
Fan Jin, who has failed in the exam for decades, has only one way to change his life - to pass the exam and become a successful candidate.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初中课本上有趣的一个故事----范进中举,时隔这么多半年居然还可以通过游戏的方式再认识一遍他,感谢小炬还原出了当年想象中范进的形象,也了解了在课本之外的范进。游戏原画 画得很精美,直接作为插画进入教科书一点都不过分,可惜的是只有特点节点的时候可以看到原画,要是游戏里可以自由查看原画就好了。 关于游戏,通关一遍就全成就了,后看到有四个结局,有兄弟知道这四个结局分别的解锁条件是什么吗(网上没找到相关的内容)
Ru Lin Wai Shi Fan Jin is a narrative-focused indie game that transforms a well-known episode from classical Chinese literature into a grounded and emotionally resonant interactive experience. Developed and published by 小矩工作室, the game draws inspiration from The Scholars and centers specifically on the life and struggles of Fan Jin, a scholar trapped in the rigid social hierarchy of the imperial examination system. Rather than presenting the story as a straightforward retelling, the game invites players to inhabit Fan Jin’s daily life, allowing his frustrations, hopes, and humiliations to unfold through play rather than passive observation. From the outset, the tone is reflective and quietly critical, emphasizing the human cost of obsession with status and success. The narrative follows Fan Jin through years of repeated failure, poverty, and social scorn as he pursues the dream of passing the imperial examinations. Players experience this journey not as a heroic ascent but as a slow grind shaped by external pressure and internal doubt. Conversations with family members, neighbors, scholars, and officials gradually reveal the social fabric that traps Fan Jin in a cycle of hope and despair. The writing captures both the satirical edge of the original source material and a more intimate emotional perspective, portraying Fan Jin as a deeply flawed but sympathetic individual whose perseverance borders on self-destruction. Gameplay reinforces this narrative focus through simple but meaningful mechanics. Exploration plays a key role, as players move through towns, homes, and examination-related locations that reflect Fan Jin’s social standing and material conditions. Everyday tasks such as earning money, securing food, preparing for exams, and managing travel costs are integrated into the experience, grounding the story in practical hardship. These mechanics are not complex, but they serve an important purpose: they make Fan Jin’s struggles tangible, ensuring that his ambitions always come with visible consequences and trade-offs. The pacing of the game is deliberate, allowing scenes to breathe and emotions to settle. Rather than rushing from plot point to plot point, the game lingers on moments of uncertainty and waiting, mirroring the long stretches of stagnation that define Fan Jin’s life. This approach may feel slow to players expecting constant action, but it is essential to the game’s thematic goals. The repetition of preparation, failure, and social judgment reinforces the oppressive nature of the system Fan Jin is trapped within, making later developments feel earned rather than abrupt. Visually, Ru Lin Wai Shi Fan Jin adopts a pixel-art style that balances simplicity with expressiveness. Characters are clearly defined through posture, animation, and subtle environmental cues, while the environments evoke a sense of historical setting without excessive detail. The restrained color palette and modest visual effects complement the story’s grounded tone, ensuring that the focus remains on character and atmosphere. Sound design and music further enhance immersion, using understated melodies and ambient effects to underscore emotional beats rather than overwhelm them. One of the game’s greatest strengths lies in how it adapts its literary source for an interactive medium. Instead of relying on exposition or lengthy text passages alone, it uses player involvement to deepen understanding of Fan Jin’s psychological state. Moments of success feel fragile, while moments of failure resonate more strongly because the player has actively invested time and effort into reaching them. The game expands on the original story by adding context and detail, making Fan Jin’s mental and emotional shifts more gradual and believable. While the experience is relatively short and limited in mechanical variety, this restraint works in its favor. Ru Lin Wai Shi Fan Jin is not trying to be a sprawling role-playing game or a complex simulation. Its strength lies in focus and intention, offering a compact but meaningful journey that prioritizes narrative integrity over scale. For players interested in story-driven games, historical themes, or adaptations of classical literature, it offers a rare opportunity to engage with cultural material in an interactive and emotionally grounded way. In the end, Ru Lin Wai Shi Fan Jin stands out as a thoughtful exploration of ambition, social pressure, and personal identity. By placing the player inside the life of a man defined by failure as much as hope, the game delivers a quietly powerful commentary on systems that measure human worth through narrow standards of success. It may not appeal to everyone, particularly those seeking fast-paced gameplay or broad accessibility, but for players willing to engage with its themes and pacing, it provides a memorable and culturally rich experience that lingers long after its conclusion. Rating: 7/10
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实话开头玩着挺难受的跑来跑去,些许无味(这可能就是小黑盒评分不高的原因之一吧)但后半段真的很感人,范进跟幕僚改革科举,实际上自己也是靠八股才上来的,最后就剩范进一个就连周进也背叛自己,实在没办法的时候也只能借助宦官的力量,总而言之主旨表达到位,时代特征描绘群像描绘成功,特别是范进个人心理描绘但游戏性不高(但游戏本身功能可能就是一个电子书之类的吧,适合喜欢读书的人玩)
玩的结局我很喜欢 是我追求的人生 返璞归真 从没想过儒林外史的故事可以做成游戏 小学读过全篇 目前近乎皆忘 (高岩你当时借我的这本书还没还) 游戏还不错 略微流水账玩法几乎为0 但能感觉作者很用心 值得试试 关于人生的考试 像考研考编啥的 一直都是分数垃圾 但容易擦线过的类型 没什么志向 只想在舒适圈里养老 就是因为知道有志向也改变不了什么 二战三战追求更高理想是永远不会存在我的人生计划中 所以敬佩范进和类似人们的执着 至于游戏后期政场内容 不知有多少改编 不太喜欢 作为游戏来说有点刻意
《范进中举》这篇文章学来已久了,当时只当做小说去看,笑话范进的窝囊和中举后的疯癫,鄙视胡屠夫和乡绅的势利眼,但是对于范进中举的后续不甚了解。一口气玩完这个游戏以后,心中略有所想,学习只是为了考取功名吗?考取功名又是为了什么,当官赚钱有势力?当官又要做什么,是为了保全自己同流合污,还是真心为民与恶斗争?我全局都选了善选项,也契合我现在的想法,希望能以这个评测警醒自己,不要忘记初心。
有耐心的话,当小说玩,一段故事,不错
支持一下国产游戏。
为啥不弹成就啊
非常小众的游戏,没什么游戏性,可以把它当电子书,看看古代风土人情。
内容不错
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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