
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Switch classes anytime, with hundreds of random affix combinations for gear stats, a unique forging system, and tough bosses, rifts, ruins, and trials awaiting your challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么后面的BOSS没有祭坛?每次刷个BOSS走十万八千里路,掉落那么低,辛辛苦苦打完一看全是白装,下一轮刷新等猴年马月。 掉落筛选是人能设计的?装备等级黄色及以下不出红词条感情尼玛红词条是蓝的啊,我就只想要红词条、黄词条的装备还不能单独筛,煞笔设计。我想要只看完美T12345装备,根本筛不出。 锻造系统也是搞笑到极点,要么重新ROLL所有词条,还只给辣鸡词条;要么把词条全部洗掉不给单独洗,那你这锻造有什么用?
召唤就是个垃圾。御灵套还不如复苏套,召唤数量+1、召唤数量上限+1,策划玩文字游戏呢?
购买的人要注意,你是花钱购买了一款劣质便秘单机网游,掉率极低,boss刷新极慢,游戏没有任何故事性可言,本质就是刷刷刷游戏,游戏时长大概在2小时左右就结束了,如果不开修改器或者修改掉率纯单机会玩的极其憋屈。很多核心装备你每天刷2个小时,刷一个星期都什么不出。B站视频博主个个都是修改器,刚更新第一天就能刷齐装备的,堪比网游阴兵。 9月16日看到更新了掉落率,想着还是相信一下作者,结果他妈我午休刷了2个小时,依旧一个T3套装都不出,我实在不明白你把掉率改如此低,怪物刷新如此慢有什么意义?就为了凑游戏时长吗?我每天只有一两个小时可以玩游戏,我为什么要玩你这个便秘游戏?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoying this game ,reminds me of 2 Moons/Dekaron in a lot of ways. For the price you can't beat it.
提升下自动拾取的频率和范围,主要是频率,
1、画面和优化很挫,但是知道是一个人开发的后,能理解。 2、只有对游戏装备机制了解后才能玩的很顺畅(否则中期就是漫长的煎熬),掉宝率其实一点也不低,需要堆属性和调整人数提高难度;其他也一样,堆属性很关键! 3、很多传奇装备和套装等同于普装,没有任何用处,连过度都谈不上 3、目前根据技能的BD能玩的就那么几个,希望后续围绕技能多搞点装备BD 4、游戏潜力其实很大,只要玩明白,游戏其实非常上头,希望作者保持初心,继续做好优化和坚持~
这爆率怎么说呢 刚开始硬推爆率就是刷死活不出 后来扛不住开了CE修改爆率到3000 发现后期装备也是不出 这J8爆率就有问题 正常人不修改基本上后期装备没什么希望 除非你天天24小时不停的刷 也许能刷出来
옛날 초딩때 맛본 아재감성rpg겜 그래픽은 약간드로이얀느낌 한글지원을 안해줘서 직접 한글패치만든거 공유함 https://drive.google.com/drive/folders/1DRPMo9eFaySmjbC6U2qPpgruJaj_3CjL?usp=drive_link 추가패치될때마다 시간나면 패치예정 각종 팁 만렙50,아이템으로얻는 경험치확률최대치는 +200%, 템드랍률은 +400% 템드랍률 최대로올려도 몇몇 전설템과 세트템은 얻기빡셈 소환수플레이가 겜하기편함, 일반난이도 메인퀘 다깨고 방다시만들면 어려움난이도생김 아이템최대티어는 T5(엔드템)임, T5아이템은 어려움난이도 최종지역의 변이보스만 떨굼 인벤토리에 아이템필터설정해서 잡템주울때 돈이나 경험치로 변환가능함.(이거키고 주우면 렙올릴때,돈벌때 매우좋음)
A very decent loot grinder. The dev is active and fixes bugs relatively quckly. Currently no true endgame exists once you are fully equipped in top gear, but you can easily spend 100+ hours getting to that point.
测试版玩了有100多小时。正式版玩了20多小时,内容只比测试版多了15%左右。测试版的号不能在正式版用很恶心。 新的地图怪物血更多,但是掉落比测试版锁妖塔掉落更垃圾,掉落概率比起测试版感觉上是更低了。这掉落概率真的有点恶心了。一个不开CE不能玩的游戏你就玩吧。 整个游戏几乎完全抄的传奇整体框架。38定价本来觉得还好,体验完正式内容只能说真的不值。来看评论居然是《特别好评》我真服了。这游戏真正玩的人能不给差评,作者就已经可以认他当爹了
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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