
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Sep 18 → 37.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難度適中,美術風格跟配樂個人很喜歡,露比很可愛。
存檔6小時54分全成就+通關,劇情全看,整體偏短,遊戲性完成度有點不夠高 但總體還是給個好評,推薦特價入手 優點- 1.Boss動作設計是最頂的那一檔,每隻王都有各自特色,動作也很好判讀和理解 2.戰鬥真的很爽,尤其如果你在尾王時,可以玩最魂的流派,當你看到就會懂了 3.流派之間差異有做出來,挺有趣 4.意外的劇情還不錯 5.露比好可愛 缺點- 1.作為本作特色的專注系統設計不太優秀,最高效率的打法是迴避的同時按下專注,這樣既不會視野和移動受限,又能取得標記層數,這讓最安全的打法其實是不要使用跟隨系統,變得很詭異 2.承上,專注的設計不該只是迴避時補滿當前一條,應該要給一整條,這讓站定專注變得很沒意義,專注迴避更安全,效益也更高 3.Boss出招表較為單調,派生較少,難度和學習成本過低,很多時候王就隨機兩招輪流放,變成送分節奏遊戲 4.遊戲內容不足,高難度版本王很沒誠意,正常來說高難度應該要是讓王變強,但這邊僅僅讓玩家削弱,反饋感很差 5.尾王高難度版本打起來跟一般版差不多,作為遊戲收尾魄力很低
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can we PLEASE nerf the worms, i beg of thee, they’re EVERYWHERE make the arena bigger or make them small pleasee 😭😭 genuinely impossible to no hit from how much they’re wobbling around in the arena 💔💔
ボスラッシュ。 敵のモーションを覚えて、それに応じた回避をタイミング良く入れる。 その間に攻撃を溜めて、溜まったら叩き込む。 攻撃受けたら溜めは始めからやり直し。 回避しきれないなら細かく叩き込んでも良いけれど、結局のところほとんどの攻撃は回避できないとやられる。 この手のパリィゲーは、敵の攻撃の種類、振り出しモーションの時間と区別、そしてパリィの猶予時間が基本的な難易度になるわけですが、これらはそんなに厳しくない。 最初は勝てなくても、攻撃ひとつずつ見極めて回避できるようにしていけば勝てる。 あまり時間も長くないし、ミスの許容数も少なくない。 個人的にはちょうどいいバランス。 おすすめです。 ただ真エンドらしき二週目はノーミスを求められるので難易度が跳ね上がります。 無理なので早々に諦めました。 真エンドが見られないことを差し引いても、面白かったかな。 でもまぁ、ストーリーモードなんて軟弱ゲーマー向けの要素なのに、ハードコア必須にするなよ、と言いたくはなりますね。
很有特色的黑暗童話風格 美術方面細節也完全不馬虎 角色人設討喜印象深刻 各個BOSS都用心設計過打起來很有趣
명작이네여
-上一次战这么爽的还是丝之歌、战斗深度很高,但是稳扎稳打的玩家也可以爽玩不会特别吃反应,魂式背板也能击溃boss,闪避给的判定空间很大,就算闪避撞到攻击上也算闪避掉但是难度控制的很好,有当年玩魂3的感觉了,很赞 -没有跑图环节 -boss招式大开大合,魂游玩家才能懂的含金量 -剧情并不晦涩难懂,队友对话也不拖沓也不废话,挺有意思的 -美术水平很高,精细化像素,场景黑暗风格制作组也很懂 唯一缺点 *体量有点小,希望制作组下一作能有个大体量的游戏 补充个游戏外的缺点,红眼露比这名字实在不好安利出去,安利别人完全看不出这游戏的类型,也很难让别人起兴趣(汗)
LOVE IT
I've only gotten a couple of hours into this game but so far its been a really good and fun game A majority of the bosses I have encountered so far have been a mix of fun and challenging, And we're very engaging to fight(with the execption of the plague bearer quick edit but oh my lord please nerf plague bearer)
只打王的魂系,流暢度夠。 劇情需要二周目才能完全解鎖 二周目沒有道具就只能被碰一下 但這遊戲有劇情模式可以用
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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