
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1538 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мега-офигенный экшен-платформер! У меня не самая лучшая реакция, да и с таймингами бывает сложно, поэтому поначалу было непривычно. Но игра зашла просто невероятно. Местами она действительно кажется легкой и, возможно, коротковатой, но мне этого формата хватило идеально. Я фанат Hollow Knight: Silksong (наиграл там больше 100 часов, хотя сейчас поставил ее на паузу) и очень ждал Rubinite. И она полностью оправдала ожидания! Очень проникся кат-сценами, боевкой и тем, как круто и сочно оформлены добивания боссов. Было очень мило наблюдать за взаимоотношениями с Руби. А концовка - это просто разрыв! То, как оформили титры и музыкальное сопровождение - до мурашек, буквально вскружило голову. Сразу чувствуется, что разработчики делали игру с душой. В Rubinite есть один момент, ну один в один как в Silksong - правда, притягивать за уши не хочется, тем более Silksong и сама вышла не так давно. Скажу под конец: Rubinite зацепила меня даже сильнее, чем Silksong. Сравнивать их, может, и не совсем корректно, но Rubinite теперь точно надолго останется у меня в памяти как потрясающая игра.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Великолепно
Loved the game, Great Combat and amazing Artstyle. [spoiler] The mid-game twist feels a bit cheap, but makes absolutely sense story-wise, and the battles and story overall still make up for it. [/spoiler]
Juego difícil de entender, pero cuando le agarrás la mecánica, se vuelve adictivo. 100%
9小時二周目通關,先寫評價,之後再花點時間全成就 本來看負評還在擔心是否會太難又要卡我許多時間,還有很多山積遊戲要消化 結果意外的順暢,甚至那個惡名昭彰的二周目瘟疫之源我一次就過了 原因很簡單,因為這遊戲BOSS的招式都很"方方正正" 出手招式種類當然是隨機的,但是節奏很規律,即便是快慢刀也沒有像法環那麼惡質 只要你花點耐心去適應,很快就可以上手 而且團隊也知道強迫玩家去進行無傷通關其實是不太好的事情 (基本上大部分負評都在這邊,而且還很鬼畜的把血量UI拿掉,不過這個有是為了跟劇情結合的大義名分,所以我反倒是佩服) 所以有做出補償,改變玩家天賦樹加強攻擊,好大幅縮減戰鬥時長,有效減少玩家負擔(還有補兩顆容錯護符給你選擇,雖然代價是攻擊性降低拖長戰鬥時間) 因此綜合難度來看,其實遠沒有到介紹裡寫的極度困難,跟另一款我也有寫好評的國產遊戲奈米使徒計劃比起來已經可以算是簡單了 (喜歡BOSS RUSH的玩家也可以去試試奈米使徒計劃,也有高水準處刑美術,打起來也很爽快) 美術方面是非常高水準的像素風格,人物動作流暢表情生動(主要是那隻蜥蜴,因為人類的臉比較小表現有限w) 戰鬥時自然不提,在過場動畫中看著同伴互動或是跟BOSS的砍殺就是一種享受,可以明顯感受到團隊下了很多苦心在上面 每次結束辛苦的一場BOSS戰後看著劇情推進會有一種莫名的放鬆感 戰鬥方面有些負評有提到碰撞方塊的問題,我個人是沒什麼感覺,閃得過的就是閃得過 攻擊流派方面不到非常自由的程度,但是也很明顯的區分出進攻型跟防守型的差異,還有天賦樹給予的變換攻擊種類 看你是要集中凝視專注在迴避上的防守型,還是強化突刺跟普攻的進攻型,若是自認反應的來還有額外給你遠程攻擊的手段 劇情方面我就不捏太多,簡單來講就是一周目是悲劇,二周目回頭扭轉的類型(媽的一周目獵人羅伊那邊讓我好鬱) 當然不是完美大團圓結局,還是有遺憾別離,但是已經很光明正向對玩家的傷害壓到很低了 不知道為何台灣遊戲嚴肅類型的故事都很鬱....... 總結 看我特地為了這個好評打這麼一長串應該就無需多言了吧? 喜歡BOSS RUSH的肯定是要買 覺得美術好看,或是喜歡被小巧精緻的劇情觸動心弦,對BOSS RUSH也沒有很感冒的玩家也很推薦 沒有什麼支持國產這種東西,就是很單純這是好遊戲所以我推薦
好玩又有挑戰性的遊戲。大部分的Boss初期見到時會有怎麼能打贏的想法,但打多了會找到較穩定的方法打 二周目雖然要求無傷,但由於本身對王已有熟悉、有更多護符且露比攻擊力也大幅提升,所以卡關時間反而沒一周目多 (尾王除外) 故事有點黑暗風,呈現方式也很棒。只是我有些片段中的人物仍搞不太懂是誰 二周目雖然不少劇情跟一周目重複,但也有新劇情,所以過場不致於沉悶 結局有點欠缺交代--尤其是女巫還是米拉 動畫呈現好出色,露比的小動作(喝湯、多拿一個棉花糖、遞粉筆、站在木箱)、還有跟米拉的互動都非常可愛! 魂系遊戲通常敵人體型即使是人型也比主角高一截,而這作巧妙地用了露比身高矮來做到這一點 -------------------------------------------------------------------------------- (對尾王的小抱怨) 女巫第一階設計有趣,但之後的階段就只有煩躁,離開了黑火範圍還是燒傷死 死了又要由第一階開始打...在無傷前提下幾乎完全沒有甚麼後面階段的機會
爽阿刺阿.
классный сюжет, ненавижу червя
They still make good video games
Rubinite has my highest recommendation for being brave enough to eliminate everything but the bosses in a sometimes charming and frequently horrifying Bloodborne-esque bloodbath of an action RPG. The "focus" mechanic where you charge up a devastating slash by holding a trigger while targeting an enemy (or perfectly dodging enemy attacks while you glare at them) is both a fresh, exciting way to dish out damage and a dopamine rush every time it lands, all the way up to the final boss. Special shoutout to pixel art that belongs in a museum and some awe-inspiring music (especially the credits song)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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