
Forge your strategy around powerful relics in this turn-based tactical roguelite. Choose your slots, manage their constraints, and face formidable bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 19 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore and discover relics with unique powers, and trigger synergies by collecting those of the same type.
Face your enemies in challenging, tactical turn-based battles.
No mana, no action points, no cooldowns! Be powerful every turn in a game that rewards your decisions.
Restore your relics by assembling multiple identical fragments to enhance them.
Master your slots: each one offers a bonus and a drawback that shape your strategy.
Battle bosses with unique curses that will turn your plans upside down.
Progress through skill trees and unlock new rooms to expand your options in every run
The Lords have corrupted the Gold of the Rhine to craft relics of unmatched power… and eternal curses. In Deified, you play as Sator, determined to confront these legendary figures, learn from their failures, and forge a new future. Try to defeat the game’s 7 bosses and return the Gold of the Rhine to your people.
Deified is a turn-based game where slot management and relic restoration are at the heart of the experience. Restore your artifacts by assembling multiple identical fragments, unlock new abilities, and strengthen your synergies by collecting relics of the same type.
Relics need slots to be used so choose them carefully: each one grants a unique bonus but also a drawback that shapes your playstyle. Progress through skill trees to refine your strategies, and unlock new rooms to give you more options in every run.
Each Lord has their own story and their own reasons for falling. Discover a dark, morally complex world… where everything that glitters is cursed.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game but the devs seem to be MIA. Pretty impactful bugs have been reported on the steam forums and the discord and - a far as I can tell - there is just no response at all. As a matter of fact, at least in the English parts of the discord, there seems to not have been any dev activity for over a month now. Again, the game-play is great and fun but the current lack of dev activity doesn't bode well for the game's future and major bugs simply not getting adressed is a big issue.
Had a good time with it, despite some jankiness and bugs here and there. With that said, I don't know if there is any more value for me to get out of this game, even though there are planned gameplay additions and features with 1.0 release in September. Best of luck to the developers in their future project. I will surely stick around to see what they come up with :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fine and interesting. But becomes a slog. Runs take a long time to do. And they made a big Points system so that you can get better at your runs but then eventually make it super expensive and cumbersome to earn them. Meanwhile the boards & enemies don't really change from one run to another. So you're fighting the same monsters on the same boards over and over. Even for a RogueLite it starts getting repetitive and grindy.
Edit: originally downvoted. My comments below still apply, but given that i came back to play it again (and had fun) means ive got to be honest and upvote. Original post: the balance is completely whack Clarification upon request of the dev: There are several elements I currently consider to be imbalanced. 1) The cobolt required for permanent unlocks. Even when picking the cobolt room options you need to complete multiple runs to even unlock 1 of the character upgrades. 2) The character upgrades themselves feel rather uneventful. Perhaps that is because I am at tier 2 and have relatively few of them because they are so expensive to unlock. 3) Bosses can completely nullify your build or have mechanics that dont make sense. The healing boss gets NO damage if you kill his minions. Lets say a minion has 22 health. You do 22 damage to it. It is now dead. The boss gets to spawn a new minion for free. If you did 21 damage instead, the boss now takes 21 damage to heal his minion. The boss should take damage for summoning a minion. I also had it happen that i played a summoner build, and every time my summon died or timed out the boss got an extra attack. He then did 10+ attacks in a row and annihalted me with no counterplay possible cause summons seem to be built around grinding out the enemy. Now, you can get the upgrade to see which boss you're fighting so 'just dont go summoner'. Fair, but I already picked my starter weapon that is locked in. So now i'm just gimped for the rest of this floor/run. 4) There hardly seem to be ways to remove buffs from enemies. I had the level 3 minions that got armor equal to their rage with 190 rage. Real fun. Then i look at how much armor i can generate as a player and it is like 9-ish with a relic (ignoring the relic slots). 5) I have no clue how to get the 'locked' class upgrades. Sometimes I'm just stuck at 3/X on a class with no way of progressing. There also seems to be too much focus on synergy within a class, and not across them. 6) Brute 'starter' weapon seems f*cking BUSTED as it double hits. In the meantime the mage weapon is laughably weak (the -1 cooldown is legit but other than that...). Let alone the healer. Sometimes you start a run and cannot even clear the first room. This might all be different with sufficient upgrades, but those take too long to unlock imo. I'll add to this list once i think of it, and find more specific points to address. Edit +1: Maybe give more options to get obol per room so that you can progress through upgrades more quickly. As it seems from other reviews that the game gets good 10-15 hours in. Which is a big ask... Edit +2: The 'challenges' unlock seems to be where all the obol are hidden behind. Might want to make that clear upfront as challenges in most games are what you do once you've completed it.
The game offers high-quality content. It’s easy to pick up, and you can start multiple sessions fairly quickly. The game is still in early access and shows good development progress, but there are still some minor issues. The game doesn’t seem well-balanced to me, and I sometimes find myself in battles that last several dozen turns.
Un mélange de dofus pour le coté tactique et Hadès pour le die and retry, c'est vraiment top. La direction artistique aussi est superbe. Encore quelques trucs à améliorer mais je recommande chaudement. Ca fait longtemps qu'un jeu m'avais pas autant rendu accros. Allez-y les yeux fermés !
Alors là... quelle surprise. Au début un peu rebuté par l'esthétique mais au final après une prise en main, on comprend qu'elle sert le propos et le gameplay, que ce dernier est réellement plus profond qu'il n'y parait et des mécaniques empruntés a différents genres et si bien orchestrés. Comme définir Deified ? Des mécaniques de tour par tour connus, d'auto battler, de rogue lite, d'action et j'en passe. Franchement, merci pour ces heures engoufrées a mourir en boucle mais sans frustration!
This game is really complete, complex just the right amount, and full of gameplay combinations that are all different from one another. Yet another little gem from Unexpected
Ce que Waven aurait du être
для меня тут только один минус, и тот не сильно критичный. нельзя поворачивать камеру. и это не Wantless, это чистый рогалик. забеги с нуля и всё такое. для хороших вариантов пути гриндить придётся довольно много. по крайней мере сейчас, в РД. ждите релиз
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Players by region
Where this game's players are, estimated from review languages.
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