
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я купил игру и в первые 30мин получил именно то, что хотел. Прекрасный хоррор с упором на атмосферу, с абсолютной тишиной, где слышен каждый скрежет на другом конце станции. Я был очень доволен. А потом появились враги. И лучше бы не появлялись. Первая встреча правда очень жуткая, но проходит минут 10, ты попадаешь на локацию, где ходит 3 таких робота, всё, атмосфере конец. Ты перестаешь их бояться, ты быстро понимаешь весь их примитивный интеллект и просто играешь с ними как с котятами. А что может быть хуже для хоррора, чем потеря главного - страха. Не знаю, я правда думал, что вся игра будет с минимальным количеством встреч с врагами, дабы постоянно держать в напряжении. Но нет. Вот тебе 3 робота в довольно маленькой кольцеообразной локации, где тебе нужно будет несколько раз пройти туда и обратно, вдоль и поперек поняв и изучив этих роботов, потеряв к ним при этом любое подобие страха. Поиграв 2.5ч я вышел. Это было полгода назад. Мне кажется о многом говорит то, что за полгода я больше в нее так и не зашел. И честно говоря желания нет абсолютно, к сожалению.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WOW what an experience. if you are looking for a nice, tight horror game that you can bust out in a weekend, ROUTINE might be for you. THE GOODS: The Atmosphere is top tier. Not just in horror but immaculate moment in time look and feel. The CRTs, the UI on the computers, the 70s technology of a moon base. The gameplay - in the best way you are a guy, you don’t have an official weapon…good luck. The puzzles are great, I got lost, hopefully you won’t. The story - I’ll let you experience it but what amazing imagery and story telling, never giving you too much. Little breadcrumbs and I would say I generally understood what was happening but I always felt on the edge of my seat when the stuff actually happened. THE BADS: The game could be considered short for the price. Maybe wait until a sale but I think everything else makes this game fully worth the price. The game also doesn’t hold your hand. There is no map, there is a task list but you don’t have access to it at every moment. I got lost, it didn’t bother me but based on some reviews that seemed to bother people. The scares, some of the great horror is from the atmosphere and the stalking baddies but no doubt there is a lot of stake put into some MEAN jump scares. If that isn’t your jam, you may want to pass it up. THE OVERALL: This was one of the best horror games I have played. I am only upset that I watched someone play it fully before playing it myself so SOME of the jump scares did not hit. The gameplay is fun, and the time investment was good for me. This game gave me the worst scare of my video game life and I will remember it for a long time.
Audiovisual journey. Strongly reccomend.
With its core gameplay loop, Routine doesn't present too much in the way of novel innovations. What it does do, is present a highly authored and competent artistic vision, clearly made with a lot of love by a small group of talented people. Re-watching the initial trailer from 2013, I was a little shocked to see how consistent the ultimate product was with that conceptual piece made on an earlier version of the Unreal Engine. Playing the game, I would think about similarities with other great games that presented themselves, from Alien Isolation, to Soma, to Still Wakes The Deep; but I couldn't ignore the fact that a fairly solid piece of this vision existed before any of these games were sent out to the market. Despite being made to think of a number of similarities to other games, I couldn't help but be enchanted by the final product for its inherent qualities. I was compelled to continue pushing through across several long play sessions, longer than I might normally reserve for games that cause as much anxiety as Routine does at times. The game's semi-invincible stalkers can be mitigated fairly easily, but I found the combination of presentation and sound design kept me on edge, even when I instinctively knew I could circumvent most confrontations. The game's story and lore, presented in a fairly rote manner through audiologs, diary entries, and email; nonetheless had me enthralled until the end. I found the conclusion to offer more than enough for a satisfying narrative loop with a good balance of fairly definitive answers and open-to-interpretation imagery. I also enjoyed the analog and hands off approach to the game's various puzzles, which often left me stumped for a time but always motivated enough to work it out myself rather than resorting to a walkthrough. I imagine it's a very hard thing to balance player assistance and motivate critical thought on the player's part to solve problems as presented, and I believe Lunar Software has done a great job. I felt like the game was about the perfect length, but I certainly am left very excited to see what these devs cook up next. Let's hope it doesn't take 13 years this time, though I'll wait just the same.
I've never seen such a terrifying world being shown in such a beautiful way. I cant stop thinking about this game. For me personally its 10/10.
Una gran ambiente inmersivo. escala con el tiempo. Routine en reflejo a la vida humana con la naturaleza sigue el patron y lo desarrolla en una historia linea de suspenso. Referencias de juegos parecidos (Alien insolation, Mouthwashing, Outlast).
Together... We begin anew...
Esta bueno, si me hizo asustar varias veces, el estilo es bueno, eso si el juego no te indica con flechitas ni nada lo que tienes que hacer y a donde ir, lo cual esta bien para salir de la rutina.
10/10
Офигенная атмосферная бродилка-хоррор, скримеры присутствуют но не дешевые, реально там где их вообще не ожидаешь, атмосфера игры поражает своей напряженностью, звуковое сопровождение выше всех похвал, все время кажется что кто то рядом или следит за тобой, рекомендую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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