
Dive in and experience the magical world of Grand Amnis! Armed with the gauntlet, explore the mysterious Ruins beneath the city with your companion Iris, a novice researcher, as you uncover the dark secrets and prevent a terrifying future in this narrative action adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RUINSMAGUS is an ambitious virtual reality action role-playing game developed by CharacterBank inc and published by CharacterBank inc alongside Mastiff that seeks to translate the structure and spirit of a traditional JRPG into a fully immersive VR experience. From its opening moments, the game makes its intentions clear: this is a story-driven fantasy adventure rooted in anime aesthetics, guild-based progression, and magical combat, designed specifically to be felt and performed through physical motion rather than abstract button inputs. The narrative centers on the underground ruins beneath the city of Grand Amnis, a prosperous surface civilization that depends on adventurers to keep the dangers below in check. You play as a novice mage newly inducted into the Ruins Magus guild, tasked with exploring these ancient depths, recovering relics, and confronting the guardians that dwell within. The story unfolds through a sequence of structured quests, character conversations, and cutscenes, leaning heavily into familiar fantasy and JRPG tropes such as mysterious ruins, lost civilizations, and a gradual uncovering of truths that threaten the balance of the world. While the overarching plot is conventional, it is delivered with confidence and clarity, making it easy to follow and engaging for fans of the genre. A major strength of RUINSMAGUS lies in its combat system, which is built entirely around VR interaction. Players wield magic directly through hand motions, casting spells, charging attacks, and deploying shields in real time. Combat emphasizes positioning, timing, and spatial awareness rather than raw reflexes, as enemies attack from multiple angles and demand active defense through magical barriers. The spell system offers a respectable variety of offensive and utility options, encouraging experimentation even if certain abilities prove more efficient than others over time. The physicality of spellcasting gives combat a tangible weight, making even routine encounters feel more engaging than their flat-screen equivalents. Exploration and dungeon design form the backbone of the experience, with missions guiding players through themed ruin environments filled with enemies, light environmental storytelling, and occasional puzzles. While the visual themes shift across different areas, the structural design of dungeons tends to be linear, prioritizing controlled pacing over open exploration. This approach helps maintain narrative flow and performance stability in VR, but it can also lead to a sense of repetition, especially during longer play sessions. Enemy variety is serviceable but limited, relying on familiar archetypes whose behaviors change only modestly as difficulty increases. Character presentation and animation are standout elements, particularly during story moments. NPCs are fully voiced in Japanese, and their expressive animations and anime-inspired designs lend personality and charm to the world. Companions such as Iris play an important role in grounding the story, providing guidance, commentary, and emotional context during missions. These interactions help maintain player engagement even when gameplay loops become familiar, reinforcing the sense that you are participating in a narrative journey rather than a series of disconnected challenges. Visually, RUINSMAGUS embraces a stylized anime fantasy aesthetic that translates well into VR. Spell effects are colorful and readable, environments are detailed enough to convey atmosphere without overwhelming the player, and character models maintain consistency across cutscenes and gameplay. Performance is generally stable, which is critical for VR comfort, though some interface elements and menu interactions can feel cumbersome when accessed mid-combat. Occasional invisible barriers and scripted movement sequences also remind players of the game’s structured nature, slightly diminishing the illusion of a fully open world. Progression systems are intentionally streamlined. Character growth is tied to spell unlocks and incremental upgrades rather than complex stat micromanagement, keeping the focus on action rather than menu navigation. This makes the game more approachable for players new to VR RPGs, though veterans of the genre may find the systems somewhat shallow. The overall length is respectable for a VR title, offering a full campaign that justifies its scope without overstaying its welcome. Taken as a whole, RUINSMAGUS stands as a meaningful step forward for story-driven VR RPGs. It does not revolutionize the genre, but it successfully adapts many of the pleasures of JRPG design—structured storytelling, expressive characters, and ability-focused combat—into a medium where physical presence enhances immersion. Its limitations in enemy variety and dungeon complexity are balanced by strong atmosphere, satisfying spellcasting, and a clear narrative throughline. For players who enjoy anime-inspired fantasy and want a VR experience that feels closer to a traditional role-playing adventure than a tech demo, RUINSMAGUS offers a compelling and thoughtfully constructed journey into magical ruins. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
これぞVRって感じです。ヒロインも可愛い。 この様なアニメ調のゲームがもっとできればいいのにって感じです。 MetaQuestからSteam版は起動が難しいです。 皆さんが書いてるように、CドライブにSteamVRを入れ、このゲームもCドライブに入れてもゲームは立ち上がりませんでしたが、以下の手順でゲームできました。お試しあれ。 1.MetaQuestから、Air LinkでPCへ接続 (SteamVRではない) 2.AirLinkでPCにつながったら、テスクトップを表示し、そこからSteamVRを立ち上げる。 3.SteamVRが立ち上がると、Steamのゲーム一覧が表示されるので、そこからルインズメイガスを選択して起動 4.ルインズメイガスが表示されます。
Для vr очень неплохо. Полноценный аниме проект на 8-9 часов для шлема с сюжетом - не частое явление, так что я остался доволен. По геймплею - ходим по однообразным подземельям, стреляем по врагам магией, смотрим сюжет. С прохождением миссий открываются новые магические способности. Есть небольшая прокачка снаряжения, но совсем маленькая. Буквально по два уровня прокачки на два предмета. В целом звучит не очень густо, но хватает для того чтобы было чем заняться во время прохождения. В игре имеется хаб, где можно походить и пообщаться с npc. Из грустного - NPC в хабе имеют определенный набор реплик, который рандомно проигрывается и никак не связан с происходящим в сюжете. Если решитесь играть - Берите длс. В игре без длс почти некуда тратить деньги и они бесполезно копятся, а в длс открывается новая хаб локация с ателье, где нашего компаньона можно приодеть. Очень разбавляет однообразный игровой процесс. Правда после прохождение всех миссий вам не хватит денег на последний дорогой костюм (если вы, как и я, будете скупать все костюмы), и грустно что для заработка денег игра предлагает только повторное прохождение миссий. В двойне странно то, что в конце игры открывается режим бесконечного рогалика на арене, в котором ты борешься за место в таблице лидеров, но денег с режима не дают. Что еще удивило, в игре иногда будут полноценные боевые напарники. Мне очень этого не хватало первую половину игры, а когда они появились - это было круто. Не так одиноко ходить по руинам стало. Жаль что они появляются только по сюжету пару раз, но их так же можно призывать в рогалике. В целом - добротная штука. Точно не стоит покупки VR шлема, но если он есть - почему-бы не поиграть? Игра не переведена на английский, но он в игре не очень сложный. Если есть проблемы с ним, используйте OVR Overlay Translator. Отличная программа, которой я сам пользуюсь. Поможет переводить незнакомые слова прямо в шлеме.
This game does very well at everything it tries. Highlights: great visuals, epic boss battles, creative background world, fun magic system. However, the world often feels barren...like the developers went all in on the few things they tried to do, leaving some parts just empty or unfulfilled. Its action-oriented but get narrative-heavy at the end.
What a delightful little VR ARPG. c: OK, so, first and foremost, I played a good six hours of this on HTC's Viveport service (came free with my Reverb G2 'back in the day'), and have only recently picked it back up 'legitimately' on Steam, so I haven't quite caught up to where I was, but I've got a good general gist of how it plays and how the quality has held up that I feel qualified to comment on its quality. Quite frankly, the biggest, most noticeable issue Ruinsmagus has is that its English translation is pretty wonky. The script is pretty rough, grammatically, and it is /most/ noticeable in system text. Not to the degree that I think you would end up confused or misled on how any mechanics work, but enough that it can kind of take you out of the experience, and it does admittedly kind of lend a bad first impression on setting the game apart from what you'd expect out of your usual cheap low-budget 'tech demo' sort of VR game. That being said, you've got a pretty stellar cast behind the dub for the translation! Back in 2023, they released an update that added English VAs, and though I couldn't really place any names to voices beyond 'hey i (vaguely) recognize them from that anime i watched once', they all do a great job. Mechanically, you've got relatively simple, but ultimately satisfying systems to play with. Your right hand fires projectiles, and your left arm holds a shield you can use to block damage (at the cost of shield health, which /does/ regenerate but regenerates /slowly/) or to parry some attacks back. You've got a handful of skills you can assign to two slots that you can use with your grip button, and you can swap through items like health potions, grenades, and buff elixirs. There are a handful of additional mechanics, like a dash and a basic upgrade system for your weapons, but that's about it. Fortunately, with how they're implemented here in VR, it all melds pretty effectively into a fun combat loop that I doubt would hold as well as it would have if it were in a pancake game, but here, it holds up for long enough that I feel confident in saying I'll definitely be going for S ranks on all the missions I didn't nail. Has me very excited for the developer's next game. It's not a standout masterpiece that redefines the VR landscape, but it feels like a solid title that would've come out on any of the sixth gen consoles, and given how many of the current selection of VR games feel really devoid of that sort of substantive experience, it makes this game really endearing to me.
Really fun and comfy VR game that which is exactly what I was looking for. Game is a bit simple as others have said, but the atmosphere, voice acting, and story more than make up for it. Looking forward to CharacterBank's next game!
Una joyita oculta para la realidad virtual Realmente Ruinmagus esta en mi catalogo de los mejores juegos que he jugado en VR es impresionante lo bien logrado que esta el juego tiene personajes carismáticos, buenos escenarios, jefes desafiantes y una curiosa narrativa. Es bastante sencillo e intuitivo aprender a jugarlo ademas del hecho que vas consiguiendo mas objetos y armas a medida que lo juegas ,incluso hasta comprarle ropa a tu acompañante jaja, por lo que te recompensa el tiempo invertido y eso se aprecia Lo que mas me sorprende es el hecho de que desde mitad del juego en adelante el juego torna un gran giro en los acontecimientos, al principio parece todo un tanto cliché o genérico, propio de un RPJ común (que no desacredita los demás aspectos claro) pero cuando llegas a la mitad las cosas cambian totalmente, los jefes tienen todo un trasfondo y escenarios re épicos con tremendos ost de fondo y la historia te va interesando cada vez mas por la manera en como te cuentan los sucesos, en particular me encanto como en uno de los últimos capítulos te narraban la historia al estilo Kung Fu panda jaja re epico La verad disfrute mucho este juego y el final casi me saca unas lagrimas recomendado para quienes buscan probar un RPJ en realiad virtual, en serio que no te vas arrepentir
The game will not launch no matter how many times I try I played it once before on the quest 3S it was perfectly fine with that but for whatever reason it won't launch on steam VR chat will sword reverie will but this game will not That's frustrating I can't play it on the quest anymore I will refuse I want to keep it with steam because quest got rid of my Facebook account which made me lose all my games so Mark Zuckerberg needs a punch in the face but that's near here or there I want to be able to play my game I'm not paying for something and not getting the product I paid for
First impressions: dang, they *really* hit that "anime, but you're in it" feel. The sense of scale, and the way the story presentation is already looking top-class.
It's an old problem as I see, but still, it won't launch in steamVR
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Where this game's players are, estimated from review languages.
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