
RPG Alchemy is a variation of the Alchemy genre in the RPG theme, so connecting two objects to uncover a third one until everything is discovered.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
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Reviews
This is a mostly inoffensive time waster, but it falls short of its admittedly basic premise. For a game like this to work, you need two things: fun combinations that offer up a knowing wink and a nod to the player and a nice, responsive interface to make the admittedly simple task of clicking two things fun. Sadly, the game fails on both of those accounts. The items are entertaining enough, but there are a lot of combinations that don't yield any results even when they seem like they should. For example, adventurer + mob = loot and XP. Okay, XP + XP equals level up. Level up and adventurer does nothing. There are a lot of seemingly dead-end pairings like this, but even the logic driving them is unusual. You can level up mobs but not the party; an abstraction has gone awry. Even so, the interface really holds it back. Serviceable is a generous term. It's hard to overstate how important QoL is to any experience. Still, when your experience is "click on two things," you know you messed up when you often have to click on four things several times. Clicks don't always register, and searching for pairs requires swapping categories or changing pages by clicking arrows. There also needs to be features like, what if I don't want to do a pairing? This might sound trivial, but the game is about clicking on two things. Whether that's a masterclass in game design doesn't matter. You can also eat a sandwich with just two pieces of bread: even if your game is basic, the user experience matters. The bare minimum is literal here, and it further hurts an already dull experience by making it tedious. So, no. I can't recommend it, especially when the developers seem to know this. There's a feature in the game that admits both of these flaws: the lock button. You could do what I complained about and fiddle with a lousy interface searching for inconsistent pairings, *or* you can pick an option, lock it, and then click through every other item. Tragically, this feature highlights that the *best* way to "play" is to lock an item and then select every other item, rinse and repeat. I again stress the "fun" of these games is finding the silly pairings that result in recognizable tropes. If the most efficient way to do that is rote elimination, there's still more work to be done. This is not a professional title. It has limited SFX, animation, and appeal, but simple is not synonymous with bad. I gave the game a shot because I wanted to play a simple game. I was let down not because it's basic but because it is badly designed. Seeing more of your options without scrolling, having a more responsive interface to look for the pairings, a smidge of animation or helpful features like canceling a pairing aren't incredible technologies. They would, however, move the needle here quite a bit.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
总是点着点着就不能选择融合的东西了,需要重新打开游戏才能解决。虽然不贵,但是恶性BUG很难受。 教程后期希望还能看到 界面上的东西有些不知道是什么,希望后期优化 希望能看到已经激活过的成功融合记录,类似图鉴。 期待后续优化
画面比较朴实,价格也更亲民的涂鸦上帝。玩法可以简单概括成“将物品两两组合衍生出新物品,并不断循环这个过程”。因为达成全成就并不需要图鉴全收集,故而白金难度极低。但全图鉴收集实际也只不过需要2小时左右的时间,所以玩起来倒也不至于很有压力,就当自己是在实践穷举法就好了。 虽说西幻RPG背景难免会需要一些脑洞,但有些组合依旧相对微妙,卡关时经常会一不小心就会陷入墓碑和战利品经验地狱,根本找不到出路。好在游戏内置了有CD的提示功能,而且会每隔几次就直接自动合成一个新配方,实际体验倒也还行。 总之是个蛮适合拿来打发时间的小游戏啦。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
合成逻辑性很差,导致游玩过程很快便的无趣。
This game is discount Doodle God. That is all it is and doesn't try to be anything else. Combine items and find new combinations, rinse, repeat. If you enjoyed Doodle God you will enjoy this one.
Fun little game to play while trying to stave off boredom! Although there are some questionable combinations (like Priest+Dragon=Party???), the game is still fun and while I have gotten all the achievements, I haven't gotten all the combos yet!
想象力挺丰富的,玩着挺有意思,就是画风没那么戳我。
love alchemy style games!
판타지 조합 게임 2개의 재료를 조합하여 결과를 만드는 게임입니다 쉽게 보자면 두들갓과 유사하며 판타지 컨셉을 가지고 있죠. 어떤 것을 조합하느냐에 따라서 무언가가 생성될수도 있고 아무런 결과가 없을 수도 있습니다. 전사와 몬스터를 조합하여 경험치와 골드가 생성되고 경험치와 경험치를 합쳐서 레벨업이 되고 특정 무기라거나 몬스터를 만들고 다양한 직업들을 만들어내고 하죠. 서로를 조합하였을때 딱히 결과물이 없다거나 이미 조합했던 거라면 에? 에엥? 에에?하면서 아무런 반응이 없습니다. 이런 조합들을 통해서 어떤 결과가 있을까하는 기대와 재미도 있지만, 반복 노가다이기에 어느정도 진행하면 살짝 지루해지기도 하는.... 모든 조합을 찾는다거나 도전 과제가 목표라면 고정 기능을 이용해서 조합하는 방향이 괜찮습니다. 초기에 3개가 있다면, 1번 1번/ 2번 1번, 2번 2번/ 3번 1번, 3번 2번, 3번 3번 요런식으로 진행하면서 현재 선택한 것까지만 조합을 하고 다음 순서로 넘어가는 거죠. 조합된 순서대로 정렬이 되고 전체 보기, 고정 기능이 있기에 가능한대 역시 노가다... 외에도 필터 기능을 통해서 전체 보기, 조합 가능한 것만 강조하여 보기, 조합가능한 것만 노출시키기 등이 가능합니다. 좌우로 리스트를 이동할때 살짝 렉이 걸리는 느낌도 있지만 조합을 하는 입장에서는 나쁘지 않은 기능이죠. 또한, 힌트 기능도 있는대 이거 조합할거 있어하고 안내되는 수준이라 딱히 도움은... 아쉬운 점 -조합 결과물들이 조금 아쉽기도 함 (드래곤과 영웅을 합쳐서 드래곤 라이더라거나 다양한 속성과 정령들이라거나) -동일한 카테고리의 조합이고 동일한 결과가 나와야하지만 일부 안되는 조합이 있음 (같은 직업 카테고리의 A와 B인대 특정 몬스터를 A만 죽일 수 있는 경우 등)
与其说是RPG,不如说是跑团参考文本,这确实是各类跑团会运用到的内容。但真论玩家的话,这些个组合脑洞真没意思,还不如跑图时候的扯皮,那更有意思。最后,你能赔我鼠标吗。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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