
It's time for an adventure! Once classes are over, RPG Time begins! Game master Kenta's notebook holds a handwritten RPG made just for you.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What can I say, The legend of Wright is an amazing experience. Although be warned, it's not a game but rather a kinetic interactive novel. It hold your hand all the way through, letting go for you to look at few points of interest in an order you want, before taking you by hand back again. Still, the art is cute, and the amount of efford and passion your "friend" has put into making a game for you is really facinating, making you feel like a kid again. I wish I had a friend like him back in my school days.
一周目跟着b站流程走 以为能拿完全成就 没想到吃了坨大的 缺了个信箱 今天晚上开打二周目 其实我都觉得这游戏不配二周目 但是为了全成就我还是这样做了 辛辛苦苦怀着不想玩这游戏的心一直挺到第五章 拿了信箱结果发现没弹成就 整个人都塌了 我真的不想打三周目 这游戏配吗 只能说给各位提个醒食物信箱这种成就都要在一周目内拿完 简直是一坨屎 我不想吃屎了 玩游戏第一次评测给这游戏了 真的心态爆炸 这游戏一周目打完才能打第二周目 游戏中途是无法重开的 而且每周目游戏内容一样 没有新内容 如果想玩这游戏尽量一周目搞完 建议仔仔细细跟着b站每一步走 最好是那种一秒都不错过的细心程度 不然还想拿全成就就等着重开吧
This game is super cute and worth the play through. The art style is great. The idea behind the game looking like a game a kid could put together from things they had laying around home is really masterful. However, it does have some frustrations that are really aggravating. It takes four hours to get to a settings menu. Four. Hours. That is entirely unacceptable in this day and age. I had to adjust my computer sound settings specifically for this program because the music and sound was absolutely blasting. Settings menus should be available immediately to make adjustments. Needing to play through an entire act before you can get to one is a failure of the developer. There's no way to leave the game. In order to close it, you have to alt+F4. I had to google just to find out how to quit. Again, utterly unacceptable in a game these days. The inputs are really slow. It takes several button presses either with the spacebar or mouse click to advance the dialogue to the next scene, even after all of the dialogue has generated in the bubble. I had to take breaks from the game just because moving through it was so mindnumbing as it took so long to get to the next piece. That said, it is a really enchanting game with a very unique take on showcasing the world of the game, so if you get get over the frustrations with the interface (like I said, I had to take breaks from it), it's worth playing through once.
8.5/10 整体流程10小时.严格意义上讲并非RPG.是一款线性剧情独立游戏. 它像极了双影奇境中的那个素描支线故事.脑洞大开,童趣无限. 由于无法手动保存只能自动保存扣1分.过于低龄化导致后期玩的有点困扣0.5分. 应该是NS那边的游戏.没细研究. 成就党建议:错过就是错过了.想补成就必须重新开始新游戏.可跑.
最初は画面の上に隠れていて見えない要素が最後の期待でしたが、蓋を開けてみたら大きく外れていて落胆の気持ちから途中でギブアップしてしまいました。 プレイ時間は数時間ですがプレイ中に感じるあまりのストレスから手が伸びす、実際にはインストールから2ヶ月ほどかかっています。 RPGと銘打っていますが順番固定のタスクをこなしていくアドベンチャーです。 能動的に選択可能な要素はあまりなく、逃すと回収不可能な要素もあります。 例えるなら物凄く遅いスピードのトロッコに乗せられて、声を掛けたら少し進んでを繰り返して見物をさせられているような感覚のゲームです。 演出とある種のノスタルジーや感傷に訴えるのが中心とも言えるゲームですが私には合いませんでした。 同種の演出要素を持ったゲームは他にもあり、それらと比較するとどうしてもストーリー演出遊戯要素共に「非常に」劣っていると感じてしまったので止む無くお勧めしないとしました。
全世界人小学时候都会有用作业本自制rpg的回忆
除了飞行棋骰子环节必须骰出7,以及最后的赛车环节很折磨,其他都挺好的,精简一下旁白解说会更好。菜单上功能太多了,花里胡哨的,但是真正关键的功能(退出游戏)又完全没有,希望之后的作品里能优化一下。黑白棋和扫雷的小游戏玩着操作时间太长了,也可以省略精简。总的来说还是很棒的体验:3
童趣十足,就是自由度不高,算是不错的游戏,推荐打折再买。
谁还不想回到小学跟动手能力超强一人兼任程序美术策划外加配音和运维的哥们玩画在巨大素描本上翻页切换地图按瓦楞纸立体按钮互动拼豆状态栏UI和小人还有折纸怪物并且随时都有一场互动小游戏的王道剧情新颖元素故事童真情节感人的手写冒险角色扮演游戏(Written Adventure Role Playing Game)一玩一整天玩到下午放学呢。 好的点如上,而且建议游玩时找个没人的地方或者锻炼自己的neuron足够强大到能够深情并茂到把每一句话都念出来,然后你就会感觉到上课铃遥遥无期的课间,嘈杂喧嚣的氛围、浮躁亢奋的情绪和永远不会疲倦的精力,桌对面还坐着你动手能力超级强还会即兴表演的铁哥们而且小学毕业下次见面就发现兄弟是假小子下下次见面就不再是兄弟的,欢欣美好不曾腻味的无尽盛夏。 不好的点的则在于操作繁琐到有点闹麻,而且手柄按键的配置不能说很合理,比如十字键几乎完全负责一切移动(摇杆则只在少数需要动笔的环境使用),导致玩下来手腕很疲劳。另外游戏里不能直接退出,只能从从桌面任务栏关闭程序,我不好说是缺失基本逻辑还是作者的小巧思, 但这样明显是不完善的。 此外的美中不足就是重开流程要删档,而我不巧差一个收集全成就,只能等到失忆再重新打了。 还有福瑞真不赖,这简笔画就得画福瑞啊。
怎么能这么好玩?! 弥补了我玩《这里没有游戏》时的一些小游戏太少了不够沉浸式不够玩的遗憾,让我有种小时候玩画个火柴人类似游戏的感觉,喜欢这种手绘风格,很纯正的日系西幻RPG感,各种小道具小场景元素都有介绍说明,好爱这种展示创意的方式。个人最喜欢的地方是后面让玩家使用橡皮的互动。 还好成就最多只要求收集15个迷你忍,再多点就真的要重打了,前面完全没有找他们的意识... 唯一缺点是键位好难受,操作时手忙脚乱的键盘鼠标换着来。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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