
Tactical deckbuilding in bite-sized sessions. Launch dice to create magical chain reactions. Choose from distinct hero classes with unique abilities. Build synergies between dice, relics, and runes to defeat challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
About

Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos.
Plan each throw carefully - every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Pick from 8 unique classes, each with special dice and magical abilities. Every class offers multiple heroes with different starting combinations, ensuring each adventure feels completely different. With endless replayability for each unique hero classes. Level up, complete quests, and unlock rewards.
Spread deadly poison through enemy ranks as a Rogue, unleash lightning storms as a Mage, or absorb massive damage as a heavily armoured Warrior. Each class opens up entirely new tactical approaches and synergies.


Every location culminates in challenging battles against bosses, each with unique abilities that will test your strategy.
Some bosses summon additional minions, others manipulate the dice field, and the most dangerous can completely change combat rules. Adapt your dice collection and tactics to overcome each distinct threat.

Craft a powerful combination of dice, relics, and runes that work together to define your playstyle.
Collect magical dice through combat victories and shop purchases, discover game-changing relics that provide permanent enhancements, and gather tactical runes for battlefield manipulation. Visit ancient altars where you can risk your dice for upgrades, or play it safe and build your arsenal gradually. The synergy between your dice attacks, relic bonuses, and rune abilities creates devastating combinations and endless strategic possibilities.


Physics-based dice throwing with magical merge mechanics
8 hero classes with multiple characters each
Epic boss and mini-boss encounters with unique abilities
Diverse dice with special powers and abilities
Powerful relics and consumable runes for synergies
Procedural map generation with multiple encounter types
Progression system with unlocks and achievements

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 81% | — | $570.7K |
| $20.99 | 295ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super jeu hyper addictif
It's a different take on the card roguelikes, which I appreciate because there's a lot of those. The map can be a bit hard to work with without pulling up the full paper map like Slay the Spire has because you can't really see a lot of the spaces from the default view. Be prepared for a lot of grinding to get your classes to a level where they can reasonably handle hard stages and classic mode. If you enjoy the basic premise of the game like I do, that's fine, but understand that's going to be needed going into it. There's a lot of classes, so you'll be able to find something you like, possibly more than one. The aforementioned grinding can get old with a class you don't particularly enjoy if you're going for 100% completion though (personally, looking at you paladin/bard). I wish the Trident's Blessing relic would differentiate between positive and negative enemy dice, because currently it just causes your matches to ignore ALL enemy dice... which is fine until you get to bosses that have mechanics that you really want to be able to match with enemy dice. Because it makes your dice ignore them on bounce, you have to just get lucky at knocking dice together to force them to match. It would also be great to be able to sell relics, because currently if you want to try one out and then realize it doesn't work like you thought it would or you don't want to use it, you're stuck with it until the end of the run (and it's possible the relic causes you to lose the run early because of how it changes your dice setup).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $570.8K | 700 | 84% | $19.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $570.9K | 1.4K | 79% | $14.99 | |
| $570.3K | 1.1K | 61% | $14.99 | |
| $571.5K | 1.6K | 90% | $14.99 | |
| $569.9K | 1.4K | 92% | $12.99 |
Related
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| — | 0 | — | — | |
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| $10.3M | 17.7K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
| $14.99 |
| 47ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm hoping to be able to come back here and change this to positive...but honestly I just can't. It's so close to being something pretty awesome but the goofy inconsistency with the dice physics makes it tough...when I realized it was like pool and you could slam your 1 into a 2 to hit another 2 and this and that I was pumped! But in practice it just never really works, if you are just going to go into this game and essentially avoid "out of order" shots, you'll probably have a good enough time...but if you are actually interested in playing the game as the game teaches you to play you're going to be nothing but frustrated roughly 85.235% of the time.
fun and addicting - excited for more things to come!
Jogo viciante... fator replay bastante alto.
Каждый раз, покупая рогалик или роуг-лайт, я для себя запускаю аттракцион «а через сколько минут (даст бог, часов) я его заброшу». Rune Dice сказал, стоять, мы с тобой еще увидимся и не раз, и не два. И на это есть несколько причин. Естественно начну с самой gaming loop. Вкратце, это бильярд + 2048 + dicey dungeons (т.к. тут мы тоже бьем кубиками). С одной стороны, просто, но работает круто. Чувствуется влияние на происходящее - здесь уже не везде можно обвинить тупой RNG, что, ой, мык-пык, не выпало; здесь, будьте добры, цельтесь, куда надо. Можно похвалить и реиграбельность. В игре 8 классов по три специализированных персонажа в каждом, что открываются постепенно при выполнении определенных условий; у каждого своя прокачка уровней и набор личных кубиков. А теперь попробуйте пройти каждого босса каждым классом, добавив к этому переход к усложненному режиму, и вот мы и нашли часы и часы контента. Еще для меня эта игра чувствуется реально rewarding - забеги не совсем длинные, и победить финального босса удается в большинстве случаев. Но даже если ран неудачный, ты все равно ощущаешь его вес и значимость - тут ты открыл новый класс/персонажа, нашел новые реликвии, увеличил запас HP и т.д. (и уже не так бесят эти проигрыши поначалу). На милейший пиксельный арт и небесящий саунд глянете сами, они прекрасны. 8 слияний кубиков (открылся бард) из 10
Dice go bounce, dopamine go brrrr
Nice game
top top top
Прикольная игрушка на катку когда скучно или слушаешь музыку
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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