez à modifier les cases de votre machine à sous pour parvenir à déclencher des combos toujours plus puissants et toujours plus souvent. Il faudra trouver l'équilibre entre augmenter la valeur de chacune de vos runes et améliorer votre multiplicateur. Pour ça, vous aurez pas mal de ressources à votre disposition : à vous de choisir votre stratégie, les outils sont variés. Les mécaniques de jeu sont amenées progressivement au fur et à mesure que l'on débloque artefacts, deck et parchemins. De la chance, certes, mais aussi beaucoup de stratégie, et surtout du fun !
A fantastically addictive game. The early runs are ROUGH, because you only have a few (weak) unlocked trinkets and shops, so I'd say the first few hours are more luck than skill based (luck of getting the very few possible trinkets that can carry your run to the final act 1 boss...) but once you start unlocking more trinkets, more shops, more books... then the game really shines and shows its potential and becomes a genuine strategic roguelite, among the best I've played these past few years.
And here i thought "No way this game is interesting" Well well well how wrong I was. This is a really well made roguelike. It has a wide variety of trinkets and you unlock even more with time. Some of the trinkets are very impactfull completely shifting your strategy and playstyle which is why no run feels the same even in my 90 hours. And every strategy feels viable. And it is very satisfying when your strategy works. Just gotta get through early runs. I felt really weak at the beginning and even started thinking I am missing something. But the more stuff you unlock the better it gets
Après 80h pour débloquer tous les succès, j'peux dire que l'addictivité est ouf ! J'avais aimé Balatro, mais Runeborn est encore plus prenant, beau, un poil complexe au début à prendre en main, mais au bout d'une heure c'est parti pour "une petite dernière" à l'infini. Foncez, moi j'y retourne !
At the beginning the trinkets were a bit luckluster, but after a few rounds I can say there are a few fun build variations. It does trigger the 'One more round' syndrom. Really good price for what you get. Works well on Steam Deck. 9/10
It's a Balatro clone, reasonably well done. In this game instead of decks you get spellbooks that determine your playstyle. I completed 3 of the difficulty levels on every spellbook, and enjoyed the experience. In the 4th difficulty, it's just an RNG fest on whether or not you can complete the level, so I gave up. 74 hours was still a pretty good value.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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