
Draw shapes to solve physics puzzles! Over 250 levels each with their own unique objective. Put your brain to the test by making bridges, levers, weights and more. Iterate on your solutions again and again until you complete the goals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I feel I'm getting my $6 of mental distress
I had a spare dollar in my Steam wallet and decided to pick this one up, since I've always found these kinds of physics-based puzzles, where you draw the solution and it solidifies, to be fun, although I think they're more common on mobile devices because of the touchscreen and their casual nature. What’s good about Squiggle Drop on Steam? Mainly a huge number of well-designed levels, with a wide range of difficulty, some will be a piece of cake, whilst others will tempt you to use the help feature. Visually, although simple, the execution is quite polished, so in sum, it's a recommendable little game. [quote] [i] Follow [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more worthy little games like this one. [/i] [/quote]
This game reminds me of an app I used to play, but I can't remember the name —I used to play it on my mom's Galaxy Note 4, but I can't remember the name. As for this game itself, it's a nice little game, but it's not for me. I was gonna refund it, but my relatives seem to like it, so I guess I'll keep it for them :/
doodle- and physics-based mobile port that could've used a more pc-friendly ui. draw things in the designated area to achieve various goals, like moving or destroying things. everything has to be drawn without lifting the pencil, as it were, because as soon as you let go, the doodle falls and the level is either finished or failed, in some cases requiring a manual reset. the last doodle's silhouette remains in the drawing area, makes it easier to make adjustments, but it'd be even better if there was a grid to measure and scale. [b]some timing is involved[/b] with moving parts and such. they keep reappearing or coming back but in a few cases it would've been better if they only showed up when the drawing was done, which they do on many other occasions. [b]300 puzzles in 30 packs[/b], dailies are chosen from these too. all 10 stages are available within a pack that unlocks with a certain number of stars, one per solved level. 234 is enough for everything but the second batch only opens after doing all the levels in the first. bit weird. [b]no level numbers anywhere and completed packs aren't marked.[/b] no tooltips either, gotta click everything to see if there's something unfinished. and [b]being a subpar mobile port, level select is a tiny area in the middle of the screen[/b], whether it's level packs or a list of all of them. should've filled the screen properly to avoid all the scrolling. level completion rewards xp to level up, no idea to what end. there's a leaderboard outside the game, ranks player xp, absolutely pointless. the $100 for solving a level can be spent on [b]hints and decorations[/b]. 20 bucks to highlight the area for the solution, another 60 for the solution itself. pretty steep and [b]the full solution is often inaccurate, really frustrating[/b]. takes many attempts to succeed, or just give the ♥♥♥♥ up. leaving a level doesn't remove hints, but to save money, an option could've been provided to go for the solution immediately. as for decorations, each pack is represented by a building or facility in squiggletown, add whatever you want in the available spots. level select being ♥♥♥♥, I put something with a green background for finished packs and grey for unfinished, picking an option with as many windows or whatever as I had unsolved levels. cartoony presentation, jazzy soundtrack, mouse and keyboard both work for menu navigation. mouse wheel barely does anything, hold mouse to draw, can't click to start, mouse around, then click to finish. the few undocumented hotkeys are 'r' for reset and esc for the pause menu. can't quit the level there, it's a different icon without a hotkey and it goes back to the main menu. no link to level select either, so trying a different level is more finicky than it should be. separate volumes and a bunch of languages are the only settings, available anytime, plus you can change the line color and reset progress, even though a new game with a separate save can be started too. alt+enter for resizable windowed mode, an in-game toggle and resolution options would've been more elegant. in-game achievements screen, a bunch are for tricky or creative solutions, not just progress and insane grind, like the one for 300 dailies or 168 hours of runtime. the stats screen has no scrollbar and arrows don't work for some reason, so mobiley dragging is the way to go. at $5 it's a less overpriced mobile port than many others and in many ways done better too. not really up my alley, and while a lot of it is draw whatever, it'll do, [b]I was often struggling on how to pull things off, even after looking them up or using hints[/b]. not an exact science, this one, so could only do 240 levels, most of which I needed assistance with, and for the rest even that wasn't enough. good stuff though, plenty to do, creative and fun situations, not too pricey, so [b]recommendable for people with a lot more patience, but only on sale due to mobile ui issues and a ♥♥♥♥ hint system[/b].
재미써용
Squiggle Drop is so fun! You draw shapes to solve puzzles. Some levels are tricky but that makes it more fun. I recommend it if you like drawing and using your brain.
It's quacktastic, fun puzzles
Somme toute un bon jeu de puzzle mais avec quelques "caveats". La conception est bien, la diversité des puzzles aussi. Toutefois, si vous êtes un chasseur d'achievements, vous verrez que certains sont juste ridicules en terme de difficulté/temps. Quasi impossible de le terminer à 100%. Réussir 300 défis quotidiens, sans tricher au niveau de la date? Phoque date, pour pas l'écrire littéralement.
Très sympa, fait réfléchir et passer du bon temps. :)
I got this game because it reminded me of a mobile game I love called Brain Dots and it definitely hasn't disappointed!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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