
It's time for an adventure! Once classes are over, RPG Time begins! Game master Kenta's notebook holds a handwritten RPG made just for you.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 467reviews | 88% | — | $68.2K |
| $7.49−75% | 146ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初は画面の上に隠れていて見えない要素が最後の期待でしたが、蓋を開けてみたら大きく外れていて落胆の気持ちから途中でギブアップしてしまいました。 プレイ時間は数時間ですがプレイ中に感じるあまりのストレスから手が伸びす、実際にはインストールから2ヶ月ほどかかっています。 RPGと銘打っていますが順番固定のタスクをこなしていくアドベンチャーです。 能動的に選択可能な要素はあまりなく、逃すと回収不可能な要素もあります。 例えるなら物凄く遅いスピードのトロッコに乗せられて、声を掛けたら少し進んでを繰り返して見物をさせられているような感覚のゲームです。 演出とある種のノスタルジーや感傷に訴えるのが中心とも言えるゲームですが私には合いませんでした。 同種の演出要素を持ったゲームは他にもあり、それらと比較するとどうしてもストーリー演出遊戯要素共に「非常に」劣っていると感じてしまったので止む無くお勧めしないとしました。
Cute and fun. My only complaint is it should have a "take a break" button to end the game from the inside. You literally have to kill the program to exit it. 10-12 hours of playtime. Just a straight up RPG set up as if it was run by a preteen dungeon master, all making it seem to be a real childhood friend you are playing with.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What can I say, The legend of Wright is an amazing experience. Although be warned, it's not a game but rather a kinetic interactive novel. It hold your hand all the way through, letting go for you to look at few points of interest in an order you want, before taking you by hand back again. Still, the art is cute, and the amount of efford and passion your "friend" has put into making a game for you is really facinating, making you feel like a kid again. I wish I had a friend like him back in my school days.
充满童趣和创意的美好时光,放学后的小课桌,跟随勇者开启剑和光的大冒险 [*]手工和手绘的桌面游戏 [*]远超预期的高质量本地化 [*]新奇有趣、接连不断的演出和小游戏 [*]健太的台词太多太密,无法自动播放、快进或跳过 [*]没有退出游戏选项
This game is super cute and worth the play through. The art style is great. The idea behind the game looking like a game a kid could put together from things they had laying around home is really masterful. However, it does have some frustrations that are really aggravating. It takes four hours to get to a settings menu. Four. Hours. That is entirely unacceptable in this day and age. I had to adjust my computer sound settings specifically for this program because the music and sound was absolutely blasting. Settings menus should be available immediately to make adjustments. Needing to play through an entire act before you can get to one is a failure of the developer. There's no way to leave the game. In order to close it, you have to alt+F4. I had to google just to find out how to quit. Again, utterly unacceptable in a game these days. The inputs are really slow. It takes several button presses either with the spacebar or mouse click to advance the dialogue to the next scene, even after all of the dialogue has generated in the bubble. I had to take breaks from the game just because moving through it was so mindnumbing as it took so long to get to the next piece. That said, it is a really enchanting game with a very unique take on showcasing the world of the game, so if you get get over the frustrations with the interface (like I said, I had to take breaks from it), it's worth playing through once.
8.5/10 整体流程10小时.严格意义上讲并非RPG.是一款线性剧情独立游戏. 它像极了双影奇境中的那个素描支线故事.脑洞大开,童趣无限. 由于无法手动保存只能自动保存扣1分.过于低龄化导致后期玩的有点困扣0.5分. 应该是NS那边的游戏.没细研究. 成就党建议:错过就是错过了.想补成就必须重新开始新游戏.可跑.
全世界人小学时候都会有用作业本自制rpg的回忆
个人评分:8.5/10 表现力很强,想法很新颖,非常有那种玩桌游跑团的感觉和氛围。 但是缺点也很明显,对于电子游戏来说,很多东西还是太繁琐点,还有UI方面的交互以及操作,都是为了这个新颖的想法做了妥协。你懂我死活我不到退出键,以及刚开局无法调整音量时的痛苦吗,这点要说也只能说见仁见智了。 至于剧情,标准的王道JRPG剧情,不过因为是仿桌游风格,会有一些插科打诨的幽默在里面,整体还算可以。是一款真的需要完全静下心来,沉浸进去游玩的游戏。
童趣十足,就是自由度不高,算是不错的游戏,推荐打折再买。
睡得很香
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.2K | 384 | 83% | $12.99 | |
| $68.1K | 140 | 46% | $14.99 | |
| $68.1K | 250 | 96% | $9.99 | |
| $68.2K | 696 | 89% | $2.99 | |
| $68.2K | 800 | 85% | $3.99 | |
| $68.1K | 163 | 68% | $19.99 |