
Tactical deckbuilding in bite-sized sessions. Launch dice to create magical chain reactions. Choose from distinct hero classes with unique abilities. Build synergies between dice, relics, and runes to defeat challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
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About

Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos.
Plan each throw carefully - every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Pick from 8 unique classes, each with special dice and magical abilities. Every class offers multiple heroes with different starting combinations, ensuring each adventure feels completely different. With endless replayability for each unique hero classes. Level up, complete quests, and unlock rewards.
Spread deadly poison through enemy ranks as a Rogue, unleash lightning storms as a Mage, or absorb massive damage as a heavily armoured Warrior. Each class opens up entirely new tactical approaches and synergies.

Every location culminates in challenging battles against bosses, each with unique abilities that will test your strategy.
Some bosses summon additional minions, others manipulate the dice field, and the most dangerous can completely change combat rules. Adapt your dice collection and tactics to overcome each distinct threat.

Craft a powerful combination of dice, relics, and runes that work together to define your playstyle.
Collect magical dice through combat victories and shop purchases, discover game-changing relics that provide permanent enhancements, and gather tactical runes for battlefield manipulation. Visit ancient altars where you can risk your dice for upgrades, or play it safe and build your arsenal gradually. The synergy between your dice attacks, relic bonuses, and rune abilities creates devastating combinations and endless strategic possibilities.


Physics-based dice throwing with magical merge mechanics
8 hero classes with multiple characters each
Epic boss and mini-boss encounters with unique abilities
Diverse dice with special powers and abilities
Powerful relics and consumable runes for synergies
Procedural map generation with multiple encounter types
Progression system with unlocks and achievements

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I know that it's part of the deal when playing a roguelite, but I still feel like the amount of random is just too high in this one. I'm usually one to scrunch my face when a reviewer says a game has too much luck, assuming they're probably just not great at the game, or that the luck is still otherwise appropriate once settled in. But on most runs of Rune Dice I feel like I really don't have anything to change for my next run. This [b][i]could[/i][/b] be fine in a roguelite, because a core positive of the subgenre is that you can count on little upgrades between runs to help you make meta progress as you go. But in this case it takes so long to level, and then has so little advantage. But worse and more importantly, the levels cap out too soon in my opinion. Another little idiosyncrasy is that while the game signals that higher numbers are better, they often aren't. Level up for higher numbered starting dice (which are mandatory). Spend much more gold for the higher numbered dice mid-run. "Upgrade" is the word used to raise the number on a die in your deck. Risk for higher dice at the threat of deleted dice in the magic circle spots. And yet, here you are with no way to combo lest you keep those boys low. Maybe that's just me, but it feels like sometimes the language of the game is trying to trick players into engaging in entire systems at their peril. You should be ignoring shiny things, silly. Just hold onto those boring blank white 1's. Just press "skip" when you get a reward. I'll choose "recommend" because if you play the game in just the right moderation with just the right amount of casual energy it works fine. If you start getting sweaty and frustrated though, it means it's time to try something that might support that intensity and precision.
Не рекомендовал бы эту игру, в начале затягивает, есть азарт, а потом понимаешь, что каждый герой считай одно и тоже, только немного видоизмененный. Становится скучно и больше не тянет.
*below is an AI translated review from Ukrainian language* Cool simple concept, executed really well. Plus, the art style is pleasant, and the sounds and music fit the atmosphere perfectly, but... The core gameplay loop gets old very quickly. There’s basically no reason to pick a different class or subclass, no matter how different and creative the abilities are, because the core gameplay is always the same (roll the dice in a way that gives you the maximum number of combinations this already gets repetitive after the 10th time). The dice-rolling process itself is really missing more "fun" elements, as well as arena modifiers. I'm leaving a negative review purely because I want the developers to hear this feedback and hopefully one day deliver a more polished and fun version of the game. Крута простенька концепція, котра зроблена на відмінно. Плюс артстайл приємний, а звуки та музика ідеально вписані у атмосферу, але... Дуже сильно набридає основа ігрового процесу. Сенсу обирати інший клас тапідклас просто нема, хай там як і відрізняються ті здібності(доволі креативно), бо основа ігрового процесу завжди однакова(бросай кубик так, щоб отримати максимальну кількість комбінація*це набридає вже на 10 раз*). Дуже сильно не вистачає елеменів "фану" у процесі кидання кубиків + модифікаторів арени. Лишаю негативний відгук суто із бажанням бути почутим розробниками та можливо колись отримати більш досконалу та фанову версію гри.
Fun little game
Fun little game! :DDDDD
First a a fun little game for like a few hours, but there a lot off / lesser for the game. So keep in mind i do like the game some wat and if mix was a option this would be a mix. First of all how fu...ing dare it call it zelf a dice game, Like AT ALL, The ONLY thing that a "dice" is de shape of the bounding squares that barely behaved as dice. It has 0% of any system thats dice related, and the game play is more like shuffleboard (sjoelen). and a f... ton of luck, to the bounding "system" tot the relics. Like i dont know what to make of the but like realy bad marketing / name. IF you like dice game for any dice mechanic this game is a 0/10 game for you. 2nd Problem is that there are other classes but same are useless / bad in comparesion to other. 3rd problem the only realy 1 or 2 "builds" of any various game play style, that also the same for most classes. 4th problem enemy range mage damage in bs that counter most defense and is free damage for them, and boss are CC immune so most build / classen insta die on bad boss line up. 5th problem the amount of grinding for a goed lvl class and the low enemys,items,boss,all stuff count in the game (little various content) make replay fast boring or fast repetitive. 6th problem the luck you need to have a goed run to the ""dice"" tot the relics tot the boss (some hard count you in classic mode) is not realy fun. There to little skill stuff to make up for bad luck. TLDR NOT A DICE game at all, fun for a little while but fast old and low built / play variety.
wonderful
Reallly fun please add more dice for more chaos or even scenarios where you're forced to take negative dice I just want more strategy and chaos into the game. :D
Bon jeu dans l'ensemble, mais frustrant à cause des sauts défectueux des dés.
CR7 comprou e aprovou
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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