
Explore unearthly ruins, solve arcane riddles and pick up your sword against the indescribable horrors that lurk amidst the forgotten depths of our world. Beware the creeping grip of madness as you uncover secrets not meant for the eyes of men!
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About

In Eldritchvania, you will explore unearthly ruins, solve arcane riddles and pick up your sword against the indescribable horrors that lurk amidst the forgotten depths of our world. Beware the creeping grip of madness as you uncover secrets not meant for the eyes of men.

Over 70 hand drawn rooms to explore!
Countless enemies and traps!
Puzzles and riddles that will test your cunning!
Upgrades and items to help you on your journey!
Damnable bosses!
Madness and insanity that affect how the game is played!
Lore and story based on and inspired by the works of H.P Lovecraft

Eldritchvania follows the aged occultist, Dougald, as he desperately tries to track down his son, Fergus. All clues lead him to believe Fergus traveled to the small island of Blackhorn, just outside the coast of northern Scotland. Dougald is convinced he must save his son before he unearths the ungodly knowledge buried deep beneath the island. But will his quest force him to uncover the very same secrets? Unearthing the long since abandoned ruins of lost civilizations, your cunning, endurance and sanity will be duly tested. Are you up to the task?
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really really wanted to like this game because it combined so many things I liked. But the combination of clunky controls, precise platforming, imprecise combat, and the most annoying save system I've had to deal with killed it for me. The intro sets up new players for failure, as they're guaranteed to fall face-first into multiple traps and barely make it to the first save point with one hit left. Then they will inevitably have to do perfect platforming around death traps that will instantly kill you because you have no health. Your options for healing are to either climb [i]all the way back up to the cathedral[/i] and have the priest heal you for in-game currency you cannot easily grind for, or use mana to power a healing spell which you cannot easily grind for. Then, if you somehow manage to platform to the bottom of the first area you are locked in a room with a boss which you are not equipped to deal with. And, you love to see it: [i]The save closest to the boss is a room away between an annoying platforming puzzle.[/i] No thank you. I can't enjoy getting engrossed in the puzzles if every minute of gameplay annoys me.
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] Lovely haunting and at the same time cute platformer/puzze game. Beautiful, eerie and distinct art, if you can appreciate the style. The movement is of the precise-type not that floaty stuff, we don't like that. Controls are responsive. There's a nice background half-ambient music theme. The gameplay? Well.. it's a platformer, if you haven't played any, welcome to the world! Buy it now. ..or you know, just add it, as it's free! [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not really familiar with lovecraftian material but the game is probably faithful to the theme with all the lore you can read about creatures and events. A lot of it is bloat to get to the important stuff for solving puzzles though. Not that I would call most of it a puzzle. Basically a Simon says of doing specific things at specific locations. Lot of running back and forth between puzzle rooms and getting instructions on the opposite side of the map. It is a small game yet very tedious. Not as hard as it's inspiration, La Mulana though. Lot of small frustrations add up sadly with rigid movement, short attack range, bad hitboxes, no fast travel, lack of healing methods, stingy currency system and shops selling QOL features that should be in the game from the beginning. Some of it is solved as you progress (more or less) but too little, too late.
Awesome metroidvania where La-Mulana meets H.P. Lovecraft (Call of Cthullu). Strongly recomended to metroidvania fans!
Great puzzle metroidvania game. Highly recommend (and its free)!
I really enjoy this game—truly! As a Lovecraft fan and a metroidvania lover, I believe this game deserves to be a paid title rather than a free one. It offers a wealth of content, with challenging puzzles that put your skills to the test. I'm amazed by the effort the developers put into it, as well as the stunning artwork. I absolutely love this brilliant little gem of a video game!
克苏鲁神话背景的La-Mulana like,设定在20世纪,主角是一名神秘学家,为了解救自己的儿子进入遗迹 美术水平很一般,但搭配游戏整体风格有一种异样的张力 体量远小于La-Mulana,可以认为只有4个区域(含新手村),道具数量也少很多。继承了La-Mulana的僵硬操作和功能极其贫瘠的自动地图。但有一个很重要的优化是游戏过程中得到的线索(石碑等)会自动记在日记里,可以随时查看,不用截几千张截图了。 难度方面,解谜相对于正常银河城来说有较高的挑战性,但难度远低于La-Mulana,大约和动物井普通结局一个水平,玩过La-Mulana的玩家很可能不需要看攻略都能做到全收集通关。战斗整体难度不高,但是最终boss粪得不行。有少量跳跳乐要素,不算很难 由于体量不太大,难度曲线也比较平缓,没玩过La-Mulana的玩家可以通过本作来熟悉这类作品(但是真的会有没玩过La-Mulana的玩家对这游戏产生兴趣吗),至于La-Mulana老玩家……本作大概满足不了你们的胃口,但是你也没得选,对吧,除非NIGORO学会数3 对了,还有一点,不同于La-Mulana虽然难度鬼畜但整体氛围非常轻松欢快,本作的从头到尾都是非常阴森压抑的风格。个人认为算扣分项,但YMMV
Hand drawn art style, challenging puzzles and platforming... i've only just begun my journey but I this game already delivers... and for FREE. You aren't going to find any better bang for your buck than this.
This is the kind of game that, had it come out around the time of Cave Story or La Mulana, would've blown people's minds. It isn't that time, and this game isn't going to blow anyone's mind, but it is a very competent exploration and puzzle game with action that is worth getting through to continue the exploration and puzzles. If that sounds like your jam, then buddy have I ever got a recommendation for you, because at the low low price of $0 you can't beat this value!
"Eldritchvania" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a particularly tedious platformer with hand-drawn/"babby's first Wacom tablet" style drawings for the game assets. Intended to be a Metroidvania with 70 rooms... well, more of a bad thing doesn't make it better, it makes it worse. This wasn't successful on Steam Direct for a slew of reasons we'll get into now. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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