
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On surface level, Routine just seems like another copy of the "Isolated Space Horror" theme. The, "You're trapped on a planet with monsters, shoot your way out" sort of game. But you actually start playing, it becomes evident that this is not the case. Routine builds an experience with excellent mechanics, unique takes on pre-existing themes, and many story elements that trick you into thinking you have it all figured out, until a new detail is added that completely changes your perspective. Few other games have made me feel a mix of fear, sadness, hope and peace like this one has. Yes, the campaign is somewhat short for most modern games, but it still manages to craft a story better than almost any other game you can find on the market.
absolute cinema the art is incredible, atmosphere is great, story is interesting, the tool you have is very satisfying to use with all it's buttons however the first enemy you encounter will become less scary as it's easier to just stun or outrun it then hiding from it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 24.1K | 98% | $12.99 | |
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 16.6K | 86% | $9.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 11.5K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $8.9M | 11.2K | 87% | $34.99 | |
| $600.6K | 1.5K | 93% | $19.99 | |
| $495.3K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $68.3K | 267 | 80% | $14.99 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that I thought I would like with the surreal atomosphere and retro-futurism, and those things I do like. Even having to degause your tool's monitor is cute. The graphics are nice and the world building is interesting. The problem is everything else. This game tries to copy the Alien Isolation formula, but it doesn't really advertise this so I didn't realize I was buying a stealth game. It's also trying to copy the idea of discovering game mechanics on your own but that just makes the stealth aspects annoying. You're given a tool that can maybe disable the robots, but it requires precise shooting in a terrible interface, so no you can't disable robots. However, you can hide from them and they aren't very fast, so just run away, hide somewhere (usually crouching down and waiting for them to go away because they can't crouch down too =( ) and then stare at their feet because it takes 5 - 10 minutes for them to go away. The game doesn't pause while you read notes so maybe you're reading a note because you like to learn about the world the developers created, BUT ROBOTS DON'T WAIT AROUND FOR YOU TO READ NOTES BECAUSE THIS IS A GRITTY REAL GAME FOR REAL PEOPLE, NERD! So the robot grabs you and punches you out for your curiosity. The game also doesn't really explain its mechanics to you, meaning that you have to discover things for yourself. You have to discover that the robots can't crouch, you have to discover that the fingerprints can be seen on the terminals (and why that's useful), you have to discover that when robots are just standing there for a bit it's because they're inactive during that time so you can just walk by them, you have to discover that you forgot to put on your helmet in the intro! This can make for some tedium as you'll get stuck easily, there aren't many hints and if you're like me you'll just go and read a walkthrough because the game will just stop and you're not sure what you're supposed to be doing. The game is fighting with itself to be a puzzler, an atmospheric, an exploration, or a predetor/pray/stealth type situation and these genre's don't really go well together, or maybe they could but it's not done well here. Maybe if you like Alien Isolation you'll like this too, although in that you get a proper gun, a flashlight (This is a dark game and you don't get something resembling a flash light for a bit, except for a bit in the vents where your helmet light turns on for some inexplicable reason, meaning you've had a flash light the WHOLE TIME BUT NO WAY TO TURN IT ON!), you can beat up the robots, a radar (There's a part in this game where an invisible alien hunts you, sure would have been nice to have that.) and the game is more explicit about where you need to go and what you need to be doing.
Very cool game. The athmosphere is beyond cool with its 70-80s retro sci-fi theme.. and there is a decent amount of jumpscares and some tricky "puzzles" to solve.. Just a cool game to spend some hours in. Buy it and have fun!
ROUTINE: an ongoing cycle of natural actions and patterns.
Masterful
All i have to say is this is probably one of the best horror games iv ever played and i have played tons of them over the years. I hope someone out there reads this if your scrolling through endless horror games looking for something to play i would highly suggest this.
Amazing horror game but unfortunately I am mentally challanged after watching too many tiktoks youtube shorts and instagram reels so I had to bang my head against the wall until an ember sparked up a region in my brain that let me solve some of these puzzles which werent inherently difficult but just confusing to a humonculi like myself but overall give this game a try it really does get better later on and it takes some turns you wont expect unless you watched the game theory video that matpat will be releasing eventually.
Если вам понравилась SOMA или Mouthwashing - рекомендую
Great environment / atmosphere and got a few good jumps along the way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.