
Travel to the four corners of the world with Brian and Gina in a crazy story packed full of surprises. Pirates, spies, surfers, soldiers, and even aliens get in on the act - all combining to create a wonderfully rewarding experience to savour and remember forever!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Empfehlenswert: Ja (persönliche Wertung: 5/10) Errungenschaften: Nein Positiv: - Schöner Zeichenstil - Gute Musik - Nettes Setting, mit einzigartigen Charakteren - Knackige und absurde Rätsel Negativ: - Zu lange Zwischensequenzen - Story im letzten Kapitel schlecht - Cliffhanger - Übersehbare Gegenstände Fazit: Runaway: The Dream of the Turtle ist ein klassisches Point & Click - Adventure, welches die Story um Brian Basco und seine Freundin GIna fortsetzt. Die Story ist leider nicht so gut gelungen wie im ersten Teil. [spoiler]Böse Militärbuben, Aliens, Verrückte Wissenschaftler, betrunkene Affen... Ein bunter Mix aus vielen Charakteren und Storylines. Es gefiel mir soweit! Aber dann kam das letzte Kapitel und... Es war wirklich schlecht. Das ganze Piratensetting in der Vergangenheit hat von der Story her für mich keinen Sinn ergeben. Und das schlimmste: Danach kam ein Cliffhanger! Wenigstens bleibt man in diesem Spiel (außer am Anfang) von Gina verschont. [/spoiler] Viele Zwischensequenzen und Animationen waren mir zu lang gewesen. Besonders wenn es darum ging zuerst zu scheitern, damit die richtige Lösung durchgeführt werden kann. Die Rätsel sind schön absurd und knackig. Vieles konnte man sich schnell zusammenreimen, aber man musste der Story zu liebe zuerst scheitern. Das Spiel hat aber viele gute Dinge aus dem ersten Teil übernommen, aber leider auch einige negative Dinge... Der schöne und vor allem detaillierte Zeichenstil aus dem ersten Teil wurde übernommen und in ein schönes Inselsetting mit passender Musik gepackt. Leider passiert es, wie im ersten Teil, das wichtige Gegenstände in den Details schnell untergehen können und dies für viel Backtracking und Wiederholung von Gesprächen führt. Trotz das dieses Spiel nur auf Englisch war, hatte ich viel Spaß damit. Empfehlenswert!!!!
[h1][i]“It was said that you would destroy the Sith, not join them!”[/i] ~Obi-Wan Kenobi[/h1] Runaway: A Road Adventure was anything but perfect. It was cringey at times, it suffered from some terrible pixel hunting, etc. Yet, it was the right game at the right time. Together with some others (like Benoît Sokal's Syberia, for example), it was one of those games that gave the point-and-click genre support in a time of decline. It was nothing like what Nintendo did after the infamous video game crash of 1983, of course, but still, it was one of those games that helped the genre survive. It was pretty stylish, it had an interesting narrative (for a European point-and-click adventure, that is), it looked good, and it had exclusive songs with vocals (a rare thing to see back in the day). Like I said, it was a thing. And when there's a thing? A sequel is inevitable. So, ladies, gentlemen, and all the others, please welcome Runaway 2. I mean, Runaway: The Dream of the Turtle. And you know what? The intro looks promising. It's stylish, it comes with a new song (no famous singers, though; I wasn't even able to find out who Ryk-C is), and it feels exactly like what we all expected from a Runaway sequel. I mean, come on. The original Runaway, despite all of its flaws, was very movie-like. Heck, it was actually inspired by certain names. It was, like, the game's most powerful trait. Together with a certain amount of quality, it was something that put the original Runaway above the other European adventures that mostly aimed for quick money and didn't care about such stuff. That's what we all wanted from Runaway 2. Guess what it did? It joined “The Dark Side of the Force.” I mean, that's it. Runaway 2 is one of those European adventures that some of us fans call “the genre rot.” You know, when the genre's in such a bad shape that no major companies really care to produce quality stuff and only small ones produce games for a quick money grab. What about indies, you may ask? Well, that's another problem. It was still the early 2000s, and the indie scene wasn't nearly as strong as it is today. With no easily accessible engines that were really worth working with (like Unity, for example) and no real demand or support, it was only starting to take form. Dave Gilbert, for example, had just dropped the very first game (as long as we don't count Bestowers of Eternity) in his Blackwell series. So, with nothing else on the market, the old fans had no other choice but to play second-grade stuff like Journey to the Center of the Earth and Agatha Christie: And Then There Were None. But OK, I keep calling those games bad, but what was wrong with them exactly? Well, Runaway 2 is a nice example of that. What's funny is that lots of the crimes it committed were already present in the first game. All Pendulo really needed to do was learn from their previous mistakes. They didn't. Instead, they made new ones. Let's start with the dialogues. Let's just admit it: everybody hates those in these kinds of games (even when there are famous actors like Duke Nukem himself, Jon St. John here). The point-and-click genre is built around exactly that—pointing and clicking. And the dopamine comes at the moment when you pick up the right item and put it on the right spot. Combining items included. Dialogues? Those kinda make everything vague for no real reason, aside from adding unfair difficulty. Which was kind of a thing in the pre-Internet time, when people wasted days and weeks trying to figure things out in order to brag to their friends, but quickly became a buzzkill when walkthroughs became easily accessible (wasting days on painfully confusing things was no fun anymore because there were no real-life rewards for it). And Runaway 2? It's, like, dialogue hell. You'll need dialogues to progress (there's even a part where you'll walk from one NPC to another multiple times); very often, our dude Brian will need to [i]know[/i] what to do before such options become available... That's right: the infamous “you can't use this on that because your character doesn't know that such stuff is possible or needed.” And there are, like, [i]tons[/i] of dialogues. And all of them are stupid. Screw that. Talking about stupid stuff—that's another problem with European (post-soviet too) adventures from that period. The thing is, such games rarely (if ever) took themselves seriously. That's why the first Runaway stood out. It’s not like it wasn't cheesy at times, and yes, it was heavily comedic, but it did take itself seriously, if that makes sense to you. Runaway 2? It's just a bunch of “LOL, we don't care!” stuff tossed together. And it's so-o-o cliché! It's the same exact European thing copy-pasted from, like, every second adventure out there. Witch doctors, stoners, aliens, racist jokes... Eugh. Which is rather sad, since the main concept (and yes, there [i]is[/i] a concept here) suggests a certain amount of depth. You know how in, say, the Vaishnava tradition, the entire universe is seen as a "dream" manifested by Lord Vishnu during his cosmic slumber? The writer of Runaway 2 tried to play with the idea. Unfortunately... OK, you ever had a stoner friend? The one who, after a couple of YouTube videos, started to explain the universe to you? And you're like, “Dude, stop smoking so much!” I'm not trying to say anything about Josué Monchan (the lead writer), but that's how his work feels. And yes, this game has a different writer (the first Runaway had not one, but three: Ramón Hernáez, Rafael Latiegui Antón, and Felipe Gómez Pinilla). Also, yes: pixel hunting is a b*tch. It was also a problem with the first game, but here it's even worse. Thanks to how dialogues and other factors keep inventing the rules on the fly without letting you know, it feels especially bad. Again, a healthy amount of pixel hunting is good for your dopamine (in my opinion at least), but honestly, this here is a nice example of how sometimes hotspot highlighting can be a good thing. And there's no excuse for not having it here. I mean, Simon the Sorcerer II happened more than ten years before Runaway 2. And the first Runaway clearly showed that pixel hunting there is a problem. Every single review complained about it. But no, Runaway 2 didn't care. At least in both of its major forms: the PC version and the Wii port (which added some sort of a hint system, in which a Jar Jar-like character named Joshua will tell you things like “cards usually belong in slots”). Cyanide (yes, [i]that[/i] Cyanide who made Styx and Call of Cthulhu) did add hotspot highlighting in their port for the Nintendo DS, but mostly because they didn't have a choice—the game is completely unplayable on the DS without it (and even with it, it's not really a nice experience thanks to how hard it is to see a thing). [i]Anyway[/i], the tragedy of Runaway 2 is that it pretty much destroyed everything that used to make the first one good and became “yet another one of those.” Take any European (or post-soviet) adventure from that time period and that'll be it. Heck, if anything, some of those actually did better. So Blonde, for example, while having a similar approach, felt much smoother and even threw in extra content (mini-games) in the Wii and DS ports (something that Runaway 2 didn't). So, what's the verdict? Is it worth getting back to this game nowadays? My answer is no. Not a single reason. The genre's doing great with indies today, with most of such games being heavily conceptual. Low budget? Sure. But still heavily conceptual. And it's not like there's a lack of those. You want a good game? Aim for those. As for Runaway 2? Well, it's playable (may require dgVoodoo2 on modern systems, though), but like I said, it's “one of those.” And when it's about “those,” it doesn't really matter which game you pick up—Runaway 2 or, say, Mozart: The Conspirators of Prague. It was said that Runaway 2 would destroy crappy European adventures. Instead, it joined them.
geiles point&click adventure
This one is ok. I prefered the first game. This one also suffers the same problem as the original. In order to get it to run properly you have to disable the high def graphics option. After you do that the game runs fine. On a windows 11 system.
El guion es una excusa para volver a poner al protagonista en busca de algo en un lugar desconocido lleno de gente pintoresca. Una aventura que desbarra en la recta final al alargarse con sinsentidos y ni siquiera finiquitar algo de lo planteado. Los puzles siguen combinando lógica y experimentación pero se mantienen los vicios del género como ocultar puntos de interacción o requerir un orden especialmente concreto. Para paliarlo se ha incluido un sistema de pistas que salva del tedio varias secciones. El juego SÍ cuenta con doblaje al español pero debido a problemas con los derechos no está incluido. Se puede solucionar fácilmente con [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2859559364]este apaño[/url].
I think Road Adventure was quite ok adventure titles. This sequel though isn't. It manages to take all the bad aspects from original, moon logic, prolonged inconsistent plot and ungodly amount of back tracking. Seriously this game is absolutely filled with things like you see item, it might be mentioned, but protagonist won't take it. But you speak to like person next screen and go back and all of the sudden "This item X might be very useful to me". You have to constantly and I do mean CONSTANTLY go back and forth to items and dialogue possibilities and rigorously go through them on-and-on-and-on to progress. Then there's the moonlogic in this game. It's way worse than original. I'll just blatantly throw one scene as it makes 0, absolutely zero sense. You will have to remove spark plug from chainsaw to use it in car, all is ok, makes somewhat sense, but guess what tool you need to remove spark plug? No, not a ratched, not pliers, not a wrench. Noo something like that would make somewhat sense, yes. NO you use friggin' KNIFE to remove SPARK PLUG from engine. Like who the F made some of these puzzles? Good luck getting through this one without walkthrough. Bad design is really shame as game starts really strong and I really, really liked it from the start. In start there was fairly logical puzzles, fun plot and characters. But everything and I do mean everything falls apart around midway. One of the main character Joshua is just simply badly written character that is supposed to be funny, when it really isn't. Then the dialogue takes weird turn and everything feels like it's dragging along. There were few parts where I was simply annoyed and keep pressing mousebutton to skip dialogue as fast as possible. But wait, it gets even worse. Later on the game it somehow manages to add screens where you likely are trying to go back to speak to character, but you literally have to wait same two character talking sequence over and over again. It doesn't change, but I was grabbing to my phone in the end waiting for scene to end and to try to invoke dialogue to see if something had changed. Then the very ending chapter. I've never ever seen such inconsistent and weird ending that's wait.... Of course it's cliffhanger that just pretty much states that we'll continue in part 3. Plus the last chapter. It's downright blatant copy of Monkey Island. Yes the game throws you into piratey scene for very lame reason and horribly tries to copy various Monkey Island things, failing in the worst possible way. Seriously at this point I didn't even smile once to stuff it tried to threw at me. It's like game somehow acknowledges it's really bad and tries to distract that it's better "loaning" from MI. Real wtf moments there. But I'm not sure. I've read that it's supposed to be much better than this, but after completing these two titles, I seriously need a short break. So shame as at best dialogue IS funny, characters can be interesting, art style is mostly really nice, even some voice overs are really good, though some like Joshua annoying as hell. But anyway game really shines in some parts, but then all of the sudden it falls flat on its face, like everyone making this game just would've gave up and said screw this and let's just throw some filling everywhere. Score: 6,5 of 10 and it comes from effort it puts in at best. If you get it, get it from the deepest sales possible and download walkthrough before even starting the game
Segunda entrega de la trilogía que, aunque creo que mejora a la primera, sigue siendo un juego bastante pasable. Lo primero, es una pena que, por tema de licencias, un juego que es español, aquí esté en inglés y tengas que acudir a soluciones de la comunidad para jugarlo traducido. Menos mal que, como siempre, la comunidad provee a las mil maravillas. Igual que con el bug del capítulo 4, donde los copos de nieve ralentizarán tu juego hasta hacerlo injugable o, por lo que he leído, puede haber otros bugs. Respecto al juego...es que es muy tedioso, y tiene unos personajes de lo más anodino, bastante planos y poco interesantes. Y lo peor es que el primer con el que ocurre esto es con el protagonista, que en la primera entrega era un nerd convertido en un Indiana Jones, pero que aquí, de repente, se ha convertido en un chulo mazado que se lleva a todas las chicas de calle. ¿A cuento de qué viene esa transformación? Porque tampoco lo hace más carismático. Luego está la decisión de desaprovechar a Gina. No es que fuera un gran personaje, pero de repente se queda totalmente fuera y pasas a eliminar la dinámica de poder usar a dos personajes. Pero no te preocupes, que meten a otra tía buena para que tengas tu ración de superficialidad. El guion es muy atropellado e inconexo, desarrollando algunos temas en exceso y, en cambio, otros, pasando muy deprisa por encima, lo que hace que haya cosas, como lo de los extraterrestres, que además de forzadísimas, apenas se entiendan a cuento de que vienen. Tampoco ayuda el hecho de haber forzado la tercera entrega, simplemente partiendo la segunda y dejando un continuará con todo abierto e inconcluso. En cuanto al tema de puzzles, hay muchos que no tienen sentido y te harán atascarte, pero no porque no sepas qué tienes que hacer, si no porque, por ejemplo, tienes que usar un objeto con otro, pero si haces otro con uno, no vale. O tener que hablar en diferentes momentos con un personaje, repitiendo una conversación que ya has tenido, pero porque desbloquea algo a lo que antes no reaccionaba. Y como encima en las conversaciones, no se eliminan las cosas que ya has preguntado, esto hace que sea complicado de descubrir. Vamos, que quieras o no, más de una vez tendrás que acudir al sistema de pistas casi "obligado". Por último, en algunos momentos se abusa mucho de las animaciones y vídeos y cosas que podrían haber sido parte del juego para hacer e interactuar, haciendo que estuviera más integrado, las convierten en animación y te pasas más de 5 minutos simplemente viendo una escena, lo cual te saca totalmente del juego. Casi lo mejor es el apartado gráfico del juego, con esos fondos dibujados tan chulos que le aportan su propio carácter al juego, y haciendo que los personajes 3D queden muy bien integrados (aunque una pena de personajes 3D, que aún sabiendo que están hechos a postas los diseños - espero - da mucha grima verlos a casi todos, con esos rasgos tan desmesuradamente exagerados). Y una pena que hayan quitado la banda sonora del primero, que también era parte de su idiosincrasia. En definitiva, juego que me ha gustado más que la primera entrega como aventura en sí, pero que sigue adoleciendo de fallos que, para mí, lo hacen ser un "quiero y no puedo" y realmente no te deja con ganas de una 3ª entrega, habiendo otras opciones mucho mejores. No te deja huella y, aunque va en la línea de las aventuras de Péndulo de la época, no acaba de ser todo lo que podría haber sido.
Пляжная игра с зимним эпизодом! Опять без ачивок, значит играть до тех пор не буду, как их добавят, а так сеттинг оч интересный, если вам нравятся такие квесты, то и этот зайдет.
chapter 4 glitches and its soooo slow
For the price on sale it's okay but I got lost in the plot direction and ended up really confused in the middle with aliens and a flashback in the last chapter. I honestly couldn't remember how it all ties together. I was more confused. I started the Third Runaway and I feel the disconnect. Also, I encountered one big error at the beach that kept me from progressing. I was supposed to use the Butter for a rope that was stuck but I gave it to fix the bronco and found no way to get another butter. Tried for an hour or two before loading back an older save to first get the rope before fixing the Bronco. It starts okay. It plays okay for an adventure game but the plot is so confusing. I barely recommend it.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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