
Are you a big fan of platform games? Can your nerves tolerate a high level of difficulty? If your answer is yes, then get your jumping skills ready for a new Super Meat Boy and Defrag(Quake3Arena) inspired platformer Run Rabbit Run!
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Are you a big fan of platform games? Can your nerves tolerate a high level of difficulty? If your answer is yes, then get your jumping skills ready for a new Super Meat Boy and Defrag (Quake3Arena) inspired platformer Run Rabbit Run!
Run Rabbit Run is a dangerously addicting and delightfully challenging game about a bunny angry for carrots. The bunny runs and jumps. And guess what? It also dies a lot. Will you manage to leap over increasingly perilous obstacles and keep your bunny in one piece? Skillful control of jumps, velocity and inertia will allow you to succeed.
Features:
• Comic book style pictorial intro story
• Classical platforming elements and fresh jumping mechanics
• Quickfire nature of levels
• Responsive, finely tuned gameplay
• Stylized silhouetted characters and background
• Well-balanced contrast-based art
• Gorgeous soundtrack featuring live instrumentation and a variety of styles and moods
• 2 tricky chapters and additional "secret" levels
• Tons of challenge and a dose of silliness
Each level in the game is carefully structured and revolves around traversing various obstacles, including spike pits and circular saws of all shapes and sizes. That can be a tricky task unless you are skilled enough to have a perfect control over your jumps. You have to make sure to attain the proper velocity for each jump but you should never forget about inertia which is another important factor to consider. There should not be too much or too little inertia, but just enough to land safely on a platform as any brush with a nearby spike or circular saw is a certain death.
There is no wall-jumping in Run Rabbit Run - good news for players who find it annoying! Instead, there is another challenge which is managing inter-jump velocity in order to land on a platform mid-air. This adds another skill level to the game and a fresh jumping mechanic that you are sure to enjoy.
A thrilling gameplay is complemented with stylish and tasteful artwork. Serene pastel-colored background in the game suggests an atmosphere of tranquility that makes an interesting juxtaposition with the blood-spattered circular saws and spike pits. The silhouettes of the bunny and other animals against the images of trees, snow-capped mountains and cityscape look charming and touching. All this, tied together with an incredible soundtrack, delivers a mixture of blood, action, style and drive that should not be missed!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Нагло слизанная с митбоя игра. А управление в десять раз хуже
The concept is good, but I feel like this game tries to be a bit too much like Super Meat Boy. Hell, it could even be a reskin, with less gameplay options (Such as sliding, double jumps and such.). Delay on the jump is a bit awkward as well. Don't get me wrong, it's not a bad game per say, but it could use some improvement.
Это бред. Куча багов и неотзывчивое управление. Только стилистика и музыка норм.
RUN - JUMP - DIE
Nice atmospheric fast game, one of the best games that I have played!! I really enjoy it and I would definitely recommend it.
This game looked very promising, looking similar to Super Meat Boy. Boy, was I wrong. It was painful to play, here's why: - Controls being clunky [Main reason why I've stopped playing] - The dumb acceleration that serves no purpose - Not having any kind of graphical-key rebind option - poor controller support [b]6/10[/b]
Черный не красный
同類型的很多,據我所知的是Super Meat Boy 這款有些關卡可以取得有限秒數自由應用的「慢動作模式」道具 對於想最速時間通關或手殘的玩家可善加利用。 而每關的起點,回去都會重新計時 但是此設計並沒有來得比直接自殺重來玩快 最後這問題可能是本人配備不好發生的狀況: 角色移動過快造成卡卡不流暢,連帶影響遊玩體驗、拉長通關次數與時間。 (遇到某些關卡,角色只有一格立足點時較明顯)
its fun if you like to break 7 keyboards over a video game
Классная игра
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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