
Manage your team of Heroes and Crafters while upgrading your Castle in Royal Merchant! A blend of RPG, clicker, idler, and management gameplay with epic quests, crafting, and conquering bosses. Master the trade, outfit your Heroes, and grow your trade empire.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, French, German, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tam vakit öldürmelik. Gerçekten 9 saattir aralıksız oynuyorum. Beyaz>Mavi>Yeşil>Sarı>Mor kalitede eşyalar üret, yaratıkları öldürüp materyal topla, kahraman al, kahramanını donat, yaratıklara göre doğru kahramanı seç ve bitir. P2W'lik hiçbir durum da yok, Türkçe çevirisini kendim yaptım. İsteyen olursa özelden yazsın yada profile yorum bıraksın memnuniyetle paylaşırım. Oyun Türkçe yapılmış ama sürekli yeni güncellemelerden dolayı yama eski kalmış, çoğu yer İngilizce kalıyor. Önerir misin sorusuna ise 5 liraya su bile yok, oyun oynuyorsunuz. Bence şımarmayın.
我以為負評沒想像中糟,入手後才覺得很中肯 這遊戲並沒有支持那麼多語言,甚至連選項翻譯都少得可憐 這並不是放置遊戲,不曉得誰上放置TAG的,如果你覺得打一隻怪要放個幾分鐘算放置,那就勉強算吧 UI點擊有時候會有卡頓的感覺,但因為我的電腦並不是很好,所以不一定準確 很農的遊戲,但因為沒有便捷的掛機,除非你很喜歡點到天荒地老的感覺,不然不建議入手
*disclaimer; early access review; may change in the future* *TL:DR at the bottom* Sometimes you don't have a lot of money to spend on some AAA title. Sometimes, you don't want to support greedy corporate publishers like Electronic Arts, Ubisoft, and the like. Sometimes you just want a game to play while listening to a podcast or something. Royal Merchants, the fourth installment in Badim's Royal series is similar in tone to the the other two I have played (Royal Heroes and Royal Offense; haven't played the third yet myself) in that you hire heroes to go on quests to build up a strong kingdom. The difference, however, lies in the means of achieving this goal. Whereas Heroes focused on a field battle with heroes leading squadrons of troops against hordes of goblins, orcs, and undead monsters, and Offense focused on sending troops from a castle funded by tax collectors to push against enemy castles, Merchants focuses on sending small parties of up to three heroes to hunt baddies and gather resources. These resources are used to craft equipment, not unlike Heroes, but instead of using a Minecraft-style crafting grid you hire craftsmen to make the items for you. An important distinction here is specifically about the items you craft, because not only do you equip your units with these items, but you can sell the items you don't want for coin - in fact, it is currently the main way you raise funds to hire new soldiers aside from converting the blue orbs you can collect from sheep you slaughter on an altar a la old-fashioned sacrificial offering. Overall, the mechanics are quite similar to other games that involve crafting and selling items, like Swag and Sorcery and Weapon Shop Fantasy, for those that recognize those titles. In regards to aesthetics, you'll see a lot of familiar faces, mostly because the developers tend to reuse assets from earlier games in the series. To some people, this may make the game feel bland (especially because the game currently has no sound effects), but some people familiar with the franchise may even find it nostalgic, especially those with a preference for naming their characters. As far as the lack of sound is concerned, it may be jarring to some, but for people who play with the sound off so they can overlap a podcast, audiobook, or even their own soundtrack, this isn't much of a bother aside from the lack of audio cues for when a hero levels up, a task is complete, or a party fails to complete their quest to slay a relatively difficult opponent. Naturally, this being an Early Access title, it should be noted that the game is in the process of being developed, and the developers have been very responsive to feedback from what I've seen. They clearly seem focused on making the game as enjoyable as possible, and try their best to listen to their community. They do not have a history of microtransactions as far as I'm aware of, having played three of their games, and I don't expect them to pull a fast one on us anytime soon in that regard, so I'd consider it 'safe' as far as the wallet is concerned. TL;DR: It's a good low-budget casual game that I consider well worth the cheap price. People who play it casually can expect probably a few dozen hours worth of entertainment. Pairs well with audiobooks and podcasts, but doesn't have audio for people who'd rather focus solely on the game. Devs are friendly and responsive. I highly recommend to casual gamers and people who want something fun to play while catching up on the news or podcasts.
Royal Merchant - увлекательная стратегическая игра с элементами коллекционирования и торговли. Вам предстоит встать на путь прославленного купца и преуспеть в торговле, создавая и улучшая свою собственную гильдию. Графика в игре выполнена в уютном пиксельном стиле, который отлично сочетается с атмосферой средневековой торговли. Музыка и звуковые эффекты подчеркивают настроение игры и делают ее еще более увлекательной. Если вы любите такие жанры, то эта игра определенно стоит вашего внимания.
Well, it's not perfect but maybe the game gets some improvements (ie User Interface).
DOSBOX called and wanted their game back.
极度不推荐,我只是想要个挂机游戏,他给你搞一堆强制任务,你不做不会自动挂机。UI错误非常频繁,而且没有成就及去存档
Royal Merchant is a combination of RPG and clicker, with pixelated graphics and a medieval atmosphere. It's a good time killer.
A good grind, you can kill time for hours. There are a lot of different heroes, enemies and items. You can improve the hero and castle with the help of resources. The game also has nice graphics and music
Thoroughly enjoying it so far! Hope it gets updates/sequel
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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