Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
somebody in the reviews was complaining because this game wouldn't run on a nvidia 8600 GT.
overall a good casual game. can recommend it.
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
立方体の面に色を塗り、色を塗った面でしか進めないマスを進んでいくゲーム。 それなりに難しく、やりごたえがあるパズルゲームです。 80ステージありますが、一つ一つが重いのでしっかり楽しめました。 多少バグが多いのでクリック連打等の連続した動作には注意です。
Rubek is yet another of several hundred minimalist pathing puzzle games that's somehow here on Steam instead of locked into the app store containment prisons where this kind of shallow game belongs. You're presented with a low poly isometric grid level and you must "roll" a cube around until you reach the end. The gimmick here is that you can't cross coloured squares if the face of your cube doesn't match the colour. There's other "+" squares that will colour the face of your cube. You can see where this is going. You have to roll in just the right way to collect the right colours on each cube face so that you can then roll over the coloured ground squares to pass them all and reach the exit. Well, it takes longer to explain that than it does to get bored of this crappy mobile app that's sitting on the wrong gaming platform. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The developers didn't design the game for gaming PCs, as such the best display resolution is set at or below 720p, a very low resolution that was introduced in 1998 and became obsolete when 1080p HD entered the mainstream in 2006. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Rubek might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. Rubek didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first tutorial chapter 1, trivial to get, but less than 17 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 17 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Rubek is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
💋
2025年7月25日,成就通关了《Rubek》,大约8小时。 这是一款极简解谜游戏,一共80个关卡。本游戏完全不需要任何文字内容,而是纯粹靠着图像和数字提示进行。玩家操纵一个正方体在迷宫中滚动,需要按照合适的顺序和步骤,把立方体的若干个面,沾染上红色、蓝色或者绿色的印泥,然后经过需要特定颜色的方格,到达终点。 整体上有一定难度,前期还好。后期有些关卡需要100甚至120步才能够通关,对计算力有一定的考验。 操作非常不灵敏,如果使用键盘,倾斜45度的地图需要同时按下两个键。如果使用鼠标,并不能简单地点击要去的方格,而是需要进行拖动。在2025年,这种设计属于毫无必要的繁冗。 成就上很容易,全关卡通关即可达成大部分成就。而收集星星的成就不需要全关卡三星通关。在80个关卡240颗星星中,只要保证通关的时候收集到至少200颗即可。即便是三星的条件也不需要最少步数,有一定的容错率。
legal!
[h1]Captivating Puzzles, Endless Fun![/h1] Rubek is a mesmerizing puzzle game that will keep you hooked! Its captivating challenges and simple yet elegant design create an addictive experience. With intuitive controls and mind-bending mechanics, this game offers endless fun for puzzle enthusiasts. Prepare to embark on a thrilling journey of geometric puzzles with Rubek - it's a must-play! Highly recommended!
If you like logic games it will take some time but it's possible to get 100% achivements :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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